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https://github.com/hajimehoshi/ebiten.git
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6fd18150d8
Updates #2714
100 lines
2.9 KiB
Go
100 lines
2.9 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build nintendosdk
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package opengl
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// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
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// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
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//
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// #include <EGL/egl.h>
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// #include <EGL/eglext.h>
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import "C"
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import (
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"fmt"
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)
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type egl struct {
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display C.EGLDisplay
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surface C.EGLSurface
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context C.EGLContext
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}
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func (e *egl) init(nativeWindowHandle uintptr) error {
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// Initialize EGL
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e.display = C.eglGetDisplay(C.NativeDisplayType(C.EGL_DEFAULT_DISPLAY))
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if e.display == 0 {
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return fmt.Errorf("ui: eglGetDisplay failed")
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}
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if r := C.eglInitialize(e.display, nil, nil); r == 0 {
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return fmt.Errorf("ui: eglInitialize failed")
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}
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configAttribs := []C.EGLint{
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C.EGL_RENDERABLE_TYPE, C.EGL_OPENGL_BIT,
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C.EGL_SURFACE_TYPE, C.EGL_WINDOW_BIT,
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C.EGL_RED_SIZE, 8,
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C.EGL_GREEN_SIZE, 8,
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C.EGL_BLUE_SIZE, 8,
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C.EGL_ALPHA_SIZE, 8,
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C.EGL_NONE}
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var numConfigs C.EGLint
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var config C.EGLConfig
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if r := C.eglChooseConfig(e.display, &configAttribs[0], &config, 1, &numConfigs); r == 0 {
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return fmt.Errorf("ui: eglChooseConfig failed")
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}
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if numConfigs != 1 {
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return fmt.Errorf("ui: eglChooseConfig failed: numConfigs must be 1 but %d", numConfigs)
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}
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e.surface = C.eglCreateWindowSurface(e.display, config, C.NativeWindowType(nativeWindowHandle), nil)
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if e.surface == C.EGLSurface(C.EGL_NO_SURFACE) {
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return fmt.Errorf("ui: eglCreateWindowSurface failed")
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}
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// Set the current rendering API.
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if r := C.eglBindAPI(C.EGL_OPENGL_API); r == 0 {
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return fmt.Errorf("ui: eglBindAPI failed")
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}
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// Create new context and set it as current.
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contextAttribs := []C.EGLint{
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// Set target graphics api version.
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C.EGL_CONTEXT_MAJOR_VERSION, 3,
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C.EGL_CONTEXT_MINOR_VERSION, 2,
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// For debug callback
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C.EGL_CONTEXT_FLAGS_KHR, C.EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
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C.EGL_NONE}
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e.context = C.eglCreateContext(e.display, config, C.EGLContext(C.EGL_NO_CONTEXT), &contextAttribs[0])
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if e.context == C.EGLContext(C.EGL_NO_CONTEXT) {
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return fmt.Errorf("ui: eglCreateContext failed: error: %d", C.eglGetError())
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}
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return nil
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}
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func (e *egl) makeContextCurrent() error {
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if r := C.eglMakeCurrent(e.display, e.surface, e.surface, e.context); r == 0 {
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return fmt.Errorf("ui: eglMakeCurrent failed")
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}
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return nil
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}
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func (e *egl) swapBuffers() {
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C.eglSwapBuffers(e.display, e.surface)
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}
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