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https://github.com/hajimehoshi/ebiten.git
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103 lines
3.6 KiB
HTML
103 lines
3.6 KiB
HTML
<!DOCTYPE html>
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<script src="../scripts/force-https.js"></script>
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<link rel="shortcut icon" href="../favicon.png" type="image/png" >
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<link rel="icon" href="../favicon.png" type="image/png" >
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<title>Ebiten example - gamepad</title>
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<link rel="stylesheet" href="../stylesheets/bootstrap.min.css">
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<link rel="stylesheet" href="../stylesheets/highlight-github.css">
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<link rel="stylesheet" href="../stylesheets/ebiten.css">
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<header class="navbar"><div class="container">
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<div class="navbar-header">
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<a class="navbar-brand" href="..">Ebiten</a>
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</div>
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<nav class="collapse navbar-collapse">
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<ul class="nav navbar-nav navbar-right">
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<li><a href="https://github.com/hajimehoshi/ebiten">GitHub</a></li>
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<li><a href="https://godoc.org/github.com/hajimehoshi/ebiten">GoDoc</a></li>
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<li><a href="https://github.com/hajimehoshi/ebiten/wiki">Wiki</a>
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</ul>
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</nav>
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</header>
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<main><div class="container">
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<h2>Ebiten example - gamepad</h2>
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<iframe src="gamepad.content.html" width="640" height="480"></iframe>
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<pre><code class="language-go">// +build example
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package main
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import (
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"fmt"
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"log"
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"strconv"
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"strings"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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func update(screen *ebiten.Image) error {
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// TODO: API to get the available, lowest ID
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const gamepadID = 0
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axes := []string{}
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pressedButtons := []string{}
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maxAxis := ebiten.GamepadAxisNum(gamepadID)
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for a := 0; a < maxAxis; a++ {
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v := ebiten.GamepadAxis(gamepadID, a)
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axes = append(axes, fmt.Sprintf("%d: %0.6f", a, v))
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}
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
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for b := ebiten.GamepadButton(gamepadID); b < maxButton; b++ {
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if ebiten.IsGamepadButtonPressed(gamepadID, b) {
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pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
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}
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}
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str := `Gamepad
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Axes:
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{{.Axes}}
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Pressed Buttons: {{.Buttons}}`
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str = strings.Replace(str, "{{.Axes}}", strings.Join(axes, "\n "), -1)
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str = strings.Replace(str, "{{.Buttons}}", strings.Join(pressedButtons, ", "), -1)
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if err := ebitenutil.DebugPrint(screen, str); err != nil {
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return err
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}
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Gamepad (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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</code></pre>
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</div></main>
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<footer><div class="container">
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<p>© 2013 Hajime Hoshi</p>
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<p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">the Apache License 2.0</a>.</p>
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<p>The content of this page is licensed under <a href="https://creativecommons.org/licenses/by/4.0/">the Creative Commons Attribution 4.0 License</a>.</p>
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</div></footer>
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