mirror of
https://github.com/hajimehoshi/ebiten.git
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f57703175e
Updates #2454
152 lines
3.4 KiB
Go
152 lines
3.4 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"bytes"
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_ "embed"
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"fmt"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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//go:embed RobotoFlex.ttf
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var robotoFlexRegular []byte
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var robotoFlexFaceSource *text.GoTextFaceSource
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func init() {
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s, err := text.NewGoTextFaceSource(bytes.NewReader(robotoFlexRegular))
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if err != nil {
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log.Fatal(err)
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}
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robotoFlexFaceSource = s
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}
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type Game struct {
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// wght represents 'Weight'.
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// https://learn.microsoft.com/en-us/typography/opentype/spec/dvaraxistag_wght
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wght float32
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// wdth represents 'Width'.
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// https://learn.microsoft.com/en-us/typography/opentype/spec/dvaraxistag_wdth
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wdth float32
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// slnt represents 'Slant'.
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// https://learn.microsoft.com/en-us/typography/opentype/spec/dvaraxistag_slnt
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slnt float32
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}
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func NewGame() *Game {
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return &Game{
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wght: 400,
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wdth: 100,
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slnt: 0,
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}
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}
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const (
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minWght = 100
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maxWght = 1000
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minWdth = 30
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maxWdth = 150
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minSlnt = -10
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maxSlnt = 0
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)
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func (g *Game) Update() error {
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if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
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if g.wght > minWght {
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g.wght -= 100
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyW) {
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if g.wght < maxWght {
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g.wght += 100
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyA) {
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if g.wdth > minWdth {
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g.wdth -= 10
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyS) {
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if g.wdth < maxWdth {
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g.wdth += 10
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyZ) {
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if g.slnt > minSlnt {
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g.slnt -= 1
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyX) {
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if g.slnt < maxSlnt {
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g.slnt += 1
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}
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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// Draw the instruction.
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inst := fmt.Sprintf(`Press keys to adjust font variations.
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[Q, W]: wght (Weight): %0.0f [%d-%d]
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[A, S]: wdth (Width): %0.0f [%d-%d]
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[Z, X]: slnt (Slant): %0.0f [%d-%d]`, g.wght, minWght, maxWght, g.wdth, minWdth, maxWdth, g.slnt, minSlnt, maxSlnt)
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op := &text.DrawOptions{}
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op.GeoM.Translate(20, 20)
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op.LineSpacing = 30
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text.Draw(screen, inst, &text.GoTextFace{
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Source: robotoFlexFaceSource,
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Size: 20,
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}, op)
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// Draw the sample text.
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const sampleText = `The quick brown fox jumps
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over the lazy dog.`
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op = &text.DrawOptions{}
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op.GeoM.Translate(20, screenHeight/2)
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op.LineSpacing = 50
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f := &text.GoTextFace{
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Source: robotoFlexFaceSource,
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Size: 40,
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}
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f.SetVariation(text.MustParseTag("wght"), g.wght)
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f.SetVariation(text.MustParseTag("wdth"), g.wdth)
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f.SetVariation(text.MustParseTag("slnt"), g.slnt)
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text.Draw(screen, sampleText, f, op)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Font Variation (Ebitengine Demo)")
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if err := ebiten.RunGame(NewGame()); err != nil {
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log.Fatal(err)
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}
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}
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