mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 06:57:27 +01:00
4573883b03
Closes #1196
442 lines
18 KiB
Objective-C
442 lines
18 KiB
Objective-C
// Copyright 2018 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build darwin
|
|
|
|
#include "mtl.h"
|
|
#import <Metal/Metal.h>
|
|
#include <stdlib.h>
|
|
|
|
struct Device CreateSystemDefaultDevice() {
|
|
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
|
|
if (!device) {
|
|
struct Device d;
|
|
d.Device = NULL;
|
|
return d;
|
|
}
|
|
|
|
struct Device d;
|
|
d.Device = device;
|
|
#if !TARGET_OS_IPHONE
|
|
d.Headless = device.headless;
|
|
d.LowPower = device.lowPower;
|
|
#else
|
|
d.Headless = 0;
|
|
d.LowPower = 0;
|
|
#endif
|
|
d.Name = device.name.UTF8String;
|
|
return d;
|
|
}
|
|
|
|
uint8_t Device_SupportsFeatureSet(void *device, uint16_t featureSet) {
|
|
return [(id<MTLDevice>)device supportsFeatureSet:featureSet];
|
|
}
|
|
|
|
void *Device_MakeCommandQueue(void *device) {
|
|
return [(id<MTLDevice>)device newCommandQueue];
|
|
}
|
|
|
|
struct Library Device_MakeLibrary(void *device, const char *source,
|
|
size_t sourceLength) {
|
|
NSError *error;
|
|
id<MTLLibrary> library = [(id<MTLDevice>)device
|
|
newLibraryWithSource:[[NSString alloc] initWithBytes:source
|
|
length:sourceLength
|
|
encoding:NSUTF8StringEncoding]
|
|
options:NULL // TODO.
|
|
error:&error];
|
|
|
|
struct Library l;
|
|
l.Library = library;
|
|
if (!library) {
|
|
l.Error = error.localizedDescription.UTF8String;
|
|
}
|
|
return l;
|
|
}
|
|
|
|
struct RenderPipelineState
|
|
Device_MakeRenderPipelineState(void *device,
|
|
struct RenderPipelineDescriptor descriptor) {
|
|
MTLRenderPipelineDescriptor *renderPipelineDescriptor =
|
|
[[MTLRenderPipelineDescriptor alloc] init];
|
|
renderPipelineDescriptor.vertexFunction = descriptor.VertexFunction;
|
|
renderPipelineDescriptor.fragmentFunction = descriptor.FragmentFunction;
|
|
renderPipelineDescriptor.colorAttachments[0].pixelFormat =
|
|
descriptor.ColorAttachment0PixelFormat;
|
|
renderPipelineDescriptor.colorAttachments[0].blendingEnabled =
|
|
descriptor.ColorAttachment0BlendingEnabled;
|
|
renderPipelineDescriptor.colorAttachments[0].destinationAlphaBlendFactor =
|
|
descriptor.ColorAttachment0DestinationAlphaBlendFactor;
|
|
renderPipelineDescriptor.colorAttachments[0].destinationRGBBlendFactor =
|
|
descriptor.ColorAttachment0DestinationRGBBlendFactor;
|
|
renderPipelineDescriptor.colorAttachments[0].sourceAlphaBlendFactor =
|
|
descriptor.ColorAttachment0SourceAlphaBlendFactor;
|
|
renderPipelineDescriptor.colorAttachments[0].sourceRGBBlendFactor =
|
|
descriptor.ColorAttachment0SourceRGBBlendFactor;
|
|
renderPipelineDescriptor.colorAttachments[0].writeMask =
|
|
descriptor.ColorAttachment0WriteMask;
|
|
renderPipelineDescriptor.stencilAttachmentPixelFormat =
|
|
descriptor.StencilAttachmentPixelFormat;
|
|
NSError *error;
|
|
id<MTLRenderPipelineState> renderPipelineState = [(id<MTLDevice>)device
|
|
newRenderPipelineStateWithDescriptor:renderPipelineDescriptor
|
|
error:&error];
|
|
[renderPipelineDescriptor release];
|
|
struct RenderPipelineState rps;
|
|
rps.RenderPipelineState = renderPipelineState;
|
|
if (!renderPipelineState) {
