ebiten/internal/glfw/type.go
Hajime Hoshi f23dadb8ae
Add internal/gamepaddb (#1805)
This is basically a revert of 93a156a718.
This implements parsing the SDL gamepad mappings by Ebiten instead
of GLFW, so that Ebiten can handle parsing errors completely.

Closes #1802
2021-09-11 22:46:05 +09:00

36 lines
941 B
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !js
// +build !js
package glfw
type (
CharModsCallback uintptr
CloseCallback uintptr
FramebufferSizeCallback uintptr
ScrollCallback uintptr
SizeCallback uintptr
)
type VidMode struct {
Width int
Height int
RedBits int
GreenBits int
BlueBits int
RefreshRate int
}