ebiten/ui/glfw/canvas.go
2014-12-09 01:35:35 +09:00

78 lines
1.5 KiB
Go

package glfw
import (
glfw "github.com/go-gl/glfw3"
"github.com/hajimehoshi/ebiten/graphics"
"github.com/hajimehoshi/ebiten/graphics/opengl"
"github.com/hajimehoshi/ebiten/ui"
"image"
"runtime"
)
type canvas struct {
window *glfw.Window
context *opengl.Context
keyboard keyboard
mouse mouse
funcs chan func()
funcsDone chan struct{}
}
func (c *canvas) Draw(d ui.Drawer) (err error) {
c.use(func() {
c.context.PreUpdate()
})
if err = d.Draw(&context{c}); err != nil {
return
}
c.use(func() {
c.context.PostUpdate()
c.window.SwapBuffers()
})
return
}
func (c *canvas) IsClosed() bool {
return c.window.ShouldClose()
}
func (c *canvas) NewTextureID(img image.Image, filter graphics.Filter) (graphics.TextureID, error) {
var id graphics.TextureID
var err error
c.use(func() {
id, err = opengl.NewTextureID(img, filter)
})
return id, err
}
func (c *canvas) NewRenderTargetID(width, height int, filter graphics.Filter) (graphics.RenderTargetID, error) {
var id graphics.RenderTargetID
var err error
c.use(func() {
id, err = opengl.NewRenderTargetID(width, height, filter)
})
return id, err
}
func (c *canvas) run(width, height, scale int) {
go func() {
runtime.LockOSThread()
c.window.MakeContextCurrent()
glfw.SwapInterval(1)
for {
(<-c.funcs)()
c.funcsDone <- struct{}{}
}
}()
}
func (c *canvas) use(f func()) {
c.funcs <- f
<-c.funcsDone
}
func (c *canvas) update() {
c.keyboard.update(c.window)
c.mouse.update(c.window)
}