mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
0577a28aed
Updates #1306
2086 lines
72 KiB
Go
2086 lines
72 KiB
Go
// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package directx
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import (
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"fmt"
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"math"
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"reflect"
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"runtime"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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func boolToUintptr(v bool) uintptr {
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if v {
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return 1
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}
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return 0
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}
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// Reference:
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// * https://github.com/microsoft/DirectX-Headers
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// * https://github.com/microsoft/win32metadata
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// * https://raw.githubusercontent.com/microsoft/win32metadata/master/generation/WinSDK/RecompiledIdlHeaders/um/d3d12.h
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const (
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_D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff
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_D3D12_DEFAULT_DEPTH_BIAS = 0
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_D3D12_DEFAULT_DEPTH_BIAS_CLAMP = 0.0
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_D3D12_DEFAULT_STENCIL_READ_MASK = 0xff
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_D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff
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_D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0
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_D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff
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_D3D12_MAX_DEPTH = 1.0
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_D3D12_MIN_DEPTH = 0.0
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_D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384
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_D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff
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)
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type _D3D_FEATURE_LEVEL int32
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const (
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_D3D_FEATURE_LEVEL_11_0 _D3D_FEATURE_LEVEL = 0xb000
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)
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type _D3D_PRIMITIVE_TOPOLOGY int32
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const (
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_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST _D3D_PRIMITIVE_TOPOLOGY = 4
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)
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type _D3D_ROOT_SIGNATURE_VERSION int32
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const (
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_D3D_ROOT_SIGNATURE_VERSION_1_0 _D3D_ROOT_SIGNATURE_VERSION = 0x1
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)
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type _D3D12_BLEND int32
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const (
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_D3D12_BLEND_ZERO _D3D12_BLEND = 1
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_D3D12_BLEND_ONE _D3D12_BLEND = 2
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_D3D12_BLEND_SRC_COLOR _D3D12_BLEND = 3
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_D3D12_BLEND_INV_SRC_COLOR _D3D12_BLEND = 4
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_D3D12_BLEND_SRC_ALPHA _D3D12_BLEND = 5
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_D3D12_BLEND_INV_SRC_ALPHA _D3D12_BLEND = 6
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_D3D12_BLEND_DEST_ALPHA _D3D12_BLEND = 7
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_D3D12_BLEND_INV_DEST_ALPHA _D3D12_BLEND = 8
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_D3D12_BLEND_DEST_COLOR _D3D12_BLEND = 9
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_D3D12_BLEND_INV_DEST_COLOR _D3D12_BLEND = 10
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_D3D12_BLEND_SRC_ALPHA_SAT _D3D12_BLEND = 11
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_D3D12_BLEND_BLEND_FACTOR _D3D12_BLEND = 14
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_D3D12_BLEND_INV_BLEND_FACTOR _D3D12_BLEND = 15
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_D3D12_BLEND_SRC1_COLOR _D3D12_BLEND = 16
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_D3D12_BLEND_INV_SRC1_COLOR _D3D12_BLEND = 17
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_D3D12_BLEND_SRC1_ALPHA _D3D12_BLEND = 18
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_D3D12_BLEND_INV_SRC1_ALPHA _D3D12_BLEND = 19
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)
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type _D3D12_BLEND_OP int32
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const (
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_D3D12_BLEND_OP_ADD _D3D12_BLEND_OP = 1
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_D3D12_BLEND_OP_SUBTRACT _D3D12_BLEND_OP = 2
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_D3D12_BLEND_OP_REV_SUBTRACT _D3D12_BLEND_OP = 3
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_D3D12_BLEND_OP_MIN _D3D12_BLEND_OP = 4
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_D3D12_BLEND_OP_MAX _D3D12_BLEND_OP = 5
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)
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type _D3D12_CLEAR_FLAGS int32
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const (
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_D3D12_CLEAR_FLAG_DEPTH _D3D12_CLEAR_FLAGS = 0x1
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_D3D12_CLEAR_FLAG_STENCIL _D3D12_CLEAR_FLAGS = 0x2
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)
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type _D3D12_COLOR_WRITE_ENABLE int32
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const (
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_D3D12_COLOR_WRITE_ENABLE_RED _D3D12_COLOR_WRITE_ENABLE = 1
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_D3D12_COLOR_WRITE_ENABLE_GREEN _D3D12_COLOR_WRITE_ENABLE = 2
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_D3D12_COLOR_WRITE_ENABLE_BLUE _D3D12_COLOR_WRITE_ENABLE = 4
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_D3D12_COLOR_WRITE_ENABLE_ALPHA _D3D12_COLOR_WRITE_ENABLE = 8
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_D3D12_COLOR_WRITE_ENABLE_ALL _D3D12_COLOR_WRITE_ENABLE = _D3D12_COLOR_WRITE_ENABLE_RED | _D3D12_COLOR_WRITE_ENABLE_GREEN | _D3D12_COLOR_WRITE_ENABLE_BLUE | _D3D12_COLOR_WRITE_ENABLE_ALPHA
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)
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type _D3D12_COMMAND_LIST_TYPE int32
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const (
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_D3D12_COMMAND_LIST_TYPE_DIRECT _D3D12_COMMAND_LIST_TYPE = 0
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)
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type _D3D12_COMMAND_QUEUE_FLAGS int32
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const (
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_D3D12_COMMAND_QUEUE_FLAG_NONE _D3D12_COMMAND_QUEUE_FLAGS = 0
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)
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type _D3D12_COMPARISON_FUNC int32
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const (
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_D3D12_COMPARISON_FUNC_NEVER _D3D12_COMPARISON_FUNC = 1
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_D3D12_COMPARISON_FUNC_LESS _D3D12_COMPARISON_FUNC = 2
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_D3D12_COMPARISON_FUNC_EQUAL _D3D12_COMPARISON_FUNC = 3
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_D3D12_COMPARISON_FUNC_LESS_EQUAL _D3D12_COMPARISON_FUNC = 4
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_D3D12_COMPARISON_FUNC_GREATER _D3D12_COMPARISON_FUNC = 5
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_D3D12_COMPARISON_FUNC_NOT_EQUAL _D3D12_COMPARISON_FUNC = 6
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_D3D12_COMPARISON_FUNC_GREATER_EQUAL _D3D12_COMPARISON_FUNC = 7
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_D3D12_COMPARISON_FUNC_ALWAYS _D3D12_COMPARISON_FUNC = 8
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)
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type _D3D12_CONSERVATIVE_RASTERIZATION_MODE int32
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const (
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_D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF _D3D12_CONSERVATIVE_RASTERIZATION_MODE = 0
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_D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON _D3D12_CONSERVATIVE_RASTERIZATION_MODE = 1
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)
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type _D3D12_CPU_PAGE_PROPERTY int32
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const (
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_D3D12_CPU_PAGE_PROPERTY_UNKNOWN _D3D12_CPU_PAGE_PROPERTY = 0
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)
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type _D3D12_CULL_MODE int32
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const (
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_D3D12_CULL_MODE_NONE _D3D12_CULL_MODE = 1
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_D3D12_CULL_MODE_FRONT _D3D12_CULL_MODE = 2
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_D3D12_CULL_MODE_BACK _D3D12_CULL_MODE = 3
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)
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type _D3D12_DEBUG_FEATURE int32
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const (
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_D3D12_DEBUG_FEATURE_NONE _D3D12_DEBUG_FEATURE = 0
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_D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS _D3D12_DEBUG_FEATURE = 0x1
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_D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING _D3D12_DEBUG_FEATURE = 0x2
