ebiten/internal/graphicscommand
Pedro Tiple 6fafe734da
internal/graphicscommand: refactoring: remove a hard-coded part for ShaderImageCount (#2895)
This change allows increasing ShaderImageCount without breaking the image display.
Simply made the uniform processing dynamic based on ShaderImageCount.
2024-01-26 13:03:04 +09:00
..
command.go internal/graphicsdriver: remove Image.IsInvalidated 2024-01-09 00:30:21 +09:00
commandqueue.go internal/graphicscommand: refactoring: remove a hard-coded part for ShaderImageCount (#2895) 2024-01-26 13:03:04 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_js.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
image_notjs.go internal/graphicscommand: use bufio to make dumping images faster 2023-08-26 00:50:45 +09:00
image_test.go internal/graphicsdriver: reland: add FillRule and replace boolean values with this 2023-11-04 19:09:50 +09:00
image.go internal/graphicsdriver: remove Image.IsInvalidated 2024-01-09 00:30:21 +09:00
shader.go internal/graphicscommand: add Shader.id 2023-12-01 21:31:50 +09:00
thread.go internal/ui: remove renderThread 2024-01-02 17:14:38 +09:00