mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 12:18:55 +01:00
55 lines
1.3 KiB
Go
55 lines
1.3 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build android ios
|
|
|
|
package ebitenmobileview
|
|
|
|
import (
|
|
"sync"
|
|
|
|
"github.com/hajimehoshi/ebiten"
|
|
)
|
|
|
|
var theState state
|
|
|
|
type state struct {
|
|
game ebiten.Game
|
|
|
|
delayedLayout func()
|
|
|
|
errorCh <-chan error
|
|
|
|
// m is a mutex required for each function.
|
|
// For example, on Android, Update can be called from a different thread:
|
|
// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
|
|
m sync.Mutex
|
|
}
|
|
|
|
func SetGame(game ebiten.Game) {
|
|
theState.m.Lock()
|
|
defer theState.m.Unlock()
|
|
|
|
theState.game = game
|
|
|
|
if theState.delayedLayout != nil {
|
|
theState.delayedLayout()
|
|
theState.delayedLayout = nil
|
|
}
|
|
}
|
|
|
|
func (s *state) isRunning() bool {
|
|
return s.errorCh != nil
|
|
}
|