ebiten/internal/shader/testdata/var2.expected.vs
2020-06-08 11:18:27 +09:00

10 lines
154 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
vec4 l2 = vec4(0.0);
vec4 l3 = vec4(0.0);
l2 = vec4(l0, 0.0, 1.0);
(l2).x = (l2).x;
l3 = l2;
l1 = l3;
return;
}