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_D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION _D3D12_DEBUG_FEATURE = 0x4
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)
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type _D3D12_DEPTH_WRITE_MASK int32
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const (
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_D3D12_DEPTH_WRITE_MASK_ZERO _D3D12_DEPTH_WRITE_MASK = 0
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_D3D12_DEPTH_WRITE_MASK_ALL _D3D12_DEPTH_WRITE_MASK = 1
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)
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type _D3D12_DESCRIPTOR_HEAP_TYPE int32
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const (
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_D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV _D3D12_DESCRIPTOR_HEAP_TYPE = iota
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_D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
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_D3D12_DESCRIPTOR_HEAP_TYPE_RTV
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_D3D12_DESCRIPTOR_HEAP_TYPE_DSV
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_D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
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)
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type _D3D12_DESCRIPTOR_HEAP_FLAGS int32
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const (
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_D3D12_DESCRIPTOR_HEAP_FLAG_NONE _D3D12_DESCRIPTOR_HEAP_FLAGS = 0
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_D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE _D3D12_DESCRIPTOR_HEAP_FLAGS = 0x1
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)
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type _D3D12_DESCRIPTOR_RANGE_TYPE int32
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const (
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_D3D12_DESCRIPTOR_RANGE_TYPE_SRV _D3D12_DESCRIPTOR_RANGE_TYPE = iota
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_D3D12_DESCRIPTOR_RANGE_TYPE_UAV
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_D3D12_DESCRIPTOR_RANGE_TYPE_CBV
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_D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
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)
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type _D3D12_DSV_DIMENSION int32
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const (
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_D3D12_DSV_DIMENSION_UNKNOWN _D3D12_DSV_DIMENSION = 0
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_D3D12_DSV_DIMENSION_TEXTURE1D _D3D12_DSV_DIMENSION = 1
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_D3D12_DSV_DIMENSION_TEXTURE1DARRAY _D3D12_DSV_DIMENSION = 2
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_D3D12_DSV_DIMENSION_TEXTURE2D _D3D12_DSV_DIMENSION = 3
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_D3D12_DSV_DIMENSION_TEXTURE2DARRAY _D3D12_DSV_DIMENSION = 4
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_D3D12_DSV_DIMENSION_TEXTURE2DMS _D3D12_DSV_DIMENSION = 5
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_D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY _D3D12_DSV_DIMENSION = 6
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)
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type _D3D12_DSV_FLAGS int32
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const (
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_D3D12_DSV_FLAG_NONE _D3D12_DSV_FLAGS = 0
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_D3D12_DSV_FLAG_READ_ONLY_DEPTH _D3D12_DSV_FLAGS = 0x1
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_D3D12_DSV_FLAG_READ_ONLY_STENCIL _D3D12_DSV_FLAGS = 0x2
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)
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type _D3D12_FENCE_FLAGS int32
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const (
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_D3D12_FENCE_FLAG_NONE _D3D12_FENCE_FLAGS = 0
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)
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type _D3D12_FILL_MODE int32
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const (
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_D3D12_FILL_MODE_WIREFRAME _D3D12_FILL_MODE = 2
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_D3D12_FILL_MODE_SOLID _D3D12_FILL_MODE = 3
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)
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type _D3D12_FILTER int32
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const (
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_D3D12_FILTER_MIN_MAG_MIP_POINT _D3D12_FILTER = 0
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)
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type _D3D12_HEAP_FLAGS int32
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const (
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_D3D12_HEAP_FLAG_NONE _D3D12_HEAP_FLAGS = 0
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)
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type _D3D12_HEAP_TYPE int32
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const (
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_D3D12_HEAP_TYPE_DEFAULT _D3D12_HEAP_TYPE = 1
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_D3D12_HEAP_TYPE_UPLOAD _D3D12_HEAP_TYPE = 2
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_D3D12_HEAP_TYPE_READBACK _D3D12_HEAP_TYPE = 3
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_D3D12_HEAP_TYPE_CUSTOM _D3D12_HEAP_TYPE = 4
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)
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type _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE int32
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const (
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_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 0
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_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 1
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_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 2
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)
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type _D3D12_INPUT_CLASSIFICATION int32
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const (
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_D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA _D3D12_INPUT_CLASSIFICATION = 0
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_D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA _D3D12_INPUT_CLASSIFICATION = 1
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)
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type _D3D12_LOGIC_OP int32
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const (
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_D3D12_LOGIC_OP_CLEAR _D3D12_LOGIC_OP = iota
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_D3D12_LOGIC_OP_SET
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_D3D12_LOGIC_OP_COPY
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_D3D12_LOGIC_OP_COPY_INVERTED
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_D3D12_LOGIC_OP_NOOP
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_D3D12_LOGIC_OP_INVERT
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_D3D12_LOGIC_OP_AND
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_D3D12_LOGIC_OP_NAND
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_D3D12_LOGIC_OP_OR
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_D3D12_LOGIC_OP_NOR
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_D3D12_LOGIC_OP_XOR
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_D3D12_LOGIC_OP_EQUIV
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_D3D12_LOGIC_OP_AND_REVERSE
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_D3D12_LOGIC_OP_AND_INVERTED
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_D3D12_LOGIC_OP_OR_REVERSE
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_D3D12_LOGIC_OP_OR_INVERTED
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)
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type _D3D12_MEMORY_POOL int32
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const (
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_D3D12_MEMORY_POOL_UNKNOWN _D3D12_MEMORY_POOL = 0
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)
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type _D3D12_PIPELINE_STATE_FLAGS int32
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const (
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_D3D12_PIPELINE_STATE_FLAG_NONE _D3D12_PIPELINE_STATE_FLAGS = 0
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_D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG _D3D12_PIPELINE_STATE_FLAGS = 0x1
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)
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type _D3D12_PRIMITIVE_TOPOLOGY_TYPE int32
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const (
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 0
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 1
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 2
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 3
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_D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 4
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)
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type _D3D12_RESOURCE_BARRIER_FLAGS int32
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const (
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_D3D12_RESOURCE_BARRIER_FLAG_NONE _D3D12_RESOURCE_BARRIER_FLAGS = 0
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)
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type _D3D12_RESOURCE_BARRIER_TYPE int32
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const (
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_D3D12_RESOURCE_BARRIER_TYPE_TRANSITION _D3D12_RESOURCE_BARRIER_TYPE = 0
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)
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type _D3D12_RESOURCE_DIMENSION int32
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const (
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_D3D12_RESOURCE_DIMENSION_UNKNOWN _D3D12_RESOURCE_DIMENSION = 0
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_D3D12_RESOURCE_DIMENSION_BUFFER _D3D12_RESOURCE_DIMENSION = 1
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_D3D12_RESOURCE_DIMENSION_TEXTURE1D _D3D12_RESOURCE_DIMENSION = 2
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_D3D12_RESOURCE_DIMENSION_TEXTURE2D _D3D12_RESOURCE_DIMENSION = 3
