Ebitengine - A dead simple 2D game engine for Go
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inpututil inpututil: allow an arbitrary number of gamepad buttons. (#2031) 2022-03-26 20:25:41 +09:00
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colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto 2022-03-25 02:35:05 +09:00
go.sum update Oto 2022-03-25 02:35:05 +09:00
graphics.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
image_test.go internal/ui: rename variables 2022-03-20 16:51:23 +09:00
image.go internal/ui: refactoring: unexport ConvertUniforms 2022-03-21 17:05:50 +09:00
imagedumper_desktop.go internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
imagedumper_notdesktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go internal/driver: move the key definitions to internal/ui 2022-02-06 19:14:18 +09:00
keys.go go generate 2022-03-24 02:42:52 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update README 2022-03-23 03:56:46 +09:00
run_mobile.go internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
run.go ebiten: provide SetScreenFilterEnabled, a way to disable the default screen filter (#1997) 2022-02-24 03:46:27 +09:00
shader_test.go internal/graphicsdriver/directx, internal/graphicsdriver/metal: bug fix: uniform matrix-array variables were passed wrongly 2022-03-27 00:32:30 +09:00
shader.go internal/graphicscommand: compile shaders lazily 2022-03-21 21:09:02 +09:00
vibrate.go internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00
window.go ebiten: fix a wrong comment about deprecations 2022-02-11 05:21:58 +09:00

Ebiten (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.

The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.