ebiten/internal/graphicsdriver/opengl/gl/procaddr_null.go
Hajime Hoshi 630789757f all: add files for PlayStation 5
The implementation is WIP.

Updates #2799
2023-10-16 00:54:08 +09:00

30 lines
899 B
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
package gl
import (
"errors"
)
func (c *defaultContext) init() error {
return errors.New("gl: defaultContext is not implemented")
}
func (c *defaultContext) getProcAddress(name string) (uintptr, error) {
return 0, errors.New("gl: defaultContext is not implemented")
}