ebiten/internal/shader/testdata/number.expected.vs

63 lines
808 B
GLSL

void F0(out vec2 l0);
void F1(out vec2 l0);
void F2(out float l0);
void F3(out int l0);
void F4(in float l0);
void F5(in int l0);
void F6(void);
void F0(out vec2 l0) {
float l1 = float(0);
int l2 = 0;
float l3 = float(0);
int l4 = 0;
float l5 = float(0);
float l6 = float(0);
F2(l1);
F3(l2);
l3 = (l1) * (l2);
F3(l4);
F2(l5);
l6 = (l4) * (l5);
l0 = vec2(l3, l6);
return;
}
void F1(out vec2 l0) {
float l1 = float(0);
int l2 = 0;
float l3 = float(0);
int l4 = 0;
float l5 = float(0);
float l6 = float(0);
F2(l1);
F3(l2);
l3 = (l1) * (l2);
F3(l4);
F2(l5);
l6 = (l4) * (l5);
l0 = vec2(l3, l6);
return;
}
void F2(out float l0) {
l0 = 1.0;
return;
}
void F3(out int l0) {
l0 = 1;
return;
}
void F4(in float l0) {
}
void F5(in int l0) {
}
void F6(void) {
F4(1.0);
F5(1);
}