ebiten/exp/textinput/textinput_noime.go
2024-09-21 13:24:20 +09:00

59 lines
1.5 KiB
Go

// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build (!darwin && !js && !windows) || ios
package textinput
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/internal/ui"
)
type textInput struct {
rs []rune
lastTick uint64
}
var theTextInput textInput
func (t *textInput) Start(x, y int) (chan State, func()) {
// AppendInputChars is updated only when the tick is updated.
// If the tick is not updated, return nil immediately.
tick := ui.Get().Tick()
if t.lastTick == tick {
return nil, nil
}
defer func() {
t.lastTick = tick
}()
s := newSession()
// This is a pseudo implementation with AppendInputChars without IME.
// This is tentative and should be replaced with IME in the future.
t.rs = ebiten.AppendInputChars(t.rs[:0])
if len(t.rs) == 0 {
return nil, nil
}
s.ch <- State{
Text: string(t.rs),
Committed: true,
}
// Keep the channel as end() resets s.ch.
ch := s.ch
s.end()
return ch, nil
}