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_D3D12_RESOURCE_DIMENSION_TEXTURE3D _D3D12_RESOURCE_DIMENSION = 4
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)
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type _D3D12_RESOURCE_FLAGS int32
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const (
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_D3D12_RESOURCE_FLAG_NONE _D3D12_RESOURCE_FLAGS = 0
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_D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET _D3D12_RESOURCE_FLAGS = 0x1
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_D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL _D3D12_RESOURCE_FLAGS = 0x2
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_D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS _D3D12_RESOURCE_FLAGS = 0x4
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_D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE _D3D12_RESOURCE_FLAGS = 0x8
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_D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER _D3D12_RESOURCE_FLAGS = 0x10
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_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS _D3D12_RESOURCE_FLAGS = 0x20
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_D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY _D3D12_RESOURCE_FLAGS = 0x40
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)
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type _D3D12_RESOURCE_STATES int32
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const (
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_D3D12_RESOURCE_STATE_RENDER_TARGET _D3D12_RESOURCE_STATES = 0x4
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_D3D12_RESOURCE_STATE_DEPTH_WRITE _D3D12_RESOURCE_STATES = 0x10
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_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE _D3D12_RESOURCE_STATES = 0x80
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_D3D12_RESOURCE_STATE_COPY_DEST _D3D12_RESOURCE_STATES = 0x400
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_D3D12_RESOURCE_STATE_COPY_SOURCE _D3D12_RESOURCE_STATES = 0x800
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_D3D12_RESOURCE_STATE_GENERIC_READ _D3D12_RESOURCE_STATES = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800
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_D3D12_RESOURCE_STATE_PRESENT _D3D12_RESOURCE_STATES = 0
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)
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type _D3D12_ROOT_PARAMETER_TYPE int32
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const (
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_D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE _D3D12_ROOT_PARAMETER_TYPE = iota
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_D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
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_D3D12_ROOT_PARAMETER_TYPE_CBV
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_D3D12_ROOT_PARAMETER_TYPE_SRV
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_D3D12_ROOT_PARAMETER_TYPE_UAV
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)
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type _D3D12_ROOT_SIGNATURE_FLAGS int32
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const (
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_D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT _D3D12_ROOT_SIGNATURE_FLAGS = 0x1
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)
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type _D3D12_RTV_DIMENSION int32
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const (
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_D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7
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_D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3
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|
_D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES = 1 << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4)
|
|
_D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING_0_1_2_3 = (0 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) |
|
|
((1 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << _D3D12_SHADER_COMPONENT_MAPPING_SHIFT) |
|
|
((2 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
|
|
((3 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
|
|
_D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
|
|
_D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING = _D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING_0_1_2_3
|
|
)
|
|
|
|
type _D3D12_SHADER_VISIBILITY int32
|
|
|
|
const (
|
|
_D3D12_SHADER_VISIBILITY_ALL _D3D12_SHADER_VISIBILITY = 0
|
|
_D3D12_SHADER_VISIBILITY_VERTEX _D3D12_SHADER_VISIBILITY = 1
|
|
_D3D12_SHADER_VISIBILITY_HULL _D3D12_SHADER_VISIBILITY = 2
|
|
_D3D12_SHADER_VISIBILITY_DOMAIN _D3D12_SHADER_VISIBILITY = 3
|
|
_D3D12_SHADER_VISIBILITY_GEOMETRY _D3D12_SHADER_VISIBILITY = 4
|
|
_D3D12_SHADER_VISIBILITY_PIXEL _D3D12_SHADER_VISIBILITY = 5
|
|
_D3D12_SHADER_VISIBILITY_AMPLIFICATION _D3D12_SHADER_VISIBILITY = 6
|
|
_D3D12_SHADER_VISIBILITY_MESH _D3D12_SHADER_VISIBILITY = 7
|
|
)
|
|
|
|
type _D3D12_SRV_DIMENSION int32
|
|
|
|
const (
|
|
_D3D12_SRV_DIMENSION_UNKNOWN _D3D12_SRV_DIMENSION = 0
|
|
_D3D12_SRV_DIMENSION_BUFFER _D3D12_SRV_DIMENSION = 1
|
|
_D3D12_SRV_DIMENSION_TEXTURE1D _D3D12_SRV_DIMENSION = 2
|
|
_D3D12_SRV_DIMENSION_TEXTURE1DARRAY _D3D12_SRV_DIMENSION = 3
|
|
_D3D12_SRV_DIMENSION_TEXTURE2D _D3D12_SRV_DIMENSION = 4
|
|
_D3D12_SRV_DIMENSION_TEXTURE2DARRAY _D3D12_SRV_DIMENSION = 5
|
|
_D3D12_SRV_DIMENSION_TEXTURE2DMS _D3D12_SRV_DIMENSION = 6
|
|
_D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY _D3D12_SRV_DIMENSION = 7
|
|
_D3D12_SRV_DIMENSION_TEXTURE3D _D3D12_SRV_DIMENSION = 8
|
|
_D3D12_SRV_DIMENSION_TEXTURECUBE _D3D12_SRV_DIMENSION = 9
|
|
_D3D12_SRV_DIMENSION_TEXTURECUBEARRAY _D3D12_SRV_DIMENSION = 10
|
|
_D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE _D3D12_SRV_DIMENSION = 11
|
|
)
|
|
|
|
type _D3D12_STATIC_BORDER_COLOR int32
|
|
|
|
const (
|
|
_D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK _D3D12_STATIC_BORDER_COLOR = 0
|
|
)
|
|
|
|
type _D3D12_STENCIL_OP int32
|
|
|
|
const (
|
|
_D3D12_STENCIL_OP_KEEP _D3D12_STENCIL_OP = 1
|
|
_D3D12_STENCIL_OP_ZERO _D3D12_STENCIL_OP = 2
|
|
_D3D12_STENCIL_OP_REPLACE _D3D12_STENCIL_OP = 3
|
|
_D3D12_STENCIL_OP_INCR_SAT _D3D12_STENCIL_OP = 4
|
|
_D3D12_STENCIL_OP_DECR_SAT _D3D12_STENCIL_OP = 5
|
|
_D3D12_STENCIL_OP_INVERT _D3D12_STENCIL_OP = 6
|
|
_D3D12_STENCIL_OP_INCR _D3D12_STENCIL_OP = 7
|
|
_D3D12_STENCIL_OP_DECR _D3D12_STENCIL_OP = 8
|
|
)
|
|
|
|
type _D3D12_TEXTURE_ADDRESS_MODE int32
|
|
|
|
const (
|
|
_D3D12_TEXTURE_ADDRESS_MODE_WRAP _D3D12_TEXTURE_ADDRESS_MODE = 1
|
|
_D3D12_TEXTURE_ADDRESS_MODE_MIRROR _D3D12_TEXTURE_ADDRESS_MODE = 2
|
|
_D3D12_TEXTURE_ADDRESS_MODE_CLAMP _D3D12_TEXTURE_ADDRESS_MODE = 3
|
|
_D3D12_TEXTURE_ADDRESS_MODE_BORDER _D3D12_TEXTURE_ADDRESS_MODE = 4
|
|
_D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE _D3D12_TEXTURE_ADDRESS_MODE = 5
|
|
)
|
|
|
|
type _D3D12_TEXTURE_COPY_TYPE int32
|
|
|
|
const (
|
|
_D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX _D3D12_TEXTURE_COPY_TYPE = 0
|
|
_D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT _D3D12_TEXTURE_COPY_TYPE = 1
|
|
)
|
|
|
|
type _D3D12_TEXTURE_LAYOUT int32
|
|
|
|
const (
|
|
_D3D12_TEXTURE_LAYOUT_UNKNOWN _D3D12_TEXTURE_LAYOUT = 0
|
|
_D3D12_TEXTURE_LAYOUT_ROW_MAJOR _D3D12_TEXTURE_LAYOUT = 1
|
|
_D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE _D3D12_TEXTURE_LAYOUT = 2
|
|
_D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE _D3D12_TEXTURE_LAYOUT = 3
|
|
)
|
|
|
|
type _DXGI_ALPHA_MODE uint32
|
|
|
|
const (
|
|
_DXGI_ALPHA_MODE_UNSPECIFIED _DXGI_ALPHA_MODE = 0
|
|
_DXGI_ALPHA_MODE_PREMULTIPLIED _DXGI_ALPHA_MODE = 1
|
|
_DXGI_ALPHA_MODE_STRAIGHT _DXGI_ALPHA_MODE = 2
|
|
_DXGI_ALPHA_MODE_IGNORE _DXGI_ALPHA_MODE = 3
|
|
_DXGI_ALPHA_MODE_FORCE_DWORD _DXGI_ALPHA_MODE = 0xffffffff
|
|
)
|
|
|
|
type _DXGI_FORMAT int32
|
|
|
|
const (
|
|
_DXGI_FORMAT_UNKNOWN _DXGI_FORMAT = 0
|
|
_DXGI_FORMAT_R32G32B32A32_FLOAT _DXGI_FORMAT = 2
|
|
_DXGI_FORMAT_R32G32_FLOAT _DXGI_FORMAT = 16
|
|
_DXGI_FORMAT_R8G8B8A8_UNORM _DXGI_FORMAT = 28
|
|
_DXGI_FORMAT_D24_UNORM_S8_UINT _DXGI_FORMAT = 45
|
|
_DXGI_FORMAT_R16_UINT _DXGI_FORMAT = 57
|
|
_DXGI_FORMAT_B8G8R8A8_UNORM _DXGI_FORMAT = 87
|
|
)
|
|
|
|
type _DXGI_MODE_SCANLINE_ORDER int32
|
|
|
|
type _DXGI_MODE_SCALING int32
|
|
|
|
type _DXGI_SCALING int32
|
|
|
|
type _DXGI_SWAP_EFFECT int32
|
|
|
|
const (
|
|
_DXGI_SWAP_EFFECT_FLIP_DISCARD _DXGI_SWAP_EFFECT = 4
|
|
)
|
|
|
|
type _DXGI_USAGE uint32
|
|
|
|
const (
|
|
_DXGI_USAGE_RENDER_TARGET_OUTPUT _DXGI_USAGE = 1 << (1 + 4)
|
|
)
|
|
|
|
const (
|
|
_DXGI_ADAPTER_FLAG_SOFTWARE = 2
|
|
|
|
_DXGI_CREATE_FACTORY_DEBUG = 0x01
|
|
|
|
_DXGI_ERROR_NOT_FOUND = windows.Errno(0x887A0002)
|
|
)
|
|
|
|
var (
|
|
_IID_ID3D12CommandAllocator = windows.GUID{Data1: 0x6102dee4, Data2: 0xaf59, Data3: 0x4b09, Data4: [...]byte{0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24}}
|
|
_IID_ID3D12CommandQueue = windows.GUID{Data1: 0x0ec870a6, Data2: 0x5d7e, Data3: 0x4c22, Data4: [...]byte{0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed}}
|
|
_IID_ID3D12Debug = windows.GUID{Data1: 0x344488b7, Data2: 0x6846, Data3: 0x474b, Data4: [...]byte{0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0}}
|
|
_IID_ID3D12DescriptorHeap = windows.GUID{Data1: 0x8efb471d, Data2: 0x616c, Data3: 0x4f49, Data4: [...]byte{0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51}}
|
|
_IID_ID3D12DebugCommandList = windows.GUID{Data1: 0x09e0bf36, Data2: 0x54ac, Data3: 0x484f, Data4: [...]byte{0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3f}}
|
|
_IID_ID3D12Device = windows.GUID{Data1: 0x189819f1, Data2: 0x1db6, Data3: 0x4b57, Data4: [...]byte{0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}}
|
|
_IID_ID3D12Fence = windows.GUID{Data1: 0x0a753dcf, Data2: 0xc4d8, Data3: 0x4b91, Data4: [...]byte{0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}}
|
|
_IID_ID3D12GraphicsCommandList = windows.GUID{Data1: 0x5b160d0f, Data2: 0xac1b, Data3: 0x4185, Data4: [...]byte{0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}}
|
|
_IID_ID3D12PipelineState = windows.GUID{Data1: 0x765a30f3, Data2: 0xf624, Data3: 0x4c6f, Data4: [...]byte{0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}}
|
|
_IID_ID3D12Resource1 = windows.GUID{Data1: 0x9D5E227A, Data2: 0x4430, Data3: 0x4161, Data4: [...]byte{0x88, 0xB3, 0x3E, 0xCA, 0x6B, 0xB1, 0x6E, 0x19}}
|
|
_IID_ID3D12RootSignature = windows.GUID{Data1: 0xc54a6b66, Data2: 0x72df, Data3: 0x4ee8, Data4: [...]byte{0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}}
|
|
|
|