|
|
rps.Error = error.localizedDescription.UTF8String;
|
|
}
|
|
return rps;
|
|
}
|
|
|
|
void *Device_MakeBufferWithBytes(void *device, const void *bytes, size_t length,
|
|
uint16_t options) {
|
|
return [(id<MTLDevice>)device newBufferWithBytes:(const void *)bytes
|
|
length:(NSUInteger)length
|
|
options:(MTLResourceOptions)options];
|
|
}
|
|
|
|
void *Device_MakeBufferWithLength(void *device, size_t length,
|
|
uint16_t options) {
|
|
return
|
|
[(id<MTLDevice>)device newBufferWithLength:(NSUInteger)length
|
|
options:(MTLResourceOptions)options];
|
|
}
|
|
|
|
void *Device_MakeTexture(void *device, struct TextureDescriptor descriptor) {
|
|
MTLTextureDescriptor *textureDescriptor = [[MTLTextureDescriptor alloc] init];
|
|
textureDescriptor.textureType = descriptor.TextureType;
|
|
textureDescriptor.pixelFormat = descriptor.PixelFormat;
|
|
textureDescriptor.width = descriptor.Width;
|
|
textureDescriptor.height = descriptor.Height;
|
|
textureDescriptor.storageMode = descriptor.StorageMode;
|
|
textureDescriptor.usage = descriptor.Usage;
|
|
id<MTLTexture> texture =
|
|
[(id<MTLDevice>)device newTextureWithDescriptor:textureDescriptor];
|
|
[textureDescriptor release];
|
|
return texture;
|
|
}
|
|
|
|
void *Device_MakeDepthStencilState(void *device,
|
|
struct DepthStencilDescriptor descriptor) {
|
|
MTLDepthStencilDescriptor *depthStencilDescriptor =
|
|
[[MTLDepthStencilDescriptor alloc] init];
|
|
depthStencilDescriptor.backFaceStencil.stencilFailureOperation =
|
|
descriptor.BackFaceStencilStencilFailureOperation;
|
|
depthStencilDescriptor.backFaceStencil.depthFailureOperation =
|
|
descriptor.BackFaceStencilDepthFailureOperation;
|
|
depthStencilDescriptor.backFaceStencil.depthStencilPassOperation =
|
|
descriptor.BackFaceStencilDepthStencilPassOperation;
|
|
depthStencilDescriptor.backFaceStencil.stencilCompareFunction =
|
|
descriptor.BackFaceStencilStencilCompareFunction;
|
|
depthStencilDescriptor.frontFaceStencil.stencilFailureOperation =
|
|
descriptor.FrontFaceStencilStencilFailureOperation;
|
|
depthStencilDescriptor.frontFaceStencil.depthFailureOperation =
|
|
descriptor.FrontFaceStencilDepthFailureOperation;
|
|
depthStencilDescriptor.frontFaceStencil.depthStencilPassOperation =
|
|
descriptor.FrontFaceStencilDepthStencilPassOperation;
|
|
depthStencilDescriptor.frontFaceStencil.stencilCompareFunction =
|
|
descriptor.FrontFaceStencilStencilCompareFunction;
|
|
id<MTLDepthStencilState> depthStencilState = [(id<MTLDevice>)device
|
|
newDepthStencilStateWithDescriptor:depthStencilDescriptor];
|
|
[depthStencilDescriptor release];
|
|
return depthStencilState;
|
|
}
|
|
|
|
void CommandQueue_Release(void *commandQueue) {
|
|
[(id<MTLCommandQueue>)commandQueue release];
|
|
}
|
|
|
|
void *CommandQueue_MakeCommandBuffer(void *commandQueue) {
|
|
return [(id<MTLCommandQueue>)commandQueue commandBuffer];
|
|
}
|
|
|
|
void CommandBuffer_Retain(void *commandBuffer) {
|
|
[(id<MTLCommandBuffer>)commandBuffer retain];
|
|
}
|
|
|
|
void CommandBuffer_Release(void *commandBuffer) {
|
|
[(id<MTLCommandBuffer>)commandBuffer release];
|
|
}
|
|
|
|
uint8_t CommandBuffer_Status(void *commandBuffer) {
|
|
return [(id<MTLCommandBuffer>)commandBuffer status];
