mirror of
https://github.com/hajimehoshi/ebiten.git
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d4042a5cfa
The source region information affects the condition of merging graphics commands. To avoid performance issues by the big number of graphcis commands, do not pass the source region whenever possible. Fixes #1293
671 lines
15 KiB
Go
671 lines
15 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shareable
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import (
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"fmt"
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"image/color"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/packing"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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)
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const (
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// paddingSize represents the size of padding around an image.
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// Every image or node except for a screen image has its padding.
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paddingSize = 1
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)
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var graphicsDriver driver.Graphics
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func SetGraphicsDriver(graphics driver.Graphics) {
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graphicsDriver = graphics
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}
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var (
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minSize = 0
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maxSize = 0
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)
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func init() {
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hooks.AppendHookOnBeforeUpdate(func() error {
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backendsM.Lock()
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defer backendsM.Unlock()
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resolveDeferred()
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return makeImagesShared()
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})
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}
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func resolveDeferred() {
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deferredM.Lock()
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fs := deferred
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deferred = nil
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deferredM.Unlock()
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for _, f := range fs {
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f()
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}
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}
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// MaxCountForShare represents the time duration when the image can become shared.
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//
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// This value is exported for testing.
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const MaxCountForShare = 10
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func makeImagesShared() error {
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for i := range imagesToMakeShared {
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i.nonUpdatedCount++
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if i.nonUpdatedCount >= MaxCountForShare {
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if err := i.makeShared(); err != nil {
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return err
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}
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}
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delete(imagesToMakeShared, i)
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}
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return nil
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}
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type backend struct {
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restorable *restorable.Image
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// If page is nil, the backend is not shared.
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page *packing.Page
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}
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func (b *backend) TryAlloc(width, height int) (*packing.Node, bool) {
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// If the region is allocated without any extension, that's fine.
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if n := b.page.Alloc(width, height); n != nil {
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return n, true
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}
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nExtended := 1
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var n *packing.Node
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for {
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if !b.page.Extend(nExtended) {
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// The page can't be extended any more. Return as failure.
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return nil, false
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}
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nExtended++
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n = b.page.Alloc(width, height)
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if n != nil {
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b.page.CommitExtension()
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break
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}
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b.page.RollbackExtension()
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}
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s := b.page.Size()
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b.restorable = b.restorable.Extend(s, s)
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if n == nil {
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panic("shareable: Alloc result must not be nil at TryAlloc")
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}
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return n, true
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}
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var (
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// backendsM is a mutex for critical sections of the backend and packing.Node objects.
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backendsM sync.Mutex
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initOnce sync.Once
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// theBackends is a set of actually shared images.
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theBackends = []*backend{}
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imagesToMakeShared = map[*Image]struct{}{}
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deferred []func()
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// deferredM is a mutext for the slice operations. This must not be used for other usages.
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deferredM sync.Mutex
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)
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func init() {
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// Lock the mutex before a frame begins.
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//
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// In each frame, restoring images and resolving images happen respectively:
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//
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// [Restore -> Resolve] -> [Restore -> Resolve] -> ...
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//
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// Between each frame, any image operations are not permitted, or stale images would remain when restoring
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// (#913).
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backendsM.Lock()
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}
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type Image struct {
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width int
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height int
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disposed bool
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volatile bool
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screen bool
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backend *backend
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node *packing.Node
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// nonUpdatedCount represents how long the image is kept not modified with DrawTriangles.
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// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
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// a shared (restorable) image by ensureNotShared.
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//
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// nonUpdatedCount is increased every frame if the image is not modified, or set to 0 if the image is
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// modified.
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//
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// ReplacePixels doesn't affect this value since ReplacePixels can be done on shared images.
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nonUpdatedCount int
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}
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func (i *Image) moveTo(dst *Image) {
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dst.dispose(false)
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*dst = *i
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// i is no longer available but Dispose must not be called
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// since i and dst have the same values like node.