_IID_IDXGIAdapter1 = windows.GUID{Data1: 0x29038f61, Data2: 0x3839, Data3: 0x4626, Data4: [...]byte{0x91, 0xfd, 0x08, 0x68, 0x79, 0x01, 0x1a, 0x05}}
|
|
_IID_IDXGIFactory4 = windows.GUID{Data1: 0x1bc6ea02, Data2: 0xef36, Data3: 0x464f, Data4: [...]byte{0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a}}
|
|
)
|
|
|
|
type _D3D12_BLEND_DESC struct {
|
|
AlphaToCoverageEnable int32
|
|
IndependentBlendEnable int32
|
|
RenderTarget [8]_D3D12_RENDER_TARGET_BLEND_DESC
|
|
}
|
|
|
|
type _D3D12_BOX struct {
|
|
left uint32
|
|
top uint32
|
|
front uint32
|
|
right uint32
|
|
bottom uint32
|
|
back uint32
|
|
}
|
|
|
|
type _D3D12_CACHED_PIPELINE_STATE struct {
|
|
pCachedBlob uintptr
|
|
CachedBlobSizeInBytes uintptr
|
|
}
|
|
|
|
type _D3D12_CLEAR_VALUE struct {
|
|
Format _DXGI_FORMAT
|
|
Color [4]float32 // Union
|
|
}
|
|
|
|
type _D3D12_CONSTANT_BUFFER_VIEW_DESC struct {
|
|
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
|
|
SizeInBytes uint32
|
|
}
|
|
|
|
type _D3D12_CPU_DESCRIPTOR_HANDLE struct {
|
|
ptr uintptr
|
|
}
|
|
|
|
func (h *_D3D12_CPU_DESCRIPTOR_HANDLE) Offset(offsetInDescriptors int32, descriptorIncrementSize uint32) {
|
|
h.ptr += uintptr(offsetInDescriptors) * uintptr(descriptorIncrementSize)
|
|
}
|
|
|
|
type _D3D12_DEPTH_STENCIL_VIEW_DESC struct {
|
|
Format _DXGI_FORMAT
|
|
ViewDimension _D3D12_DSV_DIMENSION
|
|
Flags _D3D12_DSV_FLAGS
|
|
_ [4]byte // A padding (TODO: This can be different on 32bit)
|
|
Texture2D _D3D12_TEX2D_DSV // Union
|
|
_ [12 - unsafe.Sizeof(_D3D12_TEX2D_DSV{})]byte // A padding for union
|
|
}
|
|
|
|
type _D3D12_DEPTH_STENCIL_DESC struct {
|
|
DepthEnable int32
|
|
DepthWriteMask _D3D12_DEPTH_WRITE_MASK
|
|
DepthFunc _D3D12_COMPARISON_FUNC
|
|
StencilEnable int32
|
|
StencilReadMask uint8
|
|
StencilWriteMask uint8
|
|
FrontFace _D3D12_DEPTH_STENCILOP_DESC
|
|
BackFace _D3D12_DEPTH_STENCILOP_DESC
|
|
}
|
|
|
|
type _D3D12_DEPTH_STENCILOP_DESC struct {
|
|
StencilFailOp _D3D12_STENCIL_OP
|
|
StencilDepthFailOp _D3D12_STENCIL_OP
|
|
StencilPassOp _D3D12_STENCIL_OP
|
|
StencilFunc _D3D12_COMPARISON_FUNC
|
|
}
|
|
|
|
type _D3D12_DESCRIPTOR_RANGE struct {
|
|
RangeType _D3D12_DESCRIPTOR_RANGE_TYPE
|
|
NumDescriptors uint32
|
|
BaseShaderRegister uint32
|
|
RegisterSpace uint32
|
|
OffsetInDescriptorsFromTableStart uint32
|
|
}
|
|
|
|
type _D3D12_GPU_DESCRIPTOR_HANDLE struct {
|
|
ptr uint64
|
|
}
|
|
|
|
func (h *_D3D12_GPU_DESCRIPTOR_HANDLE) Offset(offsetInDescriptors int32, descriptorIncrementSize uint32) {
|
|
h.ptr += uint64(offsetInDescriptors) * uint64(descriptorIncrementSize)
|
|
}
|
|
|
|
type _D3D12_GPU_VIRTUAL_ADDRESS uint64
|
|
|
|
type _D3D12_GRAPHICS_PIPELINE_STATE_DESC struct {
|
|
pRootSignature *iD3D12RootSignature
|
|
VS _D3D12_SHADER_BYTECODE
|
|
PS _D3D12_SHADER_BYTECODE
|
|
DS _D3D12_SHADER_BYTECODE
|
|
HS _D3D12_SHADER_BYTECODE
|
|
GS _D3D12_SHADER_BYTECODE
|
|
StreamOutput _D3D12_STREAM_OUTPUT_DESC
|
|
BlendState _D3D12_BLEND_DESC
|
|
SampleMask uint32
|
|
RasterizerState _D3D12_RASTERIZER_DESC
|
|
DepthStencilState _D3D12_DEPTH_STENCIL_DESC
|
|
InputLayout _D3D12_INPUT_LAYOUT_DESC
|
|
IBStripCutValue _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
|
|
PrimitiveTopologyType _D3D12_PRIMITIVE_TOPOLOGY_TYPE
|
|
NumRenderTargets uint32
|
|
RTVFormats [8]_DXGI_FORMAT
|
|
DSVFormat _DXGI_FORMAT
|
|
SampleDesc _DXGI_SAMPLE_DESC
|
|
NodeMask uint32
|
|
CachedPSO _D3D12_CACHED_PIPELINE_STATE
|
|
Flags _D3D12_PIPELINE_STATE_FLAGS
|
|
}
|
|
|
|
type _D3D12_HEAP_PROPERTIES struct {
|
|
Type _D3D12_HEAP_TYPE
|
|
CPUPageProperty _D3D12_CPU_PAGE_PROPERTY
|
|
MemoryPoolPreference _D3D12_MEMORY_POOL
|
|
CreationNodeMask uint32
|
|
VisibleNodeMask uint32
|
|
}
|
|
|
|
type _D3D12_INDEX_BUFFER_VIEW struct {
|
|
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
|
|
SizeInBytes uint32
|
|
Format _DXGI_FORMAT
|
|
}
|
|
|
|
type _D3D12_INPUT_ELEMENT_DESC struct {
|
|
SemanticName *byte
|
|
SemanticIndex uint32
|
|
Format _DXGI_FORMAT
|
|
InputSlot uint32
|
|
AlignedByteOffset uint32
|
|
InputSlotClass _D3D12_INPUT_CLASSIFICATION
|
|
InstanceDataStepRate uint32
|
|
}
|
|
|
|
type _D3D12_INPUT_LAYOUT_DESC struct {
|
|
pInputElementDescs *_D3D12_INPUT_ELEMENT_DESC
|
|
NumElements uint32
|
|
}
|
|
|
|
type _D3D12_RANGE struct {
|
|
Begin uintptr
|
|
End uintptr
|
|
}
|
|
|
|
type _D3D12_RASTERIZER_DESC struct {
|
|
FillMode _D3D12_FILL_MODE
|
|
CullMode _D3D12_CULL_MODE
|
|
FrontCounterClockwise int32
|
|
DepthBias int32
|
|
DepthBiasClamp float32
|
|
SlopeScaledDepthBias float32
|
|
DepthClipEnable int32
|
|
MultisampleEnable int32
|
|
AntialiasedLineEnable int32
|
|
ForcedSampleCount uint32
|
|
ConservativeRaster _D3D12_CONSERVATIVE_RASTERIZATION_MODE
|
|
}
|
|
|
|
type _D3D12_RECT struct {
|
|
left int32
|
|
top int32
|
|
right int32
|
|
bottom int32
|
|
}
|
|
|
|
type _D3D12_RESOURCE_BARRIER_Transition struct {
|
|
Type _D3D12_RESOURCE_BARRIER_TYPE
|
|
Flags _D3D12_RESOURCE_BARRIER_FLAGS
|
|
Transition _D3D12_RESOURCE_TRANSITION_BARRIER
|
|
}
|
|
|
|
type _D3D12_RESOURCE_DESC struct {
|
|
Dimension _D3D12_RESOURCE_DIMENSION
|
|
Alignment uint64
|
|
Width uint64
|
|
Height uint32
|
|
DepthOrArraySize uint16
|
|
MipLevels uint16
|
|
Format _DXGI_FORMAT
|
|
SampleDesc _DXGI_SAMPLE_DESC
|
|
Layout _D3D12_TEXTURE_LAYOUT
|
|
Flags _D3D12_RESOURCE_FLAGS
|
|
}
|
|
|
|
type _D3D12_RESOURCE_TRANSITION_BARRIER struct {
|
|
pResource *iD3D12Resource1
|
|
Subresource uint32
|
|
StateBefore _D3D12_RESOURCE_STATES
|
|
StateAfter _D3D12_RESOURCE_STATES
|
|
}
|
|
|
|
type _D3D12_ROOT_DESCRIPTOR_TABLE struct {
|
|
NumDescriptorRanges uint32
|
|
pDescriptorRanges *_D3D12_DESCRIPTOR_RANGE
|
|
}
|
|
|
|
type _D3D12_ROOT_PARAMETER struct {
|
|
ParameterType _D3D12_ROOT_PARAMETER_TYPE
|
|
DescriptorTable _D3D12_ROOT_DESCRIPTOR_TABLE // Union
|
|
ShaderVisibility _D3D12_SHADER_VISIBILITY
|
|
}
|
|
|
|
type _D3D12_ROOT_SIGNATURE_DESC struct {
|
|
NumParameters uint32
|
|
pParameters *_D3D12_ROOT_PARAMETER
|
|
NumStaticSamplers uint32
|
|
pStaticSamplers *_D3D12_STATIC_SAMPLER_DESC
|
|
Flags _D3D12_ROOT_SIGNATURE_FLAGS
|
|
}
|
|
|
|
type _D3D12_SHADER_BYTECODE struct {
|
|
pShaderBytecode uintptr
|
|
BytecodeLength uintptr
|
|
}
|
|
|
|
type _D3D12_SHADER_RESOURCE_VIEW_DESC struct {
|
|
Format _DXGI_FORMAT
|
|
ViewDimension _D3D12_SRV_DIMENSION
|
|
Shader4ComponentMapping uint32
|
|
_ [4]byte // A padding (TODO: This can be different on 32bit)
|
|
Texture2D _D3D12_TEX2D_SRV // Union
|
|
_ [24 - unsafe.Sizeof(_D3D12_TEX2D_SRV{})]byte // A padding for union
|
|
}
|
|
|
|
type _D3D12_SO_DECLARATION_ENTRY struct {
|
|
Stream uint32
|
|
SemanticName *byte
|
|
SemanticIndex uint32
|
|
StartComponent byte
|
|
ComponentCount byte
|
|
OutputSlot byte
|
|
}
|
|
|
|
type _D3D12_STATIC_SAMPLER_DESC struct {
|
|
Filter _D3D12_FILTER
|
|
AddressU _D3D12_TEXTURE_ADDRESS_MODE
|
|
AddressV _D3D12_TEXTURE_ADDRESS_MODE
|
|
AddressW _D3D12_TEXTURE_ADDRESS_MODE
|
|
MipLODBias float32
|
|
MaxAnisotropy uint32
|
|
ComparisonFunc _D3D12_COMPARISON_FUNC
|
|
BorderColor _D3D12_STATIC_BORDER_COLOR
|
|
MinLOD float32
|
|
MaxLOD float32
|
|
ShaderRegister uint32
|
|
RegisterSpace uint32
|
|
ShaderVisibility _D3D12_SHADER_VISIBILITY
|
|
}
|
|
|
|
type _D3D12_STREAM_OUTPUT_DESC struct {
|
|
pSODeclaration *_D3D12_SO_DECLARATION_ENTRY
|
|
NumEntries uint32
|
|
pBufferStrides *uint32
|
|
NumStrides uint32
|
|
RasterizedStream uint32
|
|
}
|
|
|
|
type _D3D12_TEX2D_DSV struct {
|
|
MipSlice uint32
|
|
}
|
|
|
|
type _D3D12_TEX2D_SRV struct {
|
|
MostDetailedMip uint32
|
|
MipLevels uint32
|
|
PlaneSlice uint32
|
|
ResourceMinLODClamp float32
|
|
}
|
|
|
|
type _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint struct {
|
|
pResource *iD3D12Resource1
|
|
Type _D3D12_TEXTURE_COPY_TYPE
|
|
PlacedFootprint _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
|
|
}
|
|
|
|
type _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex struct {
|
|
pResource *iD3D12Resource1
|
|
Type _D3D12_TEXTURE_COPY_TYPE
|
|
SubresourceIndex uint32
|
|
_ [unsafe.Sizeof(_D3D12_PLACED_SUBRESOURCE_FOOTPRINT{}) - unsafe.Sizeof(uint32(0))]byte // A padding for union
|
|
}
|
|
|
|
type _D3D12_VERTEX_BUFFER_VIEW struct {
|
|
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
|
|
SizeInBytes uint32
|
|
StrideInBytes uint32
|
|
}
|
|
|
|
type _D3D12_VIEWPORT struct {
|
|
TopLeftX float32
|
|
TopLeftY float32
|
|
Width float32
|
|
Height float32
|
|
MinDepth float32
|
|
MaxDepth float32
|
|
}
|
|
|
|
var (
|
|
d3d12 = windows.NewLazySystemDLL("d3d12.dll")
|
|
d3dcompiler = windows.NewLazySystemDLL("d3dcompiler_47.dll")
|
|
dxgi = windows.NewLazySystemDLL("dxgi.dll")
|
|
|
|
procD3D12CreateDevice = d3d12.NewProc("D3D12CreateDevice")
|
|
procD3D12GetDebugInterface = d3d12.NewProc("D3D12GetDebugInterface")
|
|
procD3D12SerializeRootSignature = d3d12.NewProc("D3D12SerializeRootSignature")
|
|
|
|
procD3DCompile = d3dcompiler.NewProc("D3DCompile")
|
|
|
|
procCreateDXGIFactory2 = dxgi.NewProc("CreateDXGIFactory2")
|
|
)
|
|
|
|
func d3D12CreateDevice(pAdapter unsafe.Pointer, minimumFeatureLevel _D3D_FEATURE_LEVEL, riid *windows.GUID, ppDevice *unsafe.Pointer) error {
|
|
r, _, _ := procD3D12CreateDevice.Call(uintptr(pAdapter), uintptr(minimumFeatureLevel), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppDevice)))
|
|
if ppDevice == nil && windows.Handle(r) != windows.S_FALSE {
|
|
return fmt.Errorf("directx: D3D12CreateDevice failed: %w", windows.Errno(r))
|
|
}
|
|
if ppDevice != nil && windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: D3D12CreateDevice failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func d3D12GetDebugInterface() (*iD3D12Debug, error) {
|
|
var debug *iD3D12Debug
|
|
r, _, _ := procD3D12GetDebugInterface.Call(uintptr(unsafe.Pointer(&_IID_ID3D12Debug)), uintptr(unsafe.Pointer(&debug)))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: D3D12GetDebugInterface failed: %w", windows.Errno(r))
|
|
}
|
|
return debug, nil
|
|
}
|
|
|
|
func d3D12SerializeRootSignature(pRootSignature *_D3D12_ROOT_SIGNATURE_DESC, version _D3D_ROOT_SIGNATURE_VERSION) (*iD3DBlob, error) {
|
|
var blob *iD3DBlob
|
|
var errorBlob *iD3DBlob
|
|
r, _, _ := procD3D12SerializeRootSignature.Call(uintptr(unsafe.Pointer(pRootSignature)), uintptr(version), uintptr(unsafe.Pointer(&blob)), uintptr(unsafe.Pointer(&errorBlob)))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
if errorBlob != nil {
|
|
defer errorBlob.Release()
|
|
return nil, fmt.Errorf("directx: D3D12SerializeRootSignature failed: %s: %w", errorBlob.String(), windows.Errno(r))
|
|
}
|
|
return nil, fmt.Errorf("directx: D3D12SerializeRootSignature failed: %w", windows.Errno(r))
|
|
}
|
|
return blob, nil
|
|
}
|
|
|
|
func d3DCompile(srcData []byte, sourceName string, pDefines []_D3D_SHADER_MACRO, pInclude unsafe.Pointer, entryPoint string, target string, flags1 uint32, flags2 uint32) (*iD3DBlob, error) {
|
|
// TODO: Define iD3DInclude for pInclude, but is it possible in Go?
