Ebitengine - A dead simple 2D game engine for Go
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.builds .builds: remove or replace GLU lib 2023-07-22 01:33:42 +09:00
.github .github/workflows: update Android SDK version 2024-02-24 03:36:43 +09:00
audio audio: bug fix: suspend and resume player's stopwatches 2024-02-01 20:30:09 +09:00
cmd/ebitenmobile all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile 2024-02-24 22:07:27 +09:00
colorm ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
ebitenutil update bitmapfont to v3 2023-05-30 11:17:36 +09:00
examples exp/textinput: add State.Error 2024-03-03 20:53:58 +09:00
exp/textinput exp/textinput: implement for Windows 2024-03-09 23:05:19 +09:00
inpututil internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
internal ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
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mobile ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
text text/v2: add a comment 2024-03-11 23:24:38 +09:00
vector vector: typo (segument -> segment) (#2860) 2023-12-12 23:38:43 +09:00
.gitignore all: add go.work and go.work.sum to .gitignore 2023-12-17 17:33:01 +09:00
blend.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
CODE_OF_CONDUCT.md update CODE_OF_CONDUCT.md 2023-09-05 22:35:13 +09:00
colorm.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
colorscale.go ebiten: add ColorScale.ScaleWithColorScale 2023-06-30 18:19:40 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
CONTRIBUTING.md all: fix typos (#2859) 2023-12-08 13:35:52 +09:00
cursor.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
doc.go ebiten: update documentations for the single thread mode 2023-11-05 00:19:35 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
gamepad.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genkeys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod all: update dependencies 2024-03-07 10:03:44 +09:00
go.sum all: update dependencies 2024-03-07 10:03:44 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image_test.go internal/buffered: move tests to internal/beforemaintest 2024-01-16 13:07:10 +09:00
image.go ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
imagedumper.go ebiten: bug fix: wrong screenshot file names 2023-11-16 22:58:38 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: remove old comments 2024-02-03 19:15:39 +09:00
keys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
monitor.go ebiten: add (*Monitor).DeviceScaleFactor() 2024-02-12 17:09:03 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update README 2023-08-29 01:42:20 +09:00
run_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
run.go ebiten: add (*Monitor).DeviceScaleFactor() 2024-02-12 17:09:03 +09:00
shader_test.go internal/shader: bug fix: failed to return an array in HLSL 2024-03-10 11:59:50 +09:00
shader.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.