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runtime.SetFinalizer(i, nil)
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}
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func (i *Image) isShared() bool {
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return i.node != nil
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}
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func (i *Image) ensureNotShared() {
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if i.backend == nil {
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i.allocate(false)
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return
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}
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if !i.isShared() {
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return
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}
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ox, oy, w, h := i.regionWithPadding()
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dx0 := float32(0)
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dy0 := float32(0)
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dx1 := float32(w)
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dy1 := float32(h)
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sx0 := float32(ox)
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sy0 := float32(oy)
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sx1 := float32(ox + w)
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sy1 := float32(oy + h)
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newImg := restorable.NewImage(w, h, i.volatile)
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vs := []float32{
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dx0, dy0, sx0, sy0, 1, 1, 1, 1,
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dx1, dy0, sx1, sy0, 1, 1, 1, 1,
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dx0, dy1, sx0, sy1, 1, 1, 1, 1,
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dx1, dy1, sx1, sy1, 1, 1, 1, 1,
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}
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is := graphics.QuadIndices()
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srcs := [graphics.ShaderImageNum]*restorable.Image{i.backend.restorable}
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var offsets [graphics.ShaderImageNum - 1][2]float32
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newImg.DrawTriangles(srcs, offsets, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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i.dispose(false)
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i.backend = &backend{
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restorable: newImg,
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}
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}
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func (i *Image) makeShared() error {
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if i.backend == nil {
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i.allocate(true)
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return nil
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}
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if i.isShared() {
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return nil
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}
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if !i.shareable() {
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panic("shareable: makeShared cannot be called on a non-shareable image")
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}
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newI := NewImage(i.width, i.height, i.volatile)
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pixels := make([]byte, 4*i.width*i.height)
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for y := 0; y < i.height; y++ {
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for x := 0; x < i.width; x++ {
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r, g, b, a, err := i.at(x+paddingSize, y+paddingSize)
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if err != nil {
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return err
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}
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pixels[4*(i.width*y+x)] = r
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pixels[4*(i.width*y+x)+1] = g
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pixels[4*(i.width*y+x)+2] = b
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pixels[4*(i.width*y+x)+3] = a
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}
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}
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newI.replacePixels(pixels)
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newI.moveTo(i)
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i.nonUpdatedCount = 0
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return nil
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}
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func (i *Image) regionWithPadding() (x, y, width, height int) {
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if i.backend == nil {
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panic("shareable: backend must not be nil: not allocated yet?")
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}
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if !i.isShared() {
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return 0, 0, i.width + 2*paddingSize, i.height + 2*paddingSize
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}
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return i.node.Region()
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}
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func (i *Image) processSrc(src *Image) {
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if src == nil {
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return
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}
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if src.disposed {
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panic("shareable: the drawing source image must not be disposed (DrawTriangles)")
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}
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if src.backend == nil {
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src.allocate(true)
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}
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// Compare i and source images after ensuring i is not shared, or
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// i and a source image might share the same texture even though i != src.
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if i.backend.restorable == src.backend.restorable {
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panic("shareable: Image.DrawTriangles: source must be different from the receiver")
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}
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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//
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// 0: Destination X in pixels
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// 1: Destination Y in pixels
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// 2: Source X in pixels (the upper-left is (0, 0))
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// 3: Source Y in pixels
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// 4: Color R [0.0-1.0]
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
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backendsM.Lock()
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// Do not use defer for performance.
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if i.disposed {
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panic("shareable: the drawing target image must not be disposed (DrawTriangles)")
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}
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i.ensureNotShared()
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for _, src := range srcs {
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i.processSrc(src)
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}
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var dx, dy float32
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// A screen image doesn't have its padding.
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if !i.screen {
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dx = paddingSize
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dy = paddingSize
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}
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var oxf, oyf float32
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if srcs[0] != nil {
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ox, oy, _, _ := srcs[0].regionWithPadding()
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ox += paddingSize
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oy += paddingSize
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oxf, oyf = float32(ox), float32(oy)
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n := len(vertices) / graphics.VertexFloatNum
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for i := 0; i < n; i++ {
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vertices[i*graphics.VertexFloatNum+0] += dx
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vertices[i*graphics.VertexFloatNum+1] += dy
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vertices[i*graphics.VertexFloatNum+2] += oxf
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vertices[i*graphics.VertexFloatNum+3] += oyf
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}
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// sourceRegion can be delibarately empty when this is not needed in order to avoid unexpected
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// performance issue (#1293).