|
|
}
|
|
|
|
void CommandBuffer_PresentDrawable(void *commandBuffer, void *drawable) {
|
|
[(id<MTLCommandBuffer>)commandBuffer
|
|
presentDrawable:(id<MTLDrawable>)drawable];
|
|
}
|
|
|
|
void CommandBuffer_Commit(void *commandBuffer) {
|
|
[(id<MTLCommandBuffer>)commandBuffer commit];
|
|
}
|
|
|
|
void CommandBuffer_WaitUntilCompleted(void *commandBuffer) {
|
|
[(id<MTLCommandBuffer>)commandBuffer waitUntilCompleted];
|
|
}
|
|
|
|
void CommandBuffer_WaitUntilScheduled(void *commandBuffer) {
|
|
[(id<MTLCommandBuffer>)commandBuffer waitUntilScheduled];
|
|
}
|
|
|
|
void *
|
|
CommandBuffer_MakeRenderCommandEncoder(void *commandBuffer,
|
|
struct RenderPassDescriptor descriptor) {
|
|
MTLRenderPassDescriptor *renderPassDescriptor =
|
|
[[MTLRenderPassDescriptor alloc] init];
|
|
renderPassDescriptor.colorAttachments[0].loadAction =
|
|
descriptor.ColorAttachment0LoadAction;
|
|
renderPassDescriptor.colorAttachments[0].storeAction =
|
|
descriptor.ColorAttachment0StoreAction;
|
|
renderPassDescriptor.colorAttachments[0].clearColor =
|
|
MTLClearColorMake(descriptor.ColorAttachment0ClearColor.Red,
|
|
descriptor.ColorAttachment0ClearColor.Green,
|
|
descriptor.ColorAttachment0ClearColor.Blue,
|
|
descriptor.ColorAttachment0ClearColor.Alpha);
|
|
renderPassDescriptor.colorAttachments[0].texture =
|
|
(id<MTLTexture>)descriptor.ColorAttachment0Texture;
|
|
renderPassDescriptor.stencilAttachment.loadAction =
|
|
descriptor.StencilAttachmentLoadAction;
|
|
renderPassDescriptor.stencilAttachment.storeAction =
|
|
descriptor.StencilAttachmentStoreAction;
|
|
renderPassDescriptor.stencilAttachment.texture =
|
|
(id<MTLTexture>)descriptor.StencilAttachmentTexture;
|
|
id<MTLRenderCommandEncoder> rce = [(id<MTLCommandBuffer>)commandBuffer
|
|
renderCommandEncoderWithDescriptor:renderPassDescriptor];
|
|
[renderPassDescriptor release];
|
|
return rce;
|
|
}
|
|
|
|
void *CommandBuffer_MakeBlitCommandEncoder(void *commandBuffer) {
|
|
return [(id<MTLCommandBuffer>)commandBuffer blitCommandEncoder];
|
|
}
|
|
|
|
void CommandEncoder_EndEncoding(void *commandEncoder) {
|
|
[(id<MTLCommandEncoder>)commandEncoder endEncoding];
|
|
}
|
|
|
|
void RenderCommandEncoder_Release(void *renderCommandEncoder) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder release];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetRenderPipelineState(void *renderCommandEncoder,
|
|
void *renderPipelineState) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
setRenderPipelineState:(id<MTLRenderPipelineState>)renderPipelineState];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetViewport(void *renderCommandEncoder,
|
|
struct Viewport viewport) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
setViewport:(MTLViewport){
|
|
.originX = viewport.OriginX,
|
|
.originY = viewport.OriginY,
|
|
.width = viewport.Width,
|
|
.height = viewport.Height,
|
|
.znear = viewport.ZNear,
|
|
.zfar = viewport.ZFar,
|
|
}];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetScissorRect(void *renderCommandEncoder,
|
|
struct ScissorRect scissorRect) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
setScissorRect:(MTLScissorRect){
|
|
.x = scissorRect.X,
|
|
