mirror of
https://github.com/hajimehoshi/ebiten.git
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7484df0c5e
This is a prepartion to return an error when a graphics driver, especially DirectX, fails to initialize. Updates #2142
146 lines
3.2 KiB
Go
146 lines
3.2 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ebitencbackend
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// +build ebitencbackend
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package ui
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import (
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverCreatorImpl struct{}
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func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, error) {
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return g.newOpenGL()
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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}
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func (*graphicsDriverCreatorImpl) getDirectX() graphicsdriver.Graphics {
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return nil
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}
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func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return nil, nil
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}
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const deviceScaleFactor = 1
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func init() {
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runtime.LockOSThread()
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}
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type userInterfaceImpl struct {
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graphicsDriver graphicsdriver.Graphics
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context *context
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input Input
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}
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func (u *userInterfaceImpl) Run(game Game) error {
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u.context = newContext(game)
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g, err := chooseGraphicsDriver(&graphicsDriverCreatorImpl{})
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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cbackend.InitializeGame()
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for {
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cbackend.BeginFrame()
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u.input.update(u.context)
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w, h := cbackend.ScreenSize()
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if err := u.context.updateFrame(u.graphicsDriver, float64(w), float64(h), deviceScaleFactor); err != nil {
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return err
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}
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cbackend.EndFrame()
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}
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}
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func (*userInterfaceImpl) DeviceScaleFactor() float64 {
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return deviceScaleFactor
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}
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func (*userInterfaceImpl) IsFocused() bool {
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return true
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}
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func (*userInterfaceImpl) ScreenSizeInFullscreen() (int, int) {
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return 0, 0
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}
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func (*userInterfaceImpl) resetForTick() {
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}
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func (*userInterfaceImpl) CursorMode() CursorMode {
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return CursorModeHidden
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}
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func (*userInterfaceImpl) SetCursorMode(mode CursorMode) {
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}
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func (*userInterfaceImpl) CursorShape() CursorShape {
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return CursorShapeDefault
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}
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func (*userInterfaceImpl) SetCursorShape(shape CursorShape) {
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}
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func (*userInterfaceImpl) IsFullscreen() bool {
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return false
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}
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func (*userInterfaceImpl) SetFullscreen(fullscreen bool) {
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}
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func (*userInterfaceImpl) IsRunnableOnUnfocused() bool {
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return false
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}
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func (*userInterfaceImpl) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
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}
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func (*userInterfaceImpl) SetFPSMode(mode FPSModeType) {
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}
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func (*userInterfaceImpl) ScheduleFrame() {
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}
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func (*userInterfaceImpl) IsScreenTransparent() bool {
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return false
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}
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func (*userInterfaceImpl) SetScreenTransparent(transparent bool) {
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}
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func (*userInterfaceImpl) SetInitFocused(focused bool) {
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}
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func (*userInterfaceImpl) Input() *Input {
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return &theUI.input
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}
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func (*userInterfaceImpl) Window() Window {
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return &nullWindow{}
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}
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