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if sourceRegion.Width != 0 && sourceRegion.Height != 0 {
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sourceRegion.X += oxf
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sourceRegion.Y += oyf
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}
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}
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var offsets [graphics.ShaderImageNum - 1][2]float32
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for i := range offsets {
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src := srcs[i+1]
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if src == nil {
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continue
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}
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ox, oy, _, _ := src.regionWithPadding()
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ox += paddingSize
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oy += paddingSize
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offsets[i][0] = float32(ox) - oxf
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offsets[i][1] = float32(oy) - oyf
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}
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var s *restorable.Shader
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if shader != nil {
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s = shader.shader
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}
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var imgs [graphics.ShaderImageNum]*restorable.Image
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for i, src := range srcs {
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if src == nil {
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continue
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}
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imgs[i] = src.backend.restorable
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}
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i.backend.restorable.DrawTriangles(imgs, offsets, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms)
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i.nonUpdatedCount = 0
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delete(imagesToMakeShared, i)
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for _, src := range srcs {
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if src == nil {
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continue
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}
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if !src.isShared() && src.shareable() {
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imagesToMakeShared[src] = struct{}{}
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}
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}
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backendsM.Unlock()
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}
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func (i *Image) Fill(clr color.RGBA) {
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backendsM.Lock()
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defer backendsM.Unlock()
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if i.disposed {
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panic("shareable: the drawing target image must not be disposed (Fill)")
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}
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if i.backend == nil {
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if _, _, _, a := clr.RGBA(); a == 0 {
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return
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}
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}
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i.ensureNotShared()
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// As *restorable.Image is an independent image, it is fine to fill the entire image.
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i.backend.restorable.Fill(clr)
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i.nonUpdatedCount = 0
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delete(imagesToMakeShared, i)
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}
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func (i *Image) ReplacePixels(pix []byte) {
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backendsM.Lock()
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defer backendsM.Unlock()
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i.replacePixels(pix)
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}
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func (i *Image) replacePixels(pix []byte) {
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if i.disposed {
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panic("shareable: the image must not be disposed at replacePixels")
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}
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if i.backend == nil {
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if pix == nil {
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return
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}
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i.allocate(true)
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}
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x, y, w, h := i.regionWithPadding()
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if pix == nil {
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i.backend.restorable.ReplacePixels(nil, x, y, w, h)
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return
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}
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ow, oh := w-2*paddingSize, h-2*paddingSize
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if l := 4 * ow * oh; len(pix) != l {
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panic(fmt.Sprintf("shareable: len(p) must be %d but %d", l, len(pix)))
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}
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// Add a padding around the image.
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pixb := make([]byte, 4*w*h)
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for j := 0; j < oh; j++ {
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copy(pixb[4*((j+paddingSize)*w+paddingSize):], pix[4*j*ow:4*(j+1)*ow])
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}
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i.backend.restorable.ReplacePixels(pixb, x, y, w, h)
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}
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func (img *Image) Pixels(x, y, width, height int) ([]byte, error) {
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backendsM.Lock()
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defer backendsM.Unlock()
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x += paddingSize
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y += paddingSize
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bs := make([]byte, 4*width*height)
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idx := 0
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for j := y; j < y+height; j++ {
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for i := x; i < x+width; i++ {
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r, g, b, a, err := img.at(i, j)
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if err != nil {
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return nil, err
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}
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bs[4*idx] = r
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bs[4*idx+1] = g
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bs[4*idx+2] = b
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bs[4*idx+3] = a
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idx++
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}
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}
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return bs, nil
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}
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func (i *Image) at(x, y int) (byte, byte, byte, byte, error) {
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if i.backend == nil {
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return 0, 0, 0, 0, nil
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}
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ox, oy, w, h := i.regionWithPadding()
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if x < 0 || y < 0 || x >= w || y >= h {
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return 0, 0, 0, 0, nil
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}
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return i.backend.restorable.At(x+ox, y+oy)
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}
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// MarkDisposed marks the image as disposed. The actual operation is deferred.
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// MarkDisposed can be called from finalizers.
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//
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// A function from finalizer must not be blocked, but disposing operation can be blocked.
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// Defer this operation until it becomes safe. (#913)
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func (i *Image) MarkDisposed() {
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deferredM.Lock()
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deferred = append(deferred, func() {
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i.dispose(true)
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})
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deferredM.Unlock()
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}
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func (i *Image) dispose(markDisposed bool) {
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defer func() {
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if markDisposed {
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i.disposed = true
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}
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i.backend = nil
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i.node = nil
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if markDisposed {
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runtime.SetFinalizer(i, nil)
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}
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}()
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if i.disposed {
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return
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}
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if i.backend == nil {
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// Not allocated yet.
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return
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}
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if !i.isShared() {
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i.backend.restorable.Dispose()
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return
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}
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i.backend.page.Free(i.node)
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if !i.backend.page.IsEmpty() {
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// As this part can be reused, this should be cleared explicitly.