|
|
|
|
var defs unsafe.Pointer
|
|
if len(pDefines) > 0 {
|
|
defs = unsafe.Pointer(&pDefines[0])
|
|
}
|
|
sourceNameBytes := append([]byte(sourceName), 0)
|
|
entryPointBytes := append([]byte(entryPoint), 0)
|
|
targetBytes := append([]byte(target), 0)
|
|
var code *iD3DBlob
|
|
var errorMsgs *iD3DBlob
|
|
r, _, _ := procD3DCompile.Call(
|
|
uintptr(unsafe.Pointer(&srcData[0])), uintptr(len(srcData)), uintptr(unsafe.Pointer(&sourceNameBytes[0])),
|
|
uintptr(defs), uintptr(unsafe.Pointer(pInclude)), uintptr(unsafe.Pointer(&entryPointBytes[0])),
|
|
uintptr(unsafe.Pointer(&targetBytes[0])), uintptr(flags1), uintptr(flags2),
|
|
uintptr(unsafe.Pointer(&code)), uintptr(unsafe.Pointer(&errorMsgs)))
|
|
runtime.KeepAlive(pDefines)
|
|
runtime.KeepAlive(pInclude)
|
|
runtime.KeepAlive(sourceNameBytes)
|
|
runtime.KeepAlive(entryPointBytes)
|
|
runtime.KeepAlive(targetBytes)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
if errorMsgs != nil {
|
|
defer errorMsgs.Release()
|
|
return nil, fmt.Errorf("directx: D3DCompile failed: %s: %w", errorMsgs.String(), windows.Errno(r))
|
|
}
|
|
return nil, fmt.Errorf("directx: D3DCompile failed: %w", windows.Errno(r))
|
|
}
|
|
return code, nil
|
|
}
|
|
|
|
func createDXGIFactory2(flags uint32) (*iDXGIFactory4, error) {
|
|
var factory *iDXGIFactory4
|
|
r, _, _ := procCreateDXGIFactory2.Call(uintptr(flags), uintptr(unsafe.Pointer(&_IID_IDXGIFactory4)), uintptr(unsafe.Pointer(&factory)))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: CreateDXGIFactory2 failed: %w", windows.Errno(r))
|
|
}
|
|
return factory, nil
|
|
}
|
|
|
|
type _D3D_SHADER_MACRO struct {
|
|
Name *byte
|
|
Definition *byte
|
|
}
|
|
|
|
type _D3D12_COMMAND_QUEUE_DESC struct {
|
|
Type _D3D12_COMMAND_LIST_TYPE
|
|
Priority int32
|
|
Flags _D3D12_COMMAND_QUEUE_FLAGS
|
|
NodeMask uint32
|
|
}
|
|
|
|
type _D3D12_DESCRIPTOR_HEAP_DESC struct {
|
|
Type _D3D12_DESCRIPTOR_HEAP_TYPE
|
|
NumDescriptors uint32
|
|
Flags _D3D12_DESCRIPTOR_HEAP_FLAGS
|
|
NodeMask uint32
|
|
}
|
|
|
|
type _D3D12_PLACED_SUBRESOURCE_FOOTPRINT struct {
|
|
Offset uint64
|
|
Footprint _D3D12_SUBRESOURCE_FOOTPRINT
|
|
}
|
|
|
|
type _D3D12_RENDER_TARGET_BLEND_DESC struct {
|
|
BlendEnable int32
|
|
LogicOpEnable int32
|
|
SrcBlend _D3D12_BLEND
|
|
DestBlend _D3D12_BLEND
|
|
BlendOp _D3D12_BLEND_OP
|
|
SrcBlendAlpha _D3D12_BLEND
|
|
DestBlendAlpha _D3D12_BLEND
|
|
BlendOpAlpha _D3D12_BLEND_OP
|
|
LogicOp _D3D12_LOGIC_OP
|
|
RenderTargetWriteMask uint8
|
|
}
|
|
|
|
type _D3D12_RENDER_TARGET_VIEW_DESC struct {
|
|
Format _DXGI_FORMAT
|
|
ViewDimension _D3D12_RTV_DIMENSION
|
|
_ [3]uint32 // Union: D3D12_BUFFER_RTV seems the biggest
|
|
}
|
|
|
|
type _D3D12_SAMPLER_DESC struct {
|
|
Filter _D3D12_FILTER
|
|
AddressU _D3D12_TEXTURE_ADDRESS_MODE
|
|
AddressV _D3D12_TEXTURE_ADDRESS_MODE
|
|
AddressW _D3D12_TEXTURE_ADDRESS_MODE
|
|
MipLODBias float32
|
|
MaxAnisotropy uint32
|
|
ComparisonFunc _D3D12_COMPARISON_FUNC
|
|
BorderColor [4]float32
|
|
MinLOD float32
|
|
MaxLOD float32
|
|
}
|
|
|
|
type _D3D12_SUBRESOURCE_FOOTPRINT struct {
|
|
Format _DXGI_FORMAT
|
|
Width uint32
|
|
Height uint32
|
|
Depth uint32
|
|
RowPitch uint32
|
|
}
|
|
|
|
type _DXGI_ADAPTER_DESC1 struct {
|
|
Description [128]uint16
|
|
VendorId uint32
|
|
DeviceId uint32
|
|
SubSysId uint32
|
|
Revision uint32
|
|
DedicatedVideoMemory uint
|
|
DedicatedSystemMemory uint
|
|
SharedSystemMemory uint
|
|
AdapterLuid _LUID
|
|
Flags uint32
|
|
}
|
|
|
|
type _DXGI_SWAP_CHAIN_FULLSCREEN_DESC struct {
|
|
RefreshRate _DXGI_RATIONAL
|
|
ScanlineOrdering _DXGI_MODE_SCANLINE_ORDER
|
|
Scaling _DXGI_MODE_SCALING
|
|
Windowed int32
|
|
}
|
|
|
|
type _DXGI_RATIONAL struct {
|
|
Numerator uint32
|
|
Denominator uint32
|
|
}
|
|
|
|
type _DXGI_SAMPLE_DESC struct {
|
|
Count uint32
|
|
Quality uint32
|
|
}
|
|
|
|
type _DXGI_SWAP_CHAIN_DESC1 struct {
|
|
Width uint32
|
|
Height uint32
|
|
Format _DXGI_FORMAT
|
|
Stereo int32
|
|
SampleDesc _DXGI_SAMPLE_DESC
|
|
BufferUsage _DXGI_USAGE
|
|
BufferCount uint32
|
|
Scaling _DXGI_SCALING
|
|
SwapEffect _DXGI_SWAP_EFFECT
|
|
AlphaMode _DXGI_ALPHA_MODE
|
|
Flags uint32
|
|
}
|
|
|
|
type _LUID struct {
|
|
LowPart uint32
|
|
HighPart int32
|
|
}
|
|
|
|
type iD3D12CommandAllocator struct {
|
|
vtbl *iD3D12CommandAllocator_Vtbl
|
|
}
|
|
|
|
type iD3D12CommandAllocator_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetDevice uintptr
|
|
Reset uintptr
|
|
}
|
|
|
|
func (i *iD3D12CommandAllocator) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
func (i *iD3D12CommandAllocator) Reset() error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.Reset, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12CommandAllocator::Reset failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type iD3D12CommandQueue struct {
|
|
vtbl *iD3D12CommandQueue_Vtbl
|
|
}
|
|
|
|
type iD3D12CommandQueue_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetDevice uintptr
|
|
UpdateTileMappings uintptr
|
|
CopyTileMappings uintptr
|
|
ExecuteCommandLists uintptr
|
|
SetMarker uintptr
|
|
BeginEvent uintptr
|
|
EndEvent uintptr
|
|
Signal uintptr
|
|
Wait uintptr
|
|
GetTimestampFrequency uintptr
|
|
GetClockCalibration uintptr
|
|
GetDesc uintptr
|
|
}
|
|
|
|
func (i *iD3D12CommandQueue) ExecuteCommandLists(ppCommandLists []*iD3D12GraphicsCommandList) {
|
|
syscall.Syscall(i.vtbl.ExecuteCommandLists, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(len(ppCommandLists)), uintptr(unsafe.Pointer(&ppCommandLists[0])))
|
|
runtime.KeepAlive(ppCommandLists)
|
|
}
|
|
|
|
func (i *iD3D12CommandQueue) Signal(signal *iD3D12Fence, value uint64) error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.Signal, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(signal)), uintptr(value))
|
|
runtime.KeepAlive(signal)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12CommandQueue::Signal failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *iD3D12CommandQueue) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
type iD3D12Debug struct {
|
|
vtbl *iD3D12Debug_Vtbl
|
|
}
|
|
|
|
type iD3D12Debug_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
EnableDebugLayer uintptr
|
|
}
|
|
|
|
func (i *iD3D12Debug) As(debug **iD3D12Debug3) {
|
|
*debug = (*iD3D12Debug3)(unsafe.Pointer(i))
|
|
}
|
|
|
|
func (i *iD3D12Debug) EnableDebugLayer() {
|
|
syscall.Syscall(i.vtbl.EnableDebugLayer, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
func (i *iD3D12Debug) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
type iD3D12Debug3 struct {
|
|
vtbl *iD3D12Debug3_Vtbl
|
|
}
|
|
|
|
type iD3D12Debug3_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
EnableDebugLayer uintptr
|
|
SetEnableGPUBasedValidation uintptr
|
|
SetEnableSynchronizedCommandQueueValidation uintptr
|
|
SetGPUBasedValidationFlags uintptr
|
|
}
|
|
|
|
func (i *iD3D12Debug3) SetEnableGPUBasedValidation(enable bool) {
|
|
syscall.Syscall(i.vtbl.SetEnableGPUBasedValidation, 2, uintptr(unsafe.Pointer(i)), boolToUintptr(enable), 0)
|
|
}
|
|
|
|
type iD3D12DebugCommandList struct {
|
|
vtbl *iD3D12DebugCommandList_Vtbl
|
|
}
|
|
|
|
type iD3D12DebugCommandList_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
AssertResourceState uintptr
|
|
SetFeatureMask uintptr
|
|
GetFeatureMask uintptr
|
|
}
|
|
|
|
func (i *iD3D12DebugCommandList) SetFeatureMask(mask _D3D12_DEBUG_FEATURE) error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.SetFeatureMask, 2, uintptr(unsafe.Pointer(i)), uintptr(mask), 0)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12DebugCommandList::SetFeatureMask failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type iD3D12DescriptorHeap struct {
|
|
vtbl *iD3D12DescriptrHeap_Vtbl
|
|
}
|
|
|
|
type iD3D12DescriptrHeap_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetDevice uintptr
|
|
GetDesc uintptr
|
|
GetCPUDescriptorHandleForHeapStart uintptr
|
|
GetGPUDescriptorHandleForHeapStart uintptr
|
|
}
|
|
|
|
func (i *iD3D12DescriptorHeap) GetCPUDescriptorHandleForHeapStart() _D3D12_CPU_DESCRIPTOR_HANDLE {
|
|
// There is a bug in the header file:
|
|
// https://stackoverflow.com/questions/34118929/getcpudescriptorhandleforheapstart-stack-corruption
|
|
var handle _D3D12_CPU_DESCRIPTOR_HANDLE
|
|
syscall.Syscall(i.vtbl.GetCPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
|
|
return handle
|
|
}
|
|
|
|
func (i *iD3D12DescriptorHeap) GetGPUDescriptorHandleForHeapStart() _D3D12_GPU_DESCRIPTOR_HANDLE {
|
|
// This has the same issue as GetCPUDescriptorHandleForHeapStart.
