mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
95 lines
2.4 KiB
Go
95 lines
2.4 KiB
Go
// Copyright 2014 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package ebiten
|
|
|
|
import (
|
|
"math"
|
|
)
|
|
|
|
// GeometryMatrixDim is a dimension of a GeometryMatrix.
|
|
const GeometryMatrixDim = 3
|
|
|
|
// A GeometryMatrix represents a matrix to transform geometry when rendering an image.
|
|
type GeometryMatrix struct {
|
|
// es represents elements.
|
|
es [GeometryMatrixDim - 1][GeometryMatrixDim]float64
|
|
}
|
|
|
|
// GeometryMatrixI returns an identity geometry matrix.
|
|
func GeometryMatrixI() GeometryMatrix {
|
|
return GeometryMatrix{
|
|
[GeometryMatrixDim - 1][GeometryMatrixDim]float64{
|
|
{1, 0, 0},
|
|
{0, 1, 0},
|
|
},
|
|
}
|
|
}
|
|
|
|
func (g *GeometryMatrix) dim() int {
|
|
return GeometryMatrixDim
|
|
}
|
|
|
|
// Element returns a value of a matrix at (i, j).
|
|
func (g *GeometryMatrix) Element(i, j int) float64 {
|
|
return g.es[i][j]
|
|
}
|
|
|
|
// Concat multiplies a geometry matrix with the other geometry matrix.
|
|
func (g *GeometryMatrix) Concat(other GeometryMatrix) {
|
|
result := GeometryMatrix{}
|
|
mul(&other, g, &result)
|
|
*g = result
|
|
}
|
|
|
|
// IsIdentity returns a boolean indicating whether the geometry matrix is an identity.
|
|
func (g *GeometryMatrix) IsIdentity() bool {
|
|
return isIdentity(g)
|
|
}
|
|
|
|
func (g *GeometryMatrix) setElement(i, j int, element float64) {
|
|
g.es[i][j] = element
|
|
}
|
|
|
|
// ScaleGeometry returns a matrix that scales a geometry matrix by (x, y).
|
|
func ScaleGeometry(x, y float64) GeometryMatrix {
|
|
return GeometryMatrix{
|
|
[2][3]float64{
|
|
{x, 0, 0},
|
|
{0, y, 0},
|
|
},
|
|
}
|
|
}
|
|
|
|
// TranslateGeometry returns a matrix taht translates a geometry matrix by (tx, ty).
|
|
func TranslateGeometry(tx, ty float64) GeometryMatrix {
|
|
return GeometryMatrix{
|
|
[2][3]float64{
|
|
{1, 0, tx},
|
|
{0, 1, ty},
|
|
},
|
|
}
|
|
}
|
|
|
|
// RotateGeometry returns a matrix that rotates a geometry matrix by theta.
|
|
func RotateGeometry(theta float64) GeometryMatrix {
|
|
sin, cos := math.Sincos(theta)
|
|
return GeometryMatrix{
|
|
[2][3]float64{
|
|
{cos, -sin, 0},
|
|
{sin, cos, 0},
|
|
},
|
|
}
|
|
}
|