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i.backend.restorable.ClearPixels(i.regionWithPadding())
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return
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}
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i.backend.restorable.Dispose()
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index := -1
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for idx, sh := range theBackends {
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if sh == i.backend {
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index = idx
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break
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}
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}
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if index == -1 {
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panic("shareable: backend not found at an image being disposed")
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}
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theBackends = append(theBackends[:index], theBackends[index+1:]...)
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}
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|
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func NewImage(width, height int, volatile bool) *Image {
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// Actual allocation is done lazily, and the lock is not needed.
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return &Image{
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width: width,
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height: height,
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volatile: volatile,
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}
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}
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|
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func (i *Image) shareable() bool {
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if minSize == 0 || maxSize == 0 {
|
|
panic("shareable: minSize or maxSize must be initialized")
|
|
}
|
|
if i.volatile {
|
|
return false
|
|
}
|
|
if i.screen {
|
|
return false
|
|
}
|
|
return i.width+2*paddingSize <= maxSize && i.height+2*paddingSize <= maxSize
|
|
}
|
|
|
|
func (i *Image) allocate(shareable bool) {
|
|
if i.backend != nil {
|
|
panic("shareable: the image is already allocated")
|
|
}
|
|
|
|
runtime.SetFinalizer(i, (*Image).MarkDisposed)
|
|
|
|
if i.screen {
|
|
// A screen image doesn't have a padding.
|
|
i.backend = &backend{
|
|
restorable: restorable.NewScreenFramebufferImage(i.width, i.height),
|
|
}
|
|
return
|
|
}
|
|
|
|
if !shareable || !i.shareable() {
|
|
i.backend = &backend{
|
|
restorable: restorable.NewImage(i.width+2*paddingSize, i.height+2*paddingSize, i.volatile),
|
|
}
|
|
return
|
|
}
|
|
|
|
for _, b := range theBackends {
|
|
if n, ok := b.TryAlloc(i.width+2*paddingSize, i.height+2*paddingSize); ok {
|
|
i.backend = b
|
|
i.node = n
|
|
return
|
|
}
|
|
}
|
|
size := minSize
|
|
for i.width+2*paddingSize > size || i.height+2*paddingSize > size {
|
|
if size == maxSize {
|
|
panic(fmt.Sprintf("shareable: the image being shared is too big: width: %d, height: %d", i.width, i.height))
|
|
}
|
|
size *= 2
|
|
}
|
|
|
|
b := &backend{
|
|
restorable: restorable.NewImage(size, size, i.volatile),
|
|
page: packing.NewPage(size, maxSize),
|
|
}
|
|
theBackends = append(theBackends, b)
|
|
|
|
n := b.page.Alloc(i.width+2*paddingSize, i.height+2*paddingSize)
|
|
if n == nil {
|
|
panic("shareable: Alloc result must not be nil at allocate")
|
|
}
|
|
i.backend = b
|
|
i.node = n
|
|
}
|
|
|
|
func (i *Image) Dump(path string, blackbg bool) error {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
|
|
return i.backend.restorable.Dump(path, blackbg)
|
|
}
|
|
|
|
func NewScreenFramebufferImage(width, height int) *Image {
|
|
// Actual allocation is done lazily.
|
|
i := &Image{
|
|
width: width,
|
|
height: height,
|
|
screen: true,
|
|
}
|
|
return i
|
|
}
|
|
|
|
func EndFrame() error {
|
|
backendsM.Lock()
|
|
|
|
return restorable.ResolveStaleImages()
|
|
}
|
|
|
|
func BeginFrame() error {
|
|
defer backendsM.Unlock()
|
|
|
|
var err error
|
|
initOnce.Do(func() {
|
|
err = restorable.InitializeGraphicsDriverState()
|
|
if err != nil {
|
|
return
|
|
}
|
|
if len(theBackends) != 0 {
|
|
panic("shareable: all the images must be not-shared before the game starts")
|
|
}
|
|
minSize = 1024
|
|
maxSize = max(minSize, graphicsDriver.MaxImageSize())
|
|
})
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return restorable.RestoreIfNeeded()
|
|
}
|
|
|
|
func DumpImages(dir string) error {
|
|
backendsM.Lock()
|
|
defer backendsM.Unlock()
|
|
return restorable.DumpImages(dir)
|
|
}
|