|
|
var handle _D3D12_GPU_DESCRIPTOR_HANDLE
|
|
syscall.Syscall(i.vtbl.GetGPUDescriptorHandleForHeapStart, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&handle)), 0)
|
|
return handle
|
|
}
|
|
|
|
func (i *iD3D12DescriptorHeap) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
type iD3D12Device struct {
|
|
vtbl *iD3D12Device_Vtbl
|
|
}
|
|
|
|
type iD3D12Device_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetNodeCount uintptr
|
|
CreateCommandQueue uintptr
|
|
CreateCommandAllocator uintptr
|
|
CreateGraphicsPipelineState uintptr
|
|
CreateComputePipelineState uintptr
|
|
CreateCommandList uintptr
|
|
CheckFeatureSupport uintptr
|
|
CreateDescriptorHeap uintptr
|
|
GetDescriptorHandleIncrementSize uintptr
|
|
CreateRootSignature uintptr
|
|
CreateConstantBufferView uintptr
|
|
CreateShaderResourceView uintptr
|
|
CreateUnorderedAccessView uintptr
|
|
CreateRenderTargetView uintptr
|
|
CreateDepthStencilView uintptr
|
|
CreateSampler uintptr
|
|
CopyDescriptors uintptr
|
|
CopyDescriptorsSimple uintptr
|
|
GetResourceAllocationInfo uintptr
|
|
GetCustomHeapProperties uintptr
|
|
CreateCommittedResource uintptr
|
|
CreateHeap uintptr
|
|
CreatePlacedResource uintptr
|
|
CreateReservedResource uintptr
|
|
CreateSharedHandle uintptr
|
|
OpenSharedHandle uintptr
|
|
OpenSharedHandleByName uintptr
|
|
MakeResident uintptr
|
|
Evict uintptr
|
|
CreateFence uintptr
|
|
GetDeviceRemovedReason uintptr
|
|
GetCopyableFootprints uintptr
|
|
CreateQueryHeap uintptr
|
|
SetStablePowerState uintptr
|
|
CreateCommandSignature uintptr
|
|
GetResourceTiling uintptr
|
|
GetAdapterLuid uintptr
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateCommandAllocator(typ _D3D12_COMMAND_LIST_TYPE) (*iD3D12CommandAllocator, error) {
|
|
var commandAllocator *iD3D12CommandAllocator
|
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateCommandAllocator, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(typ), uintptr(unsafe.Pointer(&_IID_ID3D12CommandAllocator)), uintptr(unsafe.Pointer(&commandAllocator)),
|
|
0, 0)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandAllocator failed: %w", windows.Errno(r))
|
|
}
|
|
return commandAllocator, nil
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateCommandList(nodeMask uint32, typ _D3D12_COMMAND_LIST_TYPE, pCommandAllocator *iD3D12CommandAllocator, pInitialState *iD3D12PipelineState) (*iD3D12GraphicsCommandList, error) {
|
|
var commandList *iD3D12GraphicsCommandList
|
|
r, _, _ := syscall.Syscall9(i.vtbl.CreateCommandList, 7,
|
|
uintptr(unsafe.Pointer(i)), uintptr(nodeMask), uintptr(typ),
|
|
uintptr(unsafe.Pointer(pCommandAllocator)), uintptr(unsafe.Pointer(pInitialState)), uintptr(unsafe.Pointer(&_IID_ID3D12GraphicsCommandList)),
|
|
uintptr(unsafe.Pointer(&commandList)), 0, 0)
|
|
runtime.KeepAlive(pCommandAllocator)
|
|
runtime.KeepAlive(pInitialState)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandList failed: %w", windows.Errno(r))
|
|
}
|
|
return commandList, nil
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateCommittedResource(pHeapProperties *_D3D12_HEAP_PROPERTIES, heapFlags _D3D12_HEAP_FLAGS, pDesc *_D3D12_RESOURCE_DESC, initialResourceState _D3D12_RESOURCE_STATES, pOptimizedClearValue *_D3D12_CLEAR_VALUE) (*iD3D12Resource1, error) {
|
|
var resource *iD3D12Resource1
|
|
r, _, _ := syscall.Syscall9(i.vtbl.CreateCommittedResource, 8,
|
|
uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(pHeapProperties)), uintptr(heapFlags),
|
|
uintptr(unsafe.Pointer(pDesc)), uintptr(initialResourceState), uintptr(unsafe.Pointer(pOptimizedClearValue)),
|
|
uintptr(unsafe.Pointer(&_IID_ID3D12Resource1)), uintptr(unsafe.Pointer(&resource)), 0)
|
|
runtime.KeepAlive(pHeapProperties)
|
|
runtime.KeepAlive(pDesc)
|
|
runtime.KeepAlive(pOptimizedClearValue)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommittedResource failed: %w", windows.Errno(r))
|
|
}
|
|
return resource, nil
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateCommandQueue(desc *_D3D12_COMMAND_QUEUE_DESC) (*iD3D12CommandQueue, error) {
|
|
var commandQueue *iD3D12CommandQueue
|
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateCommandQueue, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&_IID_ID3D12CommandQueue)), uintptr(unsafe.Pointer(&commandQueue)),
|
|
0, 0)
|
|
runtime.KeepAlive(desc)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateCommandQueue failed: %w", windows.Errno(r))
|
|
}
|
|
return commandQueue, nil
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateConstantBufferView(pDesc *_D3D12_CONSTANT_BUFFER_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
|
syscall.Syscall(i.vtbl.CreateConstantBufferView, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pDesc)), uintptr(destDescriptor.ptr))
|
|
runtime.KeepAlive(pDesc)
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateDescriptorHeap(desc *_D3D12_DESCRIPTOR_HEAP_DESC) (*iD3D12DescriptorHeap, error) {
|
|
var descriptorHeap *iD3D12DescriptorHeap
|
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateDescriptorHeap, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&_IID_ID3D12DescriptorHeap)), uintptr(unsafe.Pointer(&descriptorHeap)),
|
|
0, 0)
|
|
runtime.KeepAlive(desc)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateDescriptorHeap failed: %w", windows.Errno(r))
|
|
}
|
|
return descriptorHeap, nil
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateDepthStencilView(pResource *iD3D12Resource1, pDesc *_D3D12_DEPTH_STENCIL_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
|
syscall.Syscall6(i.vtbl.CreateDepthStencilView, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
|
|
0, 0)
|
|
runtime.KeepAlive(pResource)
|
|
runtime.KeepAlive(pDesc)
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateFence(initialValue uint64, flags _D3D12_FENCE_FLAGS) (*iD3D12Fence, error) {
|
|
// TODO: Does this work on a 32bit machine?
|
|
var fence *iD3D12Fence
|
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateFence, 5, uintptr(unsafe.Pointer(i)),
|
|
uintptr(initialValue), uintptr(flags), uintptr(unsafe.Pointer(&_IID_ID3D12Fence)), uintptr(unsafe.Pointer(&fence)),
|
|
0)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateFence failed: %w", windows.Errno(r))
|
|
}
|
|
return fence, nil
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateGraphicsPipelineState(pDesc *_D3D12_GRAPHICS_PIPELINE_STATE_DESC) (*iD3D12PipelineState, error) {
|
|
var pipelineState *iD3D12PipelineState
|
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateGraphicsPipelineState, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pDesc)), uintptr(unsafe.Pointer(&_IID_ID3D12PipelineState)), uintptr(unsafe.Pointer(&pipelineState)),
|
|
0, 0)
|
|
runtime.KeepAlive(pDesc)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateGraphicsPipelineState failed: %w", windows.Errno(r))
|
|
}
|
|
return pipelineState, nil
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateRenderTargetView(pResource *iD3D12Resource1, pDesc *_D3D12_RENDER_TARGET_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
|
syscall.Syscall6(i.vtbl.CreateRenderTargetView, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
|
|
0, 0)
|
|
runtime.KeepAlive(pResource)
|
|
runtime.KeepAlive(pDesc)
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateRootSignature(nodeMask uint32, pBlobWithRootSignature uintptr, blobLengthInBytes uintptr) (*iD3D12RootSignature, error) {
|
|
var signature *iD3D12RootSignature
|
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateRootSignature, 6, uintptr(unsafe.Pointer(i)),
|
|
uintptr(nodeMask), pBlobWithRootSignature, blobLengthInBytes,
|
|
uintptr(unsafe.Pointer(&_IID_ID3D12RootSignature)), uintptr(unsafe.Pointer(&signature)))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Device::CreateRootSignature failed: %w", windows.Errno(r))
|
|
}
|
|
return signature, nil
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateSampler(pDesc *_D3D12_SAMPLER_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
|
syscall.Syscall(i.vtbl.CreateSampler, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr)
|
|
runtime.KeepAlive(pDesc)
|
|
}
|
|
|
|
func (i *iD3D12Device) CreateShaderResourceView(pResource *iD3D12Resource1, pDesc *_D3D12_SHADER_RESOURCE_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
|
|
syscall.Syscall6(i.vtbl.CreateShaderResourceView, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
|
|
0, 0)
|
|
runtime.KeepAlive(pResource)
|
|
runtime.KeepAlive(pDesc)
|
|
}
|
|
|
|
func (i *iD3D12Device) GetCopyableFootprints(pResourceDesc *_D3D12_RESOURCE_DESC, firstSubresource uint32, numSubresources uint32, baseOffset uint64) (layouts _D3D12_PLACED_SUBRESOURCE_FOOTPRINT, numRows uint, rowSizeInBytes uint64, totalBytes uint64) {
|
|
syscall.Syscall9(i.vtbl.GetCopyableFootprints, 9, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pResourceDesc)), uintptr(firstSubresource), uintptr(numSubresources),
|
|
uintptr(baseOffset), uintptr(unsafe.Pointer(&layouts)), uintptr(unsafe.Pointer(&numRows)),
|
|
uintptr(unsafe.Pointer(&rowSizeInBytes)), uintptr(unsafe.Pointer(&totalBytes)))
|
|
runtime.KeepAlive(pResourceDesc)
|
|
return
|
|
}
|
|
|
|
func (i *iD3D12Device) GetDescriptorHandleIncrementSize(descriptorHeapType _D3D12_DESCRIPTOR_HEAP_TYPE) uint32 {
|
|
r, _, _ := syscall.Syscall(i.vtbl.GetDescriptorHandleIncrementSize, 2, uintptr(unsafe.Pointer(i)),
|
|
uintptr(descriptorHeapType), 0)
|
|
return uint32(r)
|
|
}
|
|
|
|
func (i *iD3D12Device) GetDeviceRemovedReason() error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.GetDeviceRemovedReason, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12Device::GetDeviceRemovedReason failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type iD3D12Fence struct {
|
|
vtbl *iD3D12Fence_Vtbl
|
|
}
|
|
|
|
type iD3D12Fence_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetDevice uintptr
|
|
GetCompletedValue uintptr
|
|
SetEventOnCompletion uintptr
|
|
Signal uintptr
|
|
}
|
|
|
|
func (i *iD3D12Fence) GetCompletedValue() uint64 {
|
|
// TODO: Does this work on a 32bit machine?
|
|
r, _, _ := syscall.Syscall(i.vtbl.GetCompletedValue, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
return uint64(r)
|
|
}
|
|
|
|
func (i *iD3D12Fence) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
func (i *iD3D12Fence) SetEventOnCompletion(value uint64, hEvent windows.Handle) error {
|
|
// TODO: Does this work on a 32bit machine?
