mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 07:27:32 +01:00
155 lines
4.1 KiB
Go
155 lines
4.1 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"bytes"
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"image"
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"image/color"
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_ "image/jpeg"
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"log"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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var (
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bgImage *ebiten.Image
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fgImage *ebiten.Image
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maskedFgImage = ebiten.NewImage(screenWidth, screenHeight)
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spotLightImage *ebiten.Image
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)
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func init() {
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// Decode an image from the image file's byte slice.
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img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
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if err != nil {
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log.Fatal(err)
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}
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bgImage = ebiten.NewImageFromImage(img)
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img, _, err = image.Decode(bytes.NewReader(images.FiveYears_jpg))
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if err != nil {
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log.Fatal(err)
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}
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fgImage = ebiten.NewImageFromImage(img)
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// Initialize the spot light image.
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const r = 64
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alphas := image.Point{r * 2, r * 2}
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a := image.NewAlpha(image.Rectangle{image.ZP, alphas})
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for j := 0; j < alphas.Y; j++ {
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for i := 0; i < alphas.X; i++ {
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// d is the distance between (i, j) and the (circle) center.
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d := math.Sqrt(float64((i-r)*(i-r) + (j-r)*(j-r)))
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// Alphas around the center are 0 and values outside of the circle are 0xff.
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b := uint8(max(0, min(0xff, int(3*d*0xff/r)-2*0xff)))
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a.SetAlpha(i, j, color.Alpha{b})
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}
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}
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spotLightImage = ebiten.NewImageFromImage(a)
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}
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type Game struct {
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spotLightX int
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spotLightY int
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spotLightVX int
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spotLightVY int
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}
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func NewGame() *Game {
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return &Game{
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spotLightX: 0,
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spotLightY: 0,
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spotLightVX: 1,
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spotLightVY: 1,
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}
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}
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func (g *Game) Update() error {
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if g.spotLightVX == 0 {
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g.spotLightVX = 1
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}
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if g.spotLightVY == 0 {
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g.spotLightVY = 1
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}
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g.spotLightX += g.spotLightVX
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g.spotLightY += g.spotLightVY
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if g.spotLightX < 0 {
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g.spotLightX = -g.spotLightX
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g.spotLightVX = -g.spotLightVX
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}
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if g.spotLightY < 0 {
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g.spotLightY = -g.spotLightY
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g.spotLightVY = -g.spotLightVY
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}
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s := spotLightImage.Bounds().Size()
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maxX, maxY := screenWidth-s.X, screenHeight-s.Y
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if maxX < g.spotLightX {
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g.spotLightX = -g.spotLightX + 2*maxX
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g.spotLightVX = -g.spotLightVX
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}
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if maxY < g.spotLightY {
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g.spotLightY = -g.spotLightY + 2*maxY
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g.spotLightVY = -g.spotLightVY
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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// Reset the maskedFgImage.
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maskedFgImage.Fill(color.White)
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op := &ebiten.DrawImageOptions{}
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op.Blend = ebiten.BlendCopy
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op.GeoM.Translate(float64(g.spotLightX), float64(g.spotLightY))
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maskedFgImage.DrawImage(spotLightImage, op)
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// Use 'source-in' blend mode so that the source image (fgImage) is used but the alpha
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// is determined by the destination image (maskedFgImage).
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//
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// The result image is the source image with the destination alpha. In maskedFgImage, alpha
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// values in the hole is 0 and alpha values in other places are 0xff. As a result, the
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// maskedFgImage draws the source image with a hole that shape is spotLightImage. Note that
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// RGB values in the destination image are ignored.
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//
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// See also https://www.w3.org/TR/compositing-1/#porterduffcompositingoperators_srcin.
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op = &ebiten.DrawImageOptions{}
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op.Blend = ebiten.BlendSourceIn
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maskedFgImage.DrawImage(fgImage, op)
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screen.Fill(color.RGBA{0x00, 0x00, 0x80, 0xff})
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screen.DrawImage(bgImage, &ebiten.DrawImageOptions{})
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screen.DrawImage(maskedFgImage, &ebiten.DrawImageOptions{})
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("Masking (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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