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9 lines
142 B
GLSL
9 lines
142 B
GLSL
uniform vec2 U0;
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varying vec2 V0;
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varying vec4 V1;
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void main(void) {
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gl_FragColor = vec4((gl_FragCoord).x, (V0).y, (V1).z, 1.0);
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return;
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}
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