|
|
r, _, _ := syscall.Syscall(i.vtbl.SetEventOnCompletion, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(value), uintptr(hEvent))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12Fence::SetEventOnCompletion failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type iD3D12GraphicsCommandList struct {
|
|
vtbl *iD3D12GraphicsCommandList_Vtbl
|
|
}
|
|
|
|
type iD3D12GraphicsCommandList_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetDevice uintptr
|
|
GetType uintptr
|
|
Close uintptr
|
|
Reset uintptr
|
|
ClearState uintptr
|
|
DrawInstanced uintptr
|
|
DrawIndexedInstanced uintptr
|
|
Dispatch uintptr
|
|
CopyBufferRegion uintptr
|
|
CopyTextureRegion uintptr
|
|
CopyResource uintptr
|
|
CopyTiles uintptr
|
|
ResolveSubresource uintptr
|
|
IASetPrimitiveTopology uintptr
|
|
RSSetViewports uintptr
|
|
RSSetScissorRects uintptr
|
|
OMSetBlendFactor uintptr
|
|
OMSetStencilRef uintptr
|
|
SetPipelineState uintptr
|
|
ResourceBarrier uintptr
|
|
ExecuteBundle uintptr
|
|
SetDescriptorHeaps uintptr
|
|
SetComputeRootSignature uintptr
|
|
SetGraphicsRootSignature uintptr
|
|
SetComputeRootDescriptorTable uintptr
|
|
SetGraphicsRootDescriptorTable uintptr
|
|
SetComputeRoot32BitConstant uintptr
|
|
SetGraphicsRoot32BitConstant uintptr
|
|
SetComputeRoot32BitConstants uintptr
|
|
SetGraphicsRoot32BitConstants uintptr
|
|
SetComputeRootConstantBufferView uintptr
|
|
SetGraphicsRootConstantBufferView uintptr
|
|
SetComputeRootShaderResourceView uintptr
|
|
SetGraphicsRootShaderResourceView uintptr
|
|
SetComputeRootUnorderedAccessView uintptr
|
|
SetGraphicsRootUnorderedAccessView uintptr
|
|
IASetIndexBuffer uintptr
|
|
IASetVertexBuffers uintptr
|
|
SOSetTargets uintptr
|
|
OMSetRenderTargets uintptr
|
|
ClearDepthStencilView uintptr
|
|
ClearRenderTargetView uintptr
|
|
ClearUnorderedAccessViewUint uintptr
|
|
ClearUnorderedAccessViewFloat uintptr
|
|
DiscardResource uintptr
|
|
BeginQuery uintptr
|
|
EndQuery uintptr
|
|
ResolveQueryData uintptr
|
|
SetPredication uintptr
|
|
SetMarker uintptr
|
|
BeginEvent uintptr
|
|
EndEvent uintptr
|
|
ExecuteIndirect uintptr
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) ClearDepthStencilView(depthStencilView _D3D12_CPU_DESCRIPTOR_HANDLE, clearFlags _D3D12_CLEAR_FLAGS, depth float32, stencil uint8, numRects uint32, pRects *_D3D12_RECT) {
|
|
syscall.Syscall9(i.vtbl.ClearDepthStencilView, 7, uintptr(unsafe.Pointer(i)),
|
|
depthStencilView.ptr, uintptr(clearFlags), uintptr(math.Float32bits(depth)),
|
|
uintptr(stencil), uintptr(numRects), uintptr(unsafe.Pointer(pRects)),
|
|
0, 0)
|
|
runtime.KeepAlive(pRects)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) ClearRenderTargetView(pRenderTargetView _D3D12_CPU_DESCRIPTOR_HANDLE, colorRGBA [4]float32, numRects uint32, pRects *_D3D12_RECT) {
|
|
syscall.Syscall6(i.vtbl.ClearRenderTargetView, 5, uintptr(unsafe.Pointer(i)),
|
|
pRenderTargetView.ptr, uintptr(unsafe.Pointer(&colorRGBA[0])), uintptr(numRects), uintptr(unsafe.Pointer(pRects)),
|
|
0)
|
|
runtime.KeepAlive(pRenderTargetView)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) Close() error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.Close, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12GraphicsCommandList::Close failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) CopyTextureRegion_PlacedFootPrint_SubresourceIndex(pDst *_D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint, dstX uint32, dstY uint32, dstZ uint32, pSrc *_D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex, pSrcBox *_D3D12_BOX) {
|
|
syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pDst)), uintptr(dstX), uintptr(dstY),
|
|
uintptr(dstZ), uintptr(unsafe.Pointer(pSrc)), uintptr(unsafe.Pointer(pSrcBox)),
|
|
0, 0)
|
|
runtime.KeepAlive(pDst)
|
|
runtime.KeepAlive(pSrc)
|
|
runtime.KeepAlive(pSrcBox)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) CopyTextureRegion_SubresourceIndex_PlacedFootPrint(pDst *_D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex, dstX uint32, dstY uint32, dstZ uint32, pSrc *_D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint, pSrcBox *_D3D12_BOX) {
|
|
syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pDst)), uintptr(dstX), uintptr(dstY),
|
|
uintptr(dstZ), uintptr(unsafe.Pointer(pSrc)), uintptr(unsafe.Pointer(pSrcBox)),
|
|
0, 0)
|
|
runtime.KeepAlive(pDst)
|
|
runtime.KeepAlive(pSrc)
|
|
runtime.KeepAlive(pSrcBox)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) DrawIndexedInstanced(indexCountPerInstance uint32, instanceCount uint32, startIndexLocation uint32, baseVertexLocation int32, startInstanceLocation uint32) {
|
|
syscall.Syscall6(i.vtbl.DrawIndexedInstanced, 6, uintptr(unsafe.Pointer(i)),
|
|
uintptr(indexCountPerInstance), uintptr(instanceCount), uintptr(startIndexLocation), uintptr(baseVertexLocation), uintptr(startInstanceLocation))
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) IASetIndexBuffer(pView *_D3D12_INDEX_BUFFER_VIEW) {
|
|
syscall.Syscall(i.vtbl.IASetIndexBuffer, 2, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pView)), 0)
|
|
runtime.KeepAlive(pView)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) IASetPrimitiveTopology(primitiveTopology _D3D_PRIMITIVE_TOPOLOGY) {
|
|
syscall.Syscall(i.vtbl.IASetPrimitiveTopology, 2, uintptr(unsafe.Pointer(i)),
|
|
uintptr(primitiveTopology), 0)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) IASetVertexBuffers(startSlot uint32, numViews uint32, pViews *_D3D12_VERTEX_BUFFER_VIEW) {
|
|
syscall.Syscall6(i.vtbl.IASetVertexBuffers, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(startSlot), uintptr(numViews), uintptr(unsafe.Pointer(pViews)),
|
|
0, 0)
|
|
runtime.KeepAlive(pViews)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) OMSetRenderTargets(numRenderTargetDescriptors uint32, pRenderTargetDescriptors *_D3D12_CPU_DESCRIPTOR_HANDLE, rtsSingleHandleToDescriptorRange bool, pDepthStencilDescriptor *_D3D12_CPU_DESCRIPTOR_HANDLE) {
|
|
syscall.Syscall6(i.vtbl.OMSetRenderTargets, 5, uintptr(unsafe.Pointer(i)),
|
|
uintptr(numRenderTargetDescriptors), uintptr(unsafe.Pointer(pRenderTargetDescriptors)), boolToUintptr(rtsSingleHandleToDescriptorRange), uintptr(unsafe.Pointer(pDepthStencilDescriptor)),
|
|
0)
|
|
runtime.KeepAlive(pRenderTargetDescriptors)
|
|
runtime.KeepAlive(pDepthStencilDescriptor)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) OMSetStencilRef(stencilRef uint32) {
|
|
syscall.Syscall(i.vtbl.OMSetStencilRef, 2, uintptr(unsafe.Pointer(i)), uintptr(stencilRef), 0)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) QueryInterface(riid *windows.GUID, ppvObject *unsafe.Pointer) error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppvObject)))
|
|
runtime.KeepAlive(riid)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12GraphicsCommandList::QueryInterface failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) Reset(pAllocator *iD3D12CommandAllocator, pInitialState *iD3D12PipelineState) error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.Reset, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pAllocator)), uintptr(unsafe.Pointer(pInitialState)))
|
|
runtime.KeepAlive(pAllocator)
|
|
runtime.KeepAlive(pInitialState)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12GraphicsCommandList::Reset failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) ResourceBarrier(numBarriers uint32, pBarriers *_D3D12_RESOURCE_BARRIER_Transition) {
|
|
syscall.Syscall(i.vtbl.ResourceBarrier, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(numBarriers), uintptr(unsafe.Pointer(pBarriers)))
|
|
runtime.KeepAlive(pBarriers)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) RSSetViewports(numViewports uint32, pViewports *_D3D12_VIEWPORT) {
|
|
syscall.Syscall(i.vtbl.RSSetViewports, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(numViewports), uintptr(unsafe.Pointer(pViewports)))
|
|
runtime.KeepAlive(pViewports)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) RSSetScissorRects(numRects uint32, pRects *_D3D12_RECT) {
|
|
syscall.Syscall(i.vtbl.RSSetScissorRects, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(numRects), uintptr(unsafe.Pointer(pRects)))
|
|
runtime.KeepAlive(pRects)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) SetDescriptorHeaps(ppDescriptorHeaps []*iD3D12DescriptorHeap) {
|
|
syscall.Syscall(i.vtbl.SetDescriptorHeaps, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(len(ppDescriptorHeaps)), uintptr(unsafe.Pointer(&ppDescriptorHeaps[0])))
|
|
runtime.KeepAlive(ppDescriptorHeaps)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) SetGraphicsRootDescriptorTable(rootParameterIndex uint32, baseDescriptor _D3D12_GPU_DESCRIPTOR_HANDLE) {
|
|
syscall.Syscall(i.vtbl.SetGraphicsRootDescriptorTable, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(rootParameterIndex), uintptr(baseDescriptor.ptr))
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) SetGraphicsRootSignature(pRootSignature *iD3D12RootSignature) {
|
|
syscall.Syscall(i.vtbl.SetGraphicsRootSignature, 2, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pRootSignature)), 0)
|
|
runtime.KeepAlive(pRootSignature)
|
|
}
|
|
|
|
func (i *iD3D12GraphicsCommandList) SetPipelineState(pPipelineState *iD3D12PipelineState) {
|
|
syscall.Syscall(i.vtbl.SetPipelineState, 2, uintptr(unsafe.Pointer(i)),
|
|
uintptr(unsafe.Pointer(pPipelineState)), 0)
|
|
runtime.KeepAlive(pPipelineState)
|
|
}
|
|
|
|
type iD3D12PipelineState struct {
|
|
vtbl *iD3D12PipelineState_Vtbl
|
|
}
|
|
|
|
type iD3D12PipelineState_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetDevice uintptr
|
|
GetCachedBlob uintptr
|
|
}
|
|
|
|
func (i *iD3D12PipelineState) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
type iD3D12Resource1 struct {
|
|
vtbl *iD3D12Resource1_Vtbl
|
|
}
|
|
|
|
type iD3D12Resource1_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetDevice uintptr
|
|
Map uintptr
|
|
Unmap uintptr
|
|
GetDesc uintptr
|
|
GetGPUVirtualAddress uintptr
|
|
WriteToSubresource uintptr
|
|
ReadFromSubresource uintptr
|
|
GetHeapProperties uintptr
|
|
GetProtectedResourceSession uintptr
|
|
}
|
|
|
|
func (i *iD3D12Resource1) GetDesc() _D3D12_RESOURCE_DESC {
|
|
var resourceDesc _D3D12_RESOURCE_DESC
|
|
syscall.Syscall(i.vtbl.GetDesc, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&resourceDesc)), 0)
|
|
return resourceDesc
|
|
}
|
|
|
|
func (i *iD3D12Resource1) GetGPUVirtualAddress() _D3D12_GPU_VIRTUAL_ADDRESS {
|
|
r, _, _ := syscall.Syscall(i.vtbl.GetGPUVirtualAddress, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
return _D3D12_GPU_VIRTUAL_ADDRESS(r)
|
|
}
|
|
|
|
