ebiten/internal/shaderir/ir_test.go
2020-05-15 01:29:39 +09:00

250 lines
4.3 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shaderir_test
import (
"testing"
. "github.com/hajimehoshi/ebiten/internal/shaderir"
)
func assignStmt(lhs Expr, rhs Expr) Stmt {
return Stmt{
Type: Assign,
Exprs: []Expr{lhs, rhs},
}
}
func varNameExpr(vt VariableType, index int) Expr {
return Expr{
Type: VarName,
Variable: Variable{
Type: vt,
Index: index,
},
}
}
func binaryExpr(op Op, exprs ...Expr) Expr {
return Expr{
Type: Binary,
Op: op,
Exprs: exprs,
}
}
func TestOutput(t *testing.T) {
tests := []struct {
Name string
Program Program
Glsl string
}{
{
Name: "Empty",
Program: Program{},
Glsl: ``,
},
{
Name: "Uniform",
Program: Program{
Uniforms: []Type{
{Main: Float},
},
},
Glsl: `uniform float U0;`,
},
{
Name: "UniformStruct",
Program: Program{
Uniforms: []Type{
{
Main: Struct,
Sub: []Type{
{Main: Float},
},
},
},
},
Glsl: `struct S0 {
float M0;
};
uniform S0 U0;`,
},
{
Name: "Vars",
Program: Program{
Uniforms: []Type{
{Main: Float},
},
Attributes: []Type{
{Main: Vec2},
},
Varyings: []Type{
{Main: Vec3},
},
},
Glsl: `uniform float U0;
attribute vec2 A0;
varying vec3 V0;`,
},
{
Name: "Func",
Program: Program{
Funcs: []Func{
{
Name: "F0",
},
},
},
Glsl: `void F0(void) {
}`,
},
{
Name: "FuncParams",
Program: Program{
Funcs: []Func{
{
Name: "F0",
InParams: []Type{
{Main: Float},
{Main: Vec2},
{Main: Vec4},
},
InOutParams: []Type{
{Main: Mat2},
},
OutParams: []Type{
{Main: Mat4},
},
},
},
},
Glsl: `void F0(in float l0, in vec2 l1, in vec4 l2, inout mat2 l3, out mat4 l4) {
}`,
},
{
Name: "FuncLocals",
Program: Program{
Funcs: []Func{
{
Name: "F0",
InParams: []Type{
{Main: Float},
},
InOutParams: []Type{
{Main: Float},
},
OutParams: []Type{
{Main: Float},
},
Block: Block{
LocalVars: []Type{
{Main: Mat4},
{Main: Mat4},
},
},
},
},
},
Glsl: `void F0(in float l0, inout float l1, out float l2) {
mat4 l3;
mat4 l4;
}`,
},
{
Name: "FuncBlocks",
Program: Program{
Funcs: []Func{
{
Name: "F0",
InParams: []Type{
{Main: Float},
},
InOutParams: []Type{
{Main: Float},
},
OutParams: []Type{
{Main: Float},
},
Block: Block{
LocalVars: []Type{
{Main: Mat4},
{Main: Mat4},
},
Stmts: []Stmt{
{
Type: BlockStmt,
Block: &Block{
LocalVars: []Type{
{Main: Mat4},
{Main: Mat4},
},
},
},
},
},
},
},
},
Glsl: `void F0(in float l0, inout float l1, out float l2) {
mat4 l3;
mat4 l4;
{
mat4 l5;
mat4 l6;
}
}`,
},
{
Name: "FuncAdd",
Program: Program{
Funcs: []Func{
{
Name: "F0",
InParams: []Type{
{Main: Float},
{Main: Float},
},
OutParams: []Type{
{Main: Float},
},
Block: Block{
Stmts: []Stmt{
assignStmt(
varNameExpr(Local, 2),
binaryExpr(Add,
varNameExpr(Local, 0),
varNameExpr(Local, 1),
),
),
},
},
},
},
},
Glsl: `void F0(in float l0, in float l1, out float l2) {
l2 = (l0) + (l1);
}`,
},
}
for _, tc := range tests {
got := tc.Program.Glsl()
want := tc.Glsl + "\n"
if got != want {
t.Errorf("%s: got: %s, want: %s", tc.Name, got, want)
}
}
}