.y = scissorRect.Y,
|
|
.width = scissorRect.Width,
|
|
.height = scissorRect.Height,
|
|
}];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetVertexBuffer(void *renderCommandEncoder,
|
|
void *buffer, uint_t offset,
|
|
uint_t index) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
setVertexBuffer:(id<MTLBuffer>)buffer
|
|
offset:(NSUInteger)offset
|
|
atIndex:(NSUInteger)index];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetVertexBytes(void *renderCommandEncoder,
|
|
const void *bytes, size_t length,
|
|
uint_t index) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
setVertexBytes:bytes
|
|
length:(NSUInteger)length
|
|
atIndex:(NSUInteger)index];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetFragmentBytes(void *renderCommandEncoder,
|
|
const void *bytes, size_t length,
|
|
uint_t index) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
setFragmentBytes:bytes
|
|
length:(NSUInteger)length
|
|
atIndex:(NSUInteger)index];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetFragmentTexture(void *renderCommandEncoder,
|
|
void *texture, uint_t index) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
setFragmentTexture:(id<MTLTexture>)texture
|
|
atIndex:(NSUInteger)index];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetBlendColor(void *renderCommandEncoder, float red,
|
|
float green, float blue, float alpha) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder setBlendColorRed:red
|
|
green:green
|
|
blue:blue
|
|
alpha:alpha];
|
|
}
|
|
|
|
void RenderCommandEncoder_SetDepthStencilState(void *renderCommandEncoder,
|
|
void *depthStencilState) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
setDepthStencilState:(id<MTLDepthStencilState>)depthStencilState];
|
|
}
|
|
|
|
void RenderCommandEncoder_DrawPrimitives(void *renderCommandEncoder,
|
|
uint8_t primitiveType,
|
|
uint_t vertexStart,
|
|
uint_t vertexCount) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
drawPrimitives:(MTLPrimitiveType)primitiveType
|
|
vertexStart:(NSUInteger)vertexStart
|
|
vertexCount:(NSUInteger)vertexCount];
|
|
}
|
|
|
|
void RenderCommandEncoder_DrawIndexedPrimitives(
|
|
void *renderCommandEncoder, uint8_t primitiveType, uint_t indexCount,
|
|
uint8_t indexType, void *indexBuffer, uint_t indexBufferOffset) {
|
|
[(id<MTLRenderCommandEncoder>)renderCommandEncoder
|
|
drawIndexedPrimitives:(MTLPrimitiveType)primitiveType
|
|
indexCount:(NSUInteger)indexCount
|
|
indexType:(MTLIndexType)indexType
|
|
indexBuffer:(id<MTLBuffer>)indexBuffer
|
|
indexBufferOffset:(NSUInteger)indexBufferOffset];
|
|
}
|
|
|
|
void BlitCommandEncoder_Synchronize(void *blitCommandEncoder, void *resource) {
|
|
#if !TARGET_OS_IPHONE
|
|
[(id<MTLBlitCommandEncoder>)blitCommandEncoder
|
|
synchronizeResource:(id<MTLResource>)resource];
|
|
#endif
|
|
}
|
|
|
|
void BlitCommandEncoder_SynchronizeTexture(void *blitCommandEncoder,
|
|
void *texture, uint_t slice,
|
|
uint_t level) {
|
|
#if !TARGET_OS_IPHONE
|
|
[(id<MTLBlitCommandEncoder>)blitCommandEncoder
|
|
synchronizeTexture:(id<MTLTexture>)texture
|
|
slice:(NSUInteger)slice
|
|
level:(NSUInteger)level];
|
|
#endif
|
|
}
|
|
|
|
void BlitCommandEncoder_CopyFromTexture(
|
|
void *blitCommandEncoder, void *sourceTexture, uint_t sourceSlice,
|
|
uint_t sourceLevel, struct Origin sourceOrigin, struct Size sourceSize,
|
|
void *destinationTexture, uint_t destinationSlice, uint_t destinationLevel,
|
|
struct Origin destinationOrigin) {
|
|
[(id<MTLBlitCommandEncoder>)blitCommandEncoder
|
|
copyFromTexture:(id<MTLTexture>)sourceTexture
|
|
sourceSlice:(NSUInteger)sourceSlice
|
|
sourceLevel:(NSUInteger)sourceLevel
|
|
sourceOrigin:(MTLOrigin){.x = sourceOrigin.X,
|
|
.y = sourceOrigin.Y,
|
|
.z = sourceOrigin.Z}
|
|
sourceSize:(MTLSize){.width = sourceSize.Width,
|
|
.height = sourceSize.Height,
|
|
.depth = sourceSize.Depth}
|
|
toTexture:(id<MTLTexture>)destinationTexture
|
|
destinationSlice:(NSUInteger)destinationSlice
|
|
destinationLevel:(NSUInteger)destinationLevel
|
|
destinationOrigin:(MTLOrigin){.x = destinationOrigin.X,
|
|
.y = destinationOrigin.Y,
|
|
.z = destinationOrigin.Z}];
|
|
}
|
|
|
|
void *Library_MakeFunction(void *library, const char *name) {
|
|
return [(id<MTLLibrary>)library
|
|
newFunctionWithName:[NSString stringWithUTF8String:name]];
|
|
}
|
|
|
|
void Texture_Release(void *texture) { [(id<MTLTexture>)texture release]; }
|
|
|
|
void Texture_GetBytes(void *texture, void *pixelBytes, size_t bytesPerRow,
|
|
struct Region region, uint_t level) {
|
|
[(id<MTLTexture>)texture getBytes:(void *)pixelBytes
|
|
bytesPerRow:(NSUInteger)bytesPerRow
|
|
fromRegion:(MTLRegion) {
|
|
.origin = {.x = region.Origin.X,
|
|
.y = region.Origin.Y,
|
|
.z = region.Origin.Z},
|
|
.size = {
|
|
.width = region.Size.Width,
|
|
.height = region.Size.Height,
|
|
.depth = region.Size.Depth
|
|
}
|
|
}
|
|
mipmapLevel:(NSUInteger)level];
|
|
}
|
|
|
|
void Texture_ReplaceRegion(void *texture, struct Region region, uint_t level,
|
|
void *bytes, uint_t bytesPerRow) {
|
|
[(id<MTLTexture>)texture replaceRegion:(MTLRegion) {
|
|
.origin = {.x = region.Origin.X,
|
|
.y = region.Origin.Y,
|
|
.z = region.Origin.Z},
|
|
.size = {
|
|
.width = region.Size.Width,
|
|
.height = region.Size.Height,
|
|
.depth = region.Size.Depth
|
|
}
|
|
}
|
|
mipmapLevel:(NSUInteger)level
|
|
withBytes:bytes
|
|
bytesPerRow:(NSUInteger)bytesPerRow];
|
|
}
|
|
|
|
int Texture_Width(void *texture) { return [(id<MTLTexture>)texture width]; }
|
|
|
|
int Texture_Height(void *texture) { return [(id<MTLTexture>)texture height]; }
|
|
|
|
size_t Buffer_Length(void *buffer) { return [(id<MTLBuffer>)buffer length]; }
|
|
|
|
void Buffer_CopyToContents(void *buffer, void *data, size_t lengthInBytes) {
|
|
memcpy(((id<MTLBuffer>)buffer).contents, data, lengthInBytes);
|
|
#if !TARGET_OS_IPHONE
|
|
[(id<MTLBuffer>)buffer didModifyRange:NSMakeRange(0, lengthInBytes)];
|
|
#endif
|
|
}
|
|
|
|
void Buffer_Retain(void *buffer) { [(id<MTLBuffer>)buffer retain]; }
|
|
|
|
void Buffer_Release(void *buffer) { [(id<MTLBuffer>)buffer release]; }
|
|
|
|
void Function_Release(void *function) { [(id<MTLFunction>)function release]; }
|
|
|
|
void RenderPipelineState_Release(void *renderPipelineState) {
|
|
[(id<MTLRenderPipelineState>)renderPipelineState release];
|
|
}
|
|
|
|
void DepthStencilState_Release(void *depthStencilState) {
|
|
[(id<MTLDepthStencilState>)depthStencilState release];
|
|
}
|