func (i *iD3D12Resource1) Map(subresource uint32, pReadRange *_D3D12_RANGE) (unsafe.Pointer, error) {
|
|
var data unsafe.Pointer
|
|
r, _, _ := syscall.Syscall6(i.vtbl.Map, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(subresource), uintptr(unsafe.Pointer(pReadRange)), uintptr(unsafe.Pointer(&data)),
|
|
0, 0)
|
|
runtime.KeepAlive(pReadRange)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: ID3D12Resource1::Map failed: %w", windows.Errno(r))
|
|
}
|
|
return data, nil
|
|
}
|
|
|
|
func (i *iD3D12Resource1) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
func (i *iD3D12Resource1) Unmap(subresource uint32, pWrittenRange *_D3D12_RANGE) error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.Unmap, 3, uintptr(unsafe.Pointer(i)),
|
|
uintptr(subresource), uintptr(unsafe.Pointer(pWrittenRange)))
|
|
runtime.KeepAlive(pWrittenRange)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: ID3D12Resource1::Unmap failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type iD3DBlob struct {
|
|
vtbl *iD3DBlob_Vtbl
|
|
}
|
|
|
|
type iD3DBlob_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetBufferPointer uintptr
|
|
GetBufferSize uintptr
|
|
}
|
|
|
|
func (i *iD3DBlob) GetBufferPointer() uintptr {
|
|
r, _, _ := syscall.Syscall(i.vtbl.GetBufferPointer, 1, uintptr(unsafe.Pointer(i)),
|
|
0, 0)
|
|
return r
|
|
}
|
|
|
|
func (i *iD3DBlob) GetBufferSize() uintptr {
|
|
r, _, _ := syscall.Syscall(i.vtbl.GetBufferSize, 1, uintptr(unsafe.Pointer(i)),
|
|
0, 0)
|
|
return r
|
|
}
|
|
|
|
func (i *iD3DBlob) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
func (i *iD3DBlob) String() string {
|
|
var str string
|
|
h := (*reflect.StringHeader)(unsafe.Pointer(&str))
|
|
h.Data = i.GetBufferPointer()
|
|
h.Len = int(i.GetBufferSize())
|
|
return str
|
|
}
|
|
|
|
type iDXGIAdapter1 struct {
|
|
vtbl *iDXGIAdapter1_Vtbl
|
|
}
|
|
|
|
type iDXGIAdapter1_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
GetPrivateData uintptr
|
|
GetParent uintptr
|
|
EnumOutputs uintptr
|
|
GetDesc uintptr
|
|
CheckInterfaceSupport uintptr
|
|
GetDesc1 uintptr
|
|
}
|
|
|
|
func (i *iDXGIAdapter1) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
func (i *iDXGIAdapter1) GetDesc1() (*_DXGI_ADAPTER_DESC1, error) {
|
|
var desc _DXGI_ADAPTER_DESC1
|
|
r, _, _ := syscall.Syscall(i.vtbl.GetDesc1, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&desc)), 0)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: IDXGIAdapter1::GetDesc1 failed: %w", windows.Errno(r))
|
|
}
|
|
return &desc, nil
|
|
}
|
|
|
|
type iDXGIFactory4 struct {
|
|
vtbl *iDXGIFactory4_Vtbl
|
|
}
|
|
|
|
type iDXGIFactory4_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
GetPrivateData uintptr
|
|
GetParent uintptr
|
|
EnumAdapters uintptr
|
|
MakeWindowAssociation uintptr
|
|
GetWindowAssociation uintptr
|
|
CreateSwapChain uintptr
|
|
CreateSoftwareAdapter uintptr
|
|
EnumAdapters1 uintptr
|
|
IsCurrent uintptr
|
|
IsWindowedStereoEnabled uintptr
|
|
CreateSwapChainForHwnd uintptr
|
|
CreateSwapChainForCoreWindow uintptr
|
|
GetSharedResourceAdapterLuid uintptr
|
|
RegisterStereoStatusWindow uintptr
|
|
RegisterStereoStatusEvent uintptr
|
|
UnregisterStereoStatus uintptr
|
|
RegisterOcclusionStatusWindow uintptr
|
|
RegisterOcclusionStatusEvent uintptr
|
|
UnregisterOcclusionStatus uintptr
|
|
CreateSwapChainForComposition uintptr
|
|
GetCreationFlags uintptr
|
|
EnumAdapterByLuid uintptr
|
|
EnumWarpAdapter uintptr
|
|
}
|
|
|
|
func (i *iDXGIFactory4) CreateSwapChainForComposition(pDevice unsafe.Pointer, pDesc *_DXGI_SWAP_CHAIN_DESC1, pRestrictToOutput *iDXGIOutput) (*iDXGISwapChain1, error) {
|
|
var swapChain *iDXGISwapChain1
|
|
r, _, _ := syscall.Syscall6(i.vtbl.CreateSwapChainForComposition, 5,
|
|
uintptr(unsafe.Pointer(i)), uintptr(pDevice), uintptr(unsafe.Pointer(pDesc)),
|
|
uintptr(unsafe.Pointer(pRestrictToOutput)), uintptr(unsafe.Pointer(&swapChain)), 0)
|
|
runtime.KeepAlive(pDesc)
|
|
runtime.KeepAlive(pRestrictToOutput)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: IDXGIFactory4::CreateSwapChainForComposition failed: %w", windows.Errno(r))
|
|
}
|
|
return swapChain, nil
|
|
}
|
|
|
|
func (i *iDXGIFactory4) CreateSwapChainForHwnd(pDevice unsafe.Pointer, hWnd windows.HWND, pDesc *_DXGI_SWAP_CHAIN_DESC1, pFullscreenDesc *_DXGI_SWAP_CHAIN_FULLSCREEN_DESC, pRestrictToOutput *iDXGIOutput) (*iDXGISwapChain1, error) {
|
|
var swapChain *iDXGISwapChain1
|
|
r, _, _ := syscall.Syscall9(i.vtbl.CreateSwapChainForHwnd, 7,
|
|
uintptr(unsafe.Pointer(i)), uintptr(pDevice), uintptr(hWnd),
|
|
uintptr(unsafe.Pointer(pDesc)), uintptr(unsafe.Pointer(pFullscreenDesc)), uintptr(unsafe.Pointer(pRestrictToOutput)),
|
|
uintptr(unsafe.Pointer(&swapChain)), 0, 0)
|
|
runtime.KeepAlive(pDesc)
|
|
runtime.KeepAlive(pFullscreenDesc)
|
|
runtime.KeepAlive(pRestrictToOutput)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: IDXGIFactory4::CreateSwapChainForHwnd failed: %w", windows.Errno(r))
|
|
}
|
|
return swapChain, nil
|
|
}
|
|
|
|
func (i *iDXGIFactory4) EnumAdapters1(adapter uint32) (*iDXGIAdapter1, error) {
|
|
var ptr *iDXGIAdapter1
|
|
r, _, _ := syscall.Syscall(i.vtbl.EnumAdapters1, 3, uintptr(unsafe.Pointer(i)), uintptr(adapter), uintptr(unsafe.Pointer(&ptr)))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: IDXGIFactory4::EnumAdapters1 failed: %w", windows.Errno(r))
|
|
}
|
|
return ptr, nil
|
|
}
|
|
|
|
func (i *iDXGIFactory4) EnumWarpAdapter() (*iDXGIAdapter1, error) {
|
|
var ptr *iDXGIAdapter1
|
|
r, _, _ := syscall.Syscall(i.vtbl.EnumWarpAdapter, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&_IID_IDXGIAdapter1)), uintptr(unsafe.Pointer(&ptr)))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: IDXGIFactory4::EnumWarpAdapter failed: %w", windows.Errno(r))
|
|
}
|
|
return ptr, nil
|
|
}
|
|
|
|
func (i *iDXGIFactory4) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
type iDXGIOutput struct {
|
|
vtbl *iDXGIOutput_Vtbl
|
|
}
|
|
|
|
type iDXGIOutput_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
GetPrivateData uintptr
|
|
GetParent uintptr
|
|
GetDesc uintptr
|
|
GetDisplayModeList uintptr
|
|
FindClosestMatchingMode uintptr
|
|
WaitForVBlank uintptr
|
|
TakeOwnership uintptr
|
|
ReleaseOwnership uintptr
|
|
GetGammaControlCapabilities uintptr
|
|
SetGammaControl uintptr
|
|
GetGammaControl uintptr
|
|
SetDisplaySurface uintptr
|
|
GetDisplaySurfaceData uintptr
|
|
GetFrameStatistics uintptr
|
|
}
|
|
|
|
type iD3D12RootSignature struct {
|
|
vtbl *iD3D12RootSignature_Vtbl
|
|
}
|
|
|
|
type iD3D12RootSignature_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
GetPrivateData uintptr
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
SetName uintptr
|
|
GetDevice uintptr
|
|
}
|
|
|
|
func (i *iD3D12RootSignature) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|
|
|
|
type iDXGISwapChain1 struct {
|
|
vtbl *iDXGISwapChain1_Vtbl
|
|
}
|
|
|
|
type iDXGISwapChain1_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
GetPrivateData uintptr
|
|
GetParent uintptr
|
|
GetDevice uintptr
|
|
Present uintptr
|
|
GetBuffer uintptr
|
|
SetFullscreenState uintptr
|
|
GetFullscreenState uintptr
|
|
GetDesc uintptr
|
|
ResizeBuffers uintptr
|
|
ResizeTarget uintptr
|
|
GetContainingOutput uintptr
|
|
GetFrameStatistics uintptr
|
|
GetLastPresentCount uintptr
|
|
GetDesc1 uintptr
|
|
GetFullscreenDesc uintptr
|
|
GetHwnd uintptr
|
|
GetCoreWindow uintptr
|
|
Present1 uintptr
|
|
IsTemporaryMonoSupported uintptr
|
|
GetRestrictToOutput uintptr
|
|
SetBackgroundColor uintptr
|
|
GetBackgroundColor uintptr
|
|
SetRotation uintptr
|
|
GetRotation uintptr
|
|
}
|
|
|
|
func (i *iDXGISwapChain1) As(swapChain **iDXGISwapChain4) {
|
|
*swapChain = (*iDXGISwapChain4)(unsafe.Pointer(i))
|
|
}
|
|
|
|
type iDXGISwapChain4 struct {
|
|
vtbl *iDXGISwapChain4_Vtbl
|
|
}
|
|
|
|
type iDXGISwapChain4_Vtbl struct {
|
|
QueryInterface uintptr
|
|
AddRef uintptr
|
|
Release uintptr
|
|
|
|
SetPrivateData uintptr
|
|
SetPrivateDataInterface uintptr
|
|
GetPrivateData uintptr
|
|
GetParent uintptr
|
|
GetDevice uintptr
|
|
Present uintptr
|
|
GetBuffer uintptr
|
|
SetFullscreenState uintptr
|
|
GetFullscreenState uintptr
|
|
GetDesc uintptr
|
|
ResizeBuffers uintptr
|
|
ResizeTarget uintptr
|
|
GetContainingOutput uintptr
|
|
GetFrameStatistics uintptr
|
|
GetLastPresentCount uintptr
|
|
GetDesc1 uintptr
|
|
GetFullscreenDesc uintptr
|
|
GetHwnd uintptr
|
|
GetCoreWindow uintptr
|
|
Present1 uintptr
|
|
IsTemporaryMonoSupported uintptr
|
|
GetRestrictToOutput uintptr
|
|
SetBackgroundColor uintptr
|
|
GetBackgroundColor uintptr
|
|
SetRotation uintptr
|
|
GetRotation uintptr
|
|
|
|
SetSourceSize uintptr
|
|
GetSourceSize uintptr
|
|
SetMaximumFrameLatency uintptr
|
|
GetMaximumFrameLatency uintptr
|
|
GetFrameLatencyWaitableObject uintptr
|
|
SetMatrixTransform uintptr
|
|
GetMatrixTransform uintptr
|
|
GetCurrentBackBufferIndex uintptr
|
|
CheckColorSpaceSupport uintptr
|
|
SetColorSpace1 uintptr
|
|
ResizeBuffers1 uintptr
|
|
SetHDRMetaData uintptr
|
|
}
|
|
|
|
func (i *iDXGISwapChain4) GetBuffer(buffer uint32) (*iD3D12Resource1, error) {
|
|
var resource *iD3D12Resource1
|
|
r, _, _ := syscall.Syscall6(i.vtbl.GetBuffer, 4, uintptr(unsafe.Pointer(i)),
|
|
uintptr(buffer), uintptr(unsafe.Pointer(&_IID_ID3D12Resource1)), uintptr(unsafe.Pointer(&resource)),
|
|
0, 0)
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return nil, fmt.Errorf("directx: IDXGISwapChain4::GetBuffer failed: %w", windows.Errno(r))
|
|
}
|
|
return resource, nil
|
|
}
|
|
|
|
func (i *iDXGISwapChain4) GetCurrentBackBufferIndex() uint32 {
|
|
r, _, _ := syscall.Syscall(i.vtbl.GetCurrentBackBufferIndex, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
return uint32(r)
|
|
}
|
|
|
|
func (i *iDXGISwapChain4) Present(syncInterval uint32, flags uint32) error {
|
|
r, _, _ := syscall.Syscall(i.vtbl.Present, 3, uintptr(unsafe.Pointer(i)), uintptr(syncInterval), uintptr(flags))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: IDXGISwapChain4::Present failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *iDXGISwapChain4) ResizeBuffers(bufferCount uint32, width uint32, height uint32, newFormat _DXGI_FORMAT, swapChainFlags uint32) error {
|
|
r, _, _ := syscall.Syscall6(i.vtbl.ResizeBuffers, 6,
|
|
uintptr(unsafe.Pointer(i)), uintptr(bufferCount), uintptr(width),
|
|
uintptr(height), uintptr(newFormat), uintptr(swapChainFlags))
|
|
if windows.Handle(r) != windows.S_OK {
|
|
return fmt.Errorf("directx: IDXGISwapChain4::ResizeBuffers failed: %w", windows.Errno(r))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *iDXGISwapChain4) Release() {
|
|
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
|
}
|