mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
53 lines
1.2 KiB
Go
53 lines
1.2 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package ebitenmobileview
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/uidriver/mobile"
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)
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type position struct {
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x int
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y int
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}
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var (
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keys = map[driver.Key]struct{}{}
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runes []rune
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touches = map[int]position{}
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gamepads = map[int]*mobile.Gamepad{}
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)
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func updateInput() {
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ts := []*mobile.Touch{}
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for id, position := range touches {
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ts = append(ts, &mobile.Touch{
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ID: id,
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X: position.x,
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Y: position.y,
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})
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}
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gs := make([]mobile.Gamepad, 0, len(gamepads))
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for _, g := range gamepads {
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gs = append(gs, *g)
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}
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mobile.Get().UpdateInput(keys, runes, ts, gs)
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}
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