mirror of
https://github.com/hajimehoshi/ebiten.git
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189 lines
5.0 KiB
Go
189 lines
5.0 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !nintendosdk
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// +build !nintendosdk
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package ui
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import (
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"errors"
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"fmt"
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"runtime"
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"golang.org/x/sys/windows"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/directx"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
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)
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type graphicsDriverCreatorImpl struct {
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transparent bool
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}
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func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
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d, err1 := g.newDirectX()
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if err1 == nil {
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return d, GraphicsLibraryDirectX, nil
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}
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o, err2 := g.newOpenGL()
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if err2 == nil {
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return o, GraphicsLibraryOpenGL, nil
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}
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return nil, GraphicsLibraryUnknown, fmt.Errorf("ui: failed to choose graphics drivers: DirectX: %v, OpenGL: %v", err1, err2)
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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}
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func (g *graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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if g.transparent {
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return nil, fmt.Errorf("ui: DirectX is not available with a transparent window")
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}
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return directx.NewGraphics()
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}
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func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return nil, nil
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}
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {}
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// dipFromGLFWMonitorPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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}
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// dipFromGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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}
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// dipToGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
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return x * u.deviceScaleFactor(monitor)
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}
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func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *glfw.Monitor) (int, int) {
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if microsoftgdk.IsXbox() {
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return x, y
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}
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mx, my := monitor.GetPos()
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// As the video width/height might be wrong,
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// adjust x/y at least to enable to handle the window (#328)
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if x < mx {
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x = mx
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}
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t, err := _GetSystemMetrics(_SM_CYCAPTION)
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if err != nil {
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panic(err)
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}
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if y < my+int(t) {
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y = my + int(t)
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}
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return x, y
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}
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func initialMonitorByOS() (*glfw.Monitor, error) {
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if microsoftgdk.IsXbox() {
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return glfw.GetPrimaryMonitor(), nil
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}
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px, py, err := _GetCursorPos()
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if err != nil {
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if errors.Is(err, windows.ERROR_ACCESS_DENIED) {
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return nil, nil
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}
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return nil, err
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}
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x, y := int(px), int(py)
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// Find the monitor including the cursor.
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for _, m := range ensureMonitors() {
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w, h := m.vm.Width, m.vm.Height
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if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
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return m.m, nil
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}
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}
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return nil, nil
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}
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func monitorFromWindowByOS(w *glfw.Window) *glfw.Monitor {
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if microsoftgdk.IsXbox() {
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return glfw.GetPrimaryMonitor()
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}
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return monitorFromWin32Window(windows.HWND(w.GetWin32Window()))
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}
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func monitorFromWin32Window(w windows.HWND) *glfw.Monitor {
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// Get the current monitor by the window handle instead of the window position. It is because the window
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// position is not relaiable in some cases e.g. when the window is put across multiple monitors.
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m := _MonitorFromWindow(w, _MONITOR_DEFAULTTONEAREST)
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if m == 0 {
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// monitorFromWindow can return error on Wine. Ignore this.
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return nil
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}
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mi, err := _GetMonitorInfoW(m)
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if err != nil {
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panic(err)
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}
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x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
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for _, m := range ensureMonitors() {
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if m.x == x && m.y == y {
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return m.m
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}
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}
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return nil
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}
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func (u *userInterfaceImpl) nativeWindow() uintptr {
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return u.window.GetWin32Window()
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}
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func (u *userInterfaceImpl) isNativeFullscreen() bool {
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return false
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}
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func (u *userInterfaceImpl) setNativeCursor(shape CursorShape) {
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// TODO: Use native API in the future (#1571)
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u.window.SetCursor(glfwSystemCursors[shape])
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}
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func (u *userInterfaceImpl) isNativeFullscreenAvailable() bool {
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return false
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}
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func (u *userInterfaceImpl) setNativeFullscreen(fullscreen bool) {
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panic(fmt.Sprintf("ui: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
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}
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func (u *userInterfaceImpl) adjustViewSizeAfterFullscreen() {
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}
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func (u *userInterfaceImpl) setWindowResizingModeForOS(mode WindowResizingMode) {
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}
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func initializeWindowAfterCreation(w *glfw.Window) {
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}
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