ebiten/internal/shader/testdata/for5.expected.vs
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00

31 lines
418 B
GLSL

uniform float U0;
uniform float U1;
uniform float U2;
in vec2 A0;
int F0(in int l0);
int F0(in int l0) {
return l0;
}
void main(void) {
int l0 = 0;
int l2 = 0;
l0 = 0;
for (int l1 = 0; l1 < 10; l1++) {
int l2 = 0;
l2 = F0(l1);
l0 = (l0) + (l2);
for (int l3 = 0; l3 < 10; l3++) {
int l4 = 0;
l4 = F0(l3);
l0 = (l0) + (l4);
}
}
l2 = 0;
l0 = (l0) + (l2);
gl_Position = vec4(l0);
return;
}