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https://github.com/hajimehoshi/ebiten.git
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73 lines
1.3 KiB
Go
73 lines
1.3 KiB
Go
package matrix
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import (
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"image/color"
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"math"
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)
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const colorDim = 5
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type Color struct {
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Elements [colorDim - 1][colorDim]float64
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}
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func IdentityColor() Color {
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return Color{
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[colorDim - 1][colorDim]float64{
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{1, 0, 0, 0, 0},
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{0, 1, 0, 0, 0},
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{0, 0, 1, 0, 0},
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{0, 0, 0, 1, 0},
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},
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}
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}
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func (matrix *Color) Dim() int {
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return colorDim
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}
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func (matrix *Color) Concat(other Color) {
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result := Color{}
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mul(&other, matrix, &result)
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*matrix = result
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}
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func (matrix *Color) IsIdentity() bool {
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return isIdentity(matrix)
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}
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func (matrix *Color) element(i, j int) float64 {
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return matrix.Elements[i][j]
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}
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func (matrix *Color) setElement(i, j int, element float64) {
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matrix.Elements[i][j] = element
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}
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func Monochrome() Color {
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const r float64 = 6968.0 / 32768.0
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const g float64 = 23434.0 / 32768.0
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const b float64 = 2366.0 / 32768.0
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return Color{
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[colorDim - 1][colorDim]float64{
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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{0, 0, 0, 1, 0},
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},
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}
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}
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func (matrix *Color) Scale(clr color.Color) {
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r, g, b, a := clr.RGBA()
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rf := float64(r) / float64(math.MaxUint16)
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gf := float64(g) / float64(math.MaxUint16)
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bf := float64(b) / float64(math.MaxUint16)
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af := float64(a) / float64(math.MaxUint16)
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for i, e := range []float64{rf, gf, bf, af} {
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for j := 0; j < 4; j++ {
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matrix.Elements[i][j] *= e
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}
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}
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}
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