ebiten/internal/uidriver/js
Hajime Hoshi f23dadb8ae
Add internal/gamepaddb (#1805)
This is basically a revert of 93a156a718.
This implements parsing the SDL gamepad mappings by Ebiten instead
of GLFW, so that Ebiten can handle parsing errors completely.

Closes #1802
2021-09-11 22:46:05 +09:00
..
input_js.go Add internal/gamepaddb (#1805) 2021-09-11 22:46:05 +09:00
keys_js.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
ui_js.go internal/uidriver/js: Optimize isFocused() by using bind 2021-09-04 19:20:24 +09:00