Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 69c01ee7ef update README
Ebitengine now supports keyboards for iOS.

Updates #1090
2023-08-29 01:42:20 +09:00
.builds .builds: remove or replace GLU lib 2023-07-22 01:33:42 +09:00
.github .github/workflows: support Go 1.21 2023-08-09 00:28:36 +09:00
audio audio: rename Seek -> SetPosition and Current -> Position 2023-08-02 01:24:52 +09:00
cmd/ebitenmobile mobile/ebitenmobileview: add iOS Keyboard support. (#2678) 2023-06-24 05:00:13 +09:00
colorm colorm: use any instead of interface{} 2023-06-30 23:56:26 +09:00
ebitenutil update bitmapfont to v3 2023-05-30 11:17:36 +09:00
examples internal/graphics: add built-in Kage functions 2023-08-28 15:06:45 +09:00
exp/textinput exp/textinput: fix comments 2023-08-02 21:02:34 +09:00
inpututil ebiten: add additional MouseButtons (#2467) 2022-11-23 04:28:34 +09:00
internal internal/shader: bug fix: forbid duplicated uniform variables 2023-08-29 00:43:10 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile mobile/ebitenmobileview: Android: include keypress runes even for unmapped keys. (#2685) 2023-06-24 21:33:17 +09:00
text text: deprecate BoundString 2023-06-10 19:21:04 +09:00
vector vector: update comments 2023-05-10 16:10:38 +09:00
.gitignore all: add .idea in .gitignore (#2432) 2022-11-03 16:14:37 +09:00
blend.go ebiten: add a faster way for common blends 2023-08-20 16:31:56 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm.go ebiten: update comments for ColorM 2023-03-18 11:24:16 +09:00
colorscale.go ebiten: add ColorScale.ScaleWithColorScale 2023-06-30 18:19:40 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
CONTRIBUTING.md examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
cursor.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
doc.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go internal/graphics: add built-in Kage functions 2023-08-28 15:06:45 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
genkeys.go ebiten: reduce a dependency on go-gl/glfw 2023-07-05 10:13:07 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update dependencies 2023-08-23 13:50:44 +09:00
go.sum update dependencies 2023-08-23 13:50:44 +09:00
graphics.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
image_test.go ebiten: bug fix: DrawImage/DrawRectShader unexpectedly modified the given options 2023-08-27 01:40:37 +09:00
image.go internal/graphics: add built-in Kage functions 2023-08-28 15:06:45 +09:00
imagedumper.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go mobile/ebitenmobileview: add iOS Keyboard support. (#2678) 2023-06-24 05:00:13 +09:00
keys.go go generate 2023-03-15 03:18:28 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update README 2023-08-29 01:42:20 +09:00
run_mobile.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
run.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
shader_test.go internal/graphics: add built-in Kage functions 2023-08-28 15:06:45 +09:00
shader.go ebiten, internal/builtinshader: use an array instead of a map 2023-08-20 05:20:52 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.