ebiten/internal/graphicscommand/command.go
2021-03-15 02:15:35 +09:00

723 lines
20 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"fmt"
"math"
"strings"
"github.com/hajimehoshi/ebiten/v2/internal/affine"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
var theGraphicsDriver driver.Graphics
func SetGraphicsDriver(driver driver.Graphics) {
theGraphicsDriver = driver
}
func NeedsRestoring() bool {
if theGraphicsDriver == nil {
// This happens on initialization.
// Return true for fail-safe
return true
}
return theGraphicsDriver.NeedsRestoring()
}
// command represents a drawing command.
//
// A command for drawing that is created when Image functions are called like DrawTriangles,
// or Fill.
// A command is not immediately executed after created. Instaed, it is queued after created,
// and executed only when necessary.
type command interface {
fmt.Stringer
Exec(indexOffset int) error
NumVertices() int
NumIndices() int
AddNumVertices(n int)
AddNumIndices(n int)
CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool
}
type size struct {
width float32
height float32
}
// commandQueue is a command queue for drawing commands.
type commandQueue struct {
// commands is a queue of drawing commands.
commands []command
// vertices represents a vertices data in OpenGL's array buffer.
vertices []float32
// nvertices represents the current length of vertices.
// nvertices must <= len(vertices).
// vertices is never shrunk since re-extending a vertices buffer is heavy.
//
// TODO: This is a number of float32 values, not a number of vertices.
// Rename or fix the program.
nvertices int
srcSizes []size
indices []uint16
nindices int
tmpNumIndices int
nextIndex int
err error
}
// theCommandQueue is the command queue for the current process.
var theCommandQueue = &commandQueue{}
// appendVertices appends vertices to the queue.
func (q *commandQueue) appendVertices(vertices []float32, src *Image) {
if len(q.vertices) < q.nvertices+len(vertices) {
n := q.nvertices + len(vertices) - len(q.vertices)
q.vertices = append(q.vertices, make([]float32, n)...)
q.srcSizes = append(q.srcSizes, make([]size, n/graphics.VertexFloatNum)...)
}
copy(q.vertices[q.nvertices:], vertices)
n := len(vertices) / graphics.VertexFloatNum
base := q.nvertices / graphics.VertexFloatNum
width := float32(1)
height := float32(1)
// src is nil when a shader is used and there are no specified images.
if src != nil {
w, h := src.InternalSize()
width = float32(w)
height = float32(h)
}
for i := 0; i < n; i++ {
idx := base + i
q.srcSizes[idx].width = width
q.srcSizes[idx].height = height
}
q.nvertices += len(vertices)
}
func (q *commandQueue) appendIndices(indices []uint16, offset uint16) {
if len(q.indices) < q.nindices+len(indices) {
n := q.nindices + len(indices) - len(q.indices)
q.indices = append(q.indices, make([]uint16, n)...)
}
for i := range indices {
q.indices[q.nindices+i] = indices[i] + offset
}
q.nindices += len(indices)
}
// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
if len(indices) > graphics.IndicesNum {
panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
}
split := false
if q.tmpNumIndices+len(indices) > graphics.IndicesNum {
q.tmpNumIndices = 0
q.nextIndex = 0
split = true
}
// Assume that all the image sizes are same.
// Assume that the images are packed from the front in the slice srcs.
q.appendVertices(vertices, srcs[0])
q.appendIndices(indices, uint16(q.nextIndex))
q.nextIndex += len(vertices) / graphics.VertexFloatNum
q.tmpNumIndices += len(indices)
if srcs[0] != nil {
w, h := srcs[0].InternalSize()
sourceRegion.X /= float32(w)
sourceRegion.Y /= float32(h)
sourceRegion.Width /= float32(w)
sourceRegion.Height /= float32(h)
for i := range offsets {
offsets[i][0] /= float32(w)
offsets[i][1] /= float32(h)
}
}
// TODO: If dst is the screen, reorder the command to be the last.
if !split && 0 < len(q.commands) {
// TODO: Pass offsets and uniforms when merging considers the shader.
if last := q.commands[len(q.commands)-1]; last.CanMergeWithDrawTrianglesCommand(dst, srcs, color, mode, filter, address, sourceRegion, shader) {
last.AddNumVertices(len(vertices))
last.AddNumIndices(len(indices))
return
}
}
c := &drawTrianglesCommand{
dst: dst,
srcs: srcs,
offsets: offsets,
nvertices: len(vertices),
nindices: len(indices),
color: color,
mode: mode,
filter: filter,
address: address,
sourceRegion: sourceRegion,
shader: shader,
uniforms: uniforms,
}
q.commands = append(q.commands, c)
}
// Enqueue enqueues a drawing command other than a draw-triangles command.
//
// For a draw-triangles command, use EnqueueDrawTrianglesCommand.
func (q *commandQueue) Enqueue(command command) {
// TODO: If dst is the screen, reorder the command to be the last.
q.commands = append(q.commands, command)
}
// Flush flushes the command queue.
func (q *commandQueue) Flush() error {
if len(q.commands) == 0 {
return nil
}
es := q.indices
vs := q.vertices
if recordLog() {
fmt.Println("--")
}
if theGraphicsDriver.HasHighPrecisionFloat() {
n := q.nvertices / graphics.VertexFloatNum
for i := 0; i < n; i++ {
s := q.srcSizes[i]
// Convert pixels to texels.
vs[i*graphics.VertexFloatNum+2] /= s.width
vs[i*graphics.VertexFloatNum+3] /= s.height
// Avoid the center of the pixel, which is problematic (#929, #1171).
