mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
211 lines
5.0 KiB
Go
211 lines
5.0 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand
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import (
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"fmt"
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"image"
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"os"
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"strings"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/png"
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)
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type lastCommand int
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const (
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lastCommandNone lastCommand = iota
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lastCommandClear
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lastCommandDrawTriangles
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lastCommandReplacePixels
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)
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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image driver.Image
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width int
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height int
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screen bool
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id int
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lastCommand lastCommand
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}
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var nextID = 1
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func genNextID() int {
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id := nextID
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nextID++
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return id
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}
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// NewImage returns a new image.
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//
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// Note that the image is not initialized yet.
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func NewImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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id: genNextID(),
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}
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c := &newImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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screen: true,
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id: genNextID(),
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}
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c := &newScreenFramebufferImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func (i *Image) Dispose() {
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c := &disposeCommand{
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target: i,
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}
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) InternalSize() (int, int) {
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return graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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//
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// 0: Destination X in pixels
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// 1: Destination Y in pixels
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// 2: Source X in pixels (not texels!)
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// 3: Source Y in pixels
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// 4: Bounds of the source min X in pixels
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// 5: Bounds of the source min Y in pixels
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// 6: Bounds of the source max X in pixels
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// 7: Bounds of the source max Y in pixels
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// 8: Color R [0.0-1.0]
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// 9: Color G
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// 10: Color B
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// 11: Color Y
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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if src.screen {
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panic("graphicscommand: the screen image cannot be the rendering source")
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}
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if i.lastCommand == lastCommandNone {
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if !i.screen && mode != driver.CompositeModeClear {
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panic("graphicscommand: the image must be cleared first")
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}
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}
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address)
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if i.lastCommand == lastCommandNone && !i.screen {
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i.lastCommand = lastCommandClear
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} else {
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i.lastCommand = lastCommandDrawTriangles
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}
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}
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// Pixels returns the image's pixels.
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// Pixels might return nil when OpenGL error happens.
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func (i *Image) Pixels() []byte {
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c := &pixelsCommand{
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result: nil,
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img: i,
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}
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theCommandQueue.Enqueue(c)
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theCommandQueue.Flush()
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return c.result
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}
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func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
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// ReplacePixels for a part might invalidate the current image that are drawn by DrawTriangles (#593, #738).
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if i.lastCommand == lastCommandDrawTriangles {
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if x != 0 || y != 0 || i.width != width || i.height != height {
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panic("graphicscommand: ReplacePixels for a part after DrawTriangles is forbidden")
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}
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}
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pixels := make([]byte, len(p))
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copy(pixels, p)
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c := &replacePixelsCommand{
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dst: i,
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pixels: pixels,
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x: x,
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y: y,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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i.lastCommand = lastCommandReplacePixels
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}
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func (i *Image) IsInvalidated() bool {
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if i.screen {
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// The screen image might not have a texture, and in this case it is impossible to detect whether
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// the image is invalidated or not.
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panic("graphicscommand: IsInvalidated cannot be called on the screen image")
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}
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// i.image can be nil before initializing.
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if i.image == nil {
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return false
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}
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return i.image.IsInvalidated()
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}
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// Dump dumps the image to the specified path.
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// In the path, '*' is replaced with the image's ID.
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//
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// This is for testing usage.
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func (i *Image) Dump(path string) error {
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// Screen image cannot be dumped.
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if i.screen {
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return nil
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}
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path = strings.ReplaceAll(path, "*", fmt.Sprintf("%d", i.id))
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f, err := os.Create(path)
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if err != nil {
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return err
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}
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defer f.Close()
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if err := png.Encode(f, &image.RGBA{
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Pix: i.Pixels(),
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Stride: 4 * i.width,
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Rect: image.Rect(0, 0, i.width, i.height),
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}); err != nil {
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return err
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}
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return nil
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}
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