ebiten/internal/graphicsdriver
Hajime Hoshi 770fcff4c2 internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC,
but this is still mysterious.

This change also add Go 1.22 to the GitHub Actions.

Closes #2867
2024-01-27 18:06:53 +09:00
..
directx internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well 2024-01-27 18:06:53 +09:00
metal internal/ui: bug fix: need to sleep when swapping buffers is skipped 2024-01-24 12:20:30 +09:00
opengl internal/graphicsdriver/opengl/gl: remove IsTexture 2024-01-09 02:35:30 +09:00
playstation5 internal/graphicsdriver/playstation5: bug fix: link error 2024-01-22 00:14:00 +09:00
blend.go ebiten: add BlendOperationMin and BlendOperationMax 2023-10-13 01:56:33 +09:00
graphics.go internal/graphicsdriver: remove Image.IsInvalidated 2024-01-09 00:30:21 +09:00