ebiten/internal/graphicsdriver/opengl/shader_gl.go
Hajime Hoshi 86706c0335 internal/graphicsdriver/opengl: add opengles build tag
This enables to use OpenGL ES instead of OpenGL.

Closes #292
2022-09-13 11:10:48 -07:00

27 lines
855 B
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && !opengles
// +build !android,!ios,!js,!opengles
package opengl
import (
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
)
func (c *context) glslVersion() glsl.GLSLVersion {
return glsl.GLSLVersionDefault
}