mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
5c63c4a4aa
From the Metal shading language specification [1] Table 2.2.3, attribute variables in Ebitengine's vertices don't have to be packed. Then, we can remove `packed` types. [1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf Closes #2107 |
||
---|---|---|
.. | ||
testdata | ||
expr.go | ||
shader_test.go | ||
shader.go | ||
stmt.go | ||
syntax_test.go | ||
type.go |