mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
4818768965
`ShaderSourceID` was confusing as there was no guarantee the same ID is used for the same source if Ebitengine versions are different. `ShaderSource` should be kept as the built-in shader contents should not be exposed. Updates #2861 Closes #2999
62 lines
1.7 KiB
Go
62 lines
1.7 KiB
Go
// Copyright 2024 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"embed"
|
|
"errors"
|
|
"fmt"
|
|
"io/fs"
|
|
"os"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/shaderprecomp"
|
|
)
|
|
|
|
// https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/
|
|
|
|
//go:embed fxc/*.fxc
|
|
var fxcs embed.FS
|
|
|
|
func registerPrecompiledShaders() error {
|
|
srcs := shaderprecomp.AppendBuildinShaderSources(nil)
|
|
srcs = append(srcs, shaderprecomp.NewShaderSource(defaultShaderSourceBytes))
|
|
|
|
for i, src := range srcs {
|
|
vsname := fmt.Sprintf("%d_vs.fxc", i)
|
|
vs, err := fxcs.ReadFile("fxc/" + vsname)
|
|
if err != nil {
|
|
if errors.Is(err, fs.ErrNotExist) {
|
|
fmt.Fprintf(os.Stderr, "precompiled HLSL library %s was not found. Run 'go generate' for 'fxc' directory to generate them.\n", vsname)
|
|
continue
|
|
}
|
|
return err
|
|
}
|
|
|
|
psname := fmt.Sprintf("%d_ps.fxc", i)
|
|
ps, err := fxcs.ReadFile("fxc/" + psname)
|
|
if err != nil {
|
|
if errors.Is(err, fs.ErrNotExist) {
|
|
fmt.Fprintf(os.Stderr, "precompiled HLSL library %s was not found. Run 'go generate' for 'fxc' directory to generate them.\n", psname)
|
|
continue
|
|
}
|
|
return err
|
|
}
|
|
|
|
shaderprecomp.RegisterFXCs(src, vs, ps)
|
|
}
|
|
|
|
return nil
|
|
}
|