ebiten/ebiten.go
2013-06-25 10:27:32 +09:00

59 lines
1.1 KiB
Go

package ebiten
import (
"github.com/hajimehoshi/go.ebiten/graphics"
"github.com/hajimehoshi/go.ebiten/graphics/opengl"
"time"
)
type TapInfo struct {
X int
Y int
}
type Game interface {
ScreenWidth() int
ScreenHeight() int
Fps() int
Init(tf graphics.TextureFactory)
Update(input InputState)
Draw(g graphics.GraphicsContext, offscreen graphics.Texture)
}
type UI interface {
Run(device graphics.Device)
}
type InputState struct {
IsTapped bool
X int
Y int
}
func OpenGLRun(game Game, ui UI, screenScale int, input chan InputState) {
ch := make(chan bool, 1)
graphicsDevice := opengl.NewDevice(
game.ScreenWidth(), game.ScreenHeight(), screenScale,
func(g graphics.GraphicsContext, offscreen graphics.Texture) {
ticket := <-ch
game.Draw(g, offscreen)
ch <- ticket
})
go func() {
frameTime := time.Duration(int64(time.Second) / int64(game.Fps()))
tick := time.Tick(frameTime)
for {
<-tick
ticket := <-ch
inputState := <-input
game.Update(inputState)
ch <- ticket
}
}()
game.Init(graphicsDevice.TextureFactory())
ch <- true
ui.Run(graphicsDevice)
}