ebiten/internal/shader/testdata/issue1248.expected.vs
2020-08-16 18:40:45 +09:00

27 lines
370 B
GLSL

void F0(out vec2 l0);
void F0(out vec2 l0) {
vec2 l1 = vec2(0);
vec2 l2 = vec2(0);
vec2 l3 = vec2(0);
vec2 l4 = vec2(0);
vec2 l5 = vec2(0);
vec2 l6 = vec2(0);
vec2 l7 = vec2(0);
vec2 l8 = vec2(0);
vec2 l9 = vec2(0);
vec2 l10 = vec2(0);
l3 = l2;
l1 = l3;
l4 = l1;
l2 = l4;
l8 = l6;
l5 = l8;
l9 = l7;
l6 = l9;
l10 = l5;
l7 = l10;
l0 = l1;
return;
}