// Instead, align the vertices with about 1/3 pixels.
for idx := 0; idx < 2; idx++ {
x := vs[i*graphics.VertexFloatNum+idx]
int := float32(math.Floor(float64(x)))
frac := x - int
switch {
case frac < 3.0/16.0:
vs[i*graphics.VertexFloatNum+idx] = int
case frac < 8.0/16.0:
vs[i*graphics.VertexFloatNum+idx] = int + 5.0/16.0
case frac < 13.0/16.0:
vs[i*graphics.VertexFloatNum+idx] = int + 11.0/16.0
default:
vs[i*graphics.VertexFloatNum+idx] = int + 16.0/16.0
}
}
}
} else {
n := q.nvertices / graphics.VertexFloatNum
for i := 0; i < n; i++ {
s := q.srcSizes[i]
// Convert pixels to texels.
vs[i*graphics.VertexFloatNum+2] /= s.width
vs[i*graphics.VertexFloatNum+3] /= s.height
}
}
theGraphicsDriver.Begin()
cs := q.commands
for len(cs) > 0 {
nv := 0
ne := 0
nc := 0
for _, c := range cs {
if c.NumIndices() > graphics.IndicesNum {
panic(fmt.Sprintf("graphicscommand: c.NumIndices() must be <= graphics.IndicesNum but not at Flush: c.NumIndices(): %d, graphics.IndicesNum: %d", c.NumIndices(), graphics.IndicesNum))
}
if ne+c.NumIndices() > graphics.IndicesNum {
break
}
nv += c.NumVertices()
ne += c.NumIndices()
nc++
}
if 0 < ne {
theGraphicsDriver.SetVertices(vs[:nv], es[:ne])
es = es[ne:]
vs = vs[nv:]
}
indexOffset := 0
for _, c := range cs[:nc] {
if err := c.Exec(indexOffset); err != nil {
return err
}
if recordLog() {
fmt.Printf("%s\n", c)
}
// TODO: indexOffset should be reset if the command type is different
// from the previous one. This fix is needed when another drawing command is
// introduced than drawTrianglesCommand.
indexOffset += c.NumIndices()
}
cs = cs[nc:]
}
theGraphicsDriver.End()
q.commands = q.commands[:0]
q.nvertices = 0
q.nindices = 0
q.tmpNumIndices = 0
q.nextIndex = 0
return nil
}
// FlushCommands flushes the command queue.
func FlushCommands() error {
return theCommandQueue.Flush()
}
// drawTrianglesCommand represents a drawing command to draw an image on another image.
type drawTrianglesCommand struct {
dst *Image
srcs [graphics.ShaderImageNum]*Image
offsets [graphics.ShaderImageNum - 1][2]float32
nvertices int
nindices int
color *affine.ColorM
mode driver.CompositeMode
filter driver.Filter
address driver.Address
sourceRegion driver.Region
shader *Shader
uniforms []interface{}
}
func (c *drawTrianglesCommand) String() string {
mode := ""
switch c.mode {
case driver.CompositeModeSourceOver:
mode = "source-over"
case driver.CompositeModeClear:
mode = "clear"
case driver.CompositeModeCopy:
mode = "copy"
case driver.CompositeModeDestination:
mode = "destination"
case driver.CompositeModeDestinationOver:
mode = "destination-over"
case driver.CompositeModeSourceIn:
mode = "source-in"
case driver.CompositeModeDestinationIn:
mode = "destination-in"
case driver.CompositeModeSourceOut:
mode = "source-out"
case driver.CompositeModeDestinationOut:
mode = "destination-out"
case driver.CompositeModeSourceAtop:
mode = "source-atop"
case driver.CompositeModeDestinationAtop:
mode = "destination-atop"
case driver.CompositeModeXor:
mode = "xor"
case driver.CompositeModeLighter:
mode = "lighter"
case driver.CompositeModeMultiply:
mode = "multiply"
default:
panic(fmt.Sprintf("graphicscommand: invalid composite mode: %d", c.mode))
}
dst := fmt.Sprintf("%d", c.dst.id)
if c.dst.screen {
dst += " (screen)"
}
if c.shader != nil {
return fmt.Sprintf("draw-triangles: dst: %s, shader, num of indices: %d, mode %s", dst, c.nindices, mode)
}
filter := ""
switch c.filter {
case driver.FilterNearest:
filter = "nearest"
case driver.FilterLinear:
filter = "linear"
case driver.FilterScreen:
filter = "screen"
default:
panic(fmt.Sprintf("graphicscommand: invalid filter: %d", c.filter))
}
address := ""
switch c.address {
case driver.AddressClampToZero:
address = "clamp_to_zero"
case driver.AddressRepeat:
address = "repeat"
case driver.AddressUnsafe:
address = "unsafe"
default:
panic(fmt.Sprintf("graphicscommand: invalid address: %d", c.address))
}
var srcstrs [graphics.ShaderImageNum]