mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
169 lines
4.1 KiB
Go
169 lines
4.1 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build darwin freebsd linux windows
|
|
// +build !js
|
|
// +build !android
|
|
// +build !ios
|
|
|
|
package input
|
|
|
|
import (
|
|
"sync"
|
|
"unicode"
|
|
|
|
glfw "github.com/go-gl/glfw/v3.2/glfw"
|
|
)
|
|
|
|
type Input struct {
|
|
keyPressed map[glfw.Key]bool
|
|
mouseButtonPressed map[glfw.MouseButton]bool
|
|
callbacksInitialized bool
|
|
scrollX float64
|
|
scrollY float64
|
|
cursorX int
|
|
cursorY int
|
|
gamepads [16]gamePad
|
|
touches []*Touch // This is not updated until GLFW 3.3 is available (#417)
|
|
runeBuffer []rune
|
|
m sync.RWMutex
|
|
}
|
|
|
|
func (i *Input) RuneBuffer() []rune {
|
|
i.m.RLock()
|
|
defer i.m.RUnlock()
|
|
return i.runeBuffer
|
|
}
|
|
|
|
func (i *Input) ClearRuneBuffer() {
|
|
i.m.RLock()
|
|
defer i.m.RUnlock()
|
|
i.runeBuffer = i.runeBuffer[:0]
|
|
}
|
|
|
|
func (i *Input) ResetScrollValues() {
|
|
i.m.RLock()
|
|
defer i.m.RUnlock()
|
|
i.scrollX, i.scrollY = 0, 0
|
|
}
|
|
|
|
func (i *Input) IsKeyPressed(key Key) bool {
|
|
i.m.RLock()
|
|
defer i.m.RUnlock()
|
|
if i.keyPressed == nil {
|
|
i.keyPressed = map[glfw.Key]bool{}
|
|
}
|
|
for gk, k := range glfwKeyCodeToKey {
|
|
if k != key {
|
|
continue
|
|
}
|
|
if i.keyPressed[gk] {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
|
|
i.m.RLock()
|
|
defer i.m.RUnlock()
|
|
if i.mouseButtonPressed == nil {
|
|
i.mouseButtonPressed = map[glfw.MouseButton]bool{}
|
|
}
|
|
for gb, b := range glfwMouseButtonToMouseButton {
|
|
if b != button {
|
|
continue
|
|
}
|
|
if i.mouseButtonPressed[gb] {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (i *Input) Wheel() (xoff, yoff float64) {
|
|
i.m.RLock()
|
|
defer i.m.RUnlock()
|
|
return i.scrollX, i.scrollY
|
|
}
|
|
|
|
var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
|
|
glfw.MouseButtonLeft: MouseButtonLeft,
|
|
glfw.MouseButtonRight: MouseButtonRight,
|
|
glfw.MouseButtonMiddle: MouseButtonMiddle,
|
|
}
|
|
|
|
func (i *Input) Update(window *glfw.Window, scale float64) {
|
|
i.m.Lock()
|
|
defer i.m.Unlock()
|
|
if !i.callbacksInitialized {
|
|
i.runeBuffer = make([]rune, 0, 1024)
|
|
window.SetCharModsCallback(func(w *glfw.Window, char rune, mods glfw.ModifierKey) {
|
|
if unicode.IsPrint(char) {
|
|
i.m.Lock()
|
|
i.runeBuffer = append(i.runeBuffer, char)
|
|
i.m.Unlock()
|
|
}
|
|
})
|
|
window.SetScrollCallback(func(w *glfw.Window, xoff float64, yoff float64) {
|
|
i.m.Lock()
|
|
i.scrollX = xoff
|
|
i.scrollY = yoff
|
|
i.m.Unlock()
|
|
})
|
|
i.callbacksInitialized = true
|
|
}
|
|
if i.keyPressed == nil {
|
|
i.keyPressed = map[glfw.Key]bool{}
|
|
}
|
|
for gk := range glfwKeyCodeToKey {
|
|
i.keyPressed[gk] = window.GetKey(gk) == glfw.Press
|
|
}
|
|
if i.mouseButtonPressed == nil {
|
|
i.mouseButtonPressed = map[glfw.MouseButton]bool{}
|
|
}
|
|
for gb := range glfwMouseButtonToMouseButton {
|
|
i.mouseButtonPressed[gb] = window.GetMouseButton(gb) == glfw.Press
|
|
}
|
|
x, y := window.GetCursorPos()
|
|
i.cursorX = int(x / scale)
|
|
i.cursorY = int(y / scale)
|
|
for id := glfw.Joystick(0); id < glfw.Joystick(len(i.gamepads)); id++ {
|
|
i.gamepads[id].valid = false
|
|
if !glfw.JoystickPresent(id) {
|
|
continue
|
|
}
|
|
i.gamepads[id].valid = true
|
|
|
|
axes32 := glfw.GetJoystickAxes(id)
|
|
i.gamepads[id].axisNum = len(axes32)
|
|
for a := 0; a < len(i.gamepads[id].axes); a++ {
|
|
if len(axes32) <= a {
|
|
i.gamepads[id].axes[a] = 0
|
|
continue
|
|
}
|
|
i.gamepads[id].axes[a] = float64(axes32[a])
|
|
}
|
|
buttons := glfw.GetJoystickButtons(id)
|
|
i.gamepads[id].buttonNum = len(buttons)
|
|
for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
|
|
if len(buttons) <= b {
|
|
i.gamepads[id].buttonPressed[b] = false
|
|
continue
|
|
}
|
|
i.gamepads[id].buttonPressed[b] = glfw.Action(buttons[b]) == glfw.Press
|
|
}
|
|
}
|
|
}
|