ebiten/internal/shader/testdata/for3.expected.vs

20 lines
298 B
GLSL

vec2 F0(void);
vec2 F0(void) {
vec2 l0 = vec2(0);
vec2 l2 = vec2(0);
l0 = vec2(0.0);
for (int l1 = 0; l1 < 100; l1++) {
vec2 l2 = vec2(0);
l2 = vec2(0.0);
l0 = l2;
}
l2 = vec2(0.0);
for (int l3 = 0; l3 < 100; l3++) {
vec2 l4 = vec2(0);
l4 = vec2(0.0);
l2 = l4;
}
return l0;
}