Ebitengine - A dead simple 2D game engine for Go
Go to file
2018-07-12 03:08:50 +09:00
_docs docs: Update: Add Wasm support 2018-06-27 11:59:49 +09:00
audio audio/vorbis/internal/stb: Use TypedArrayOf (#642) 2018-07-07 17:46:55 +09:00
docs docs: Update: Add Wasm support 2018-06-27 11:59:49 +09:00
ebitenutil Use js.TypedArray 2018-07-06 02:48:51 +09:00
examples Rename IsRunningSlowly to IsDrawingSkipped 2018-07-10 22:31:26 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
mobile mobile: Add comments when to call functions 2018-05-04 00:44:03 +09:00
text Remove internal/sync 2018-05-09 23:41:08 +09:00
.gitignore Clean up .gitignore 2018-05-30 03:13:01 +09:00
.travis.yml Bug fix: need to install gopherjs command 2018-06-24 20:35:29 +09:00
AUTHORS Add Philipp Steinhaus to AUTHORS 2018-06-18 00:42:56 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Implement (*GeoM).String() and (*ColorM).String() 2018-05-08 01:53:59 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Rename IsRunningSlowly to IsDrawingSkipped 2018-07-10 22:31:26 +09:00
gamepad.go Add input package 2018-04-01 23:20:45 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
geom_test.go affine: Use float32 values for GeoM 2018-06-17 15:38:10 +09:00
geom.go graphicsutil: Extract matrix applying for performance 2018-06-17 19:45:09 +09:00
go.mod Add go.mod 2018-03-02 23:01:24 +09:00
graphics.go graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
graphicscontext.go graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
image_test.go graphics: Add TestSprites 2018-05-29 02:20:50 +09:00
image.go graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go input: Enable mouse wheel input (#628) 2018-06-18 00:38:30 +09:00
keys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Add input package 2018-04-01 23:20:45 +09:00
README.md docs: Update README 2018-06-27 11:55:28 +09:00
run.go graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
version.txt Update version to 1.8.0-alpha 2018-05-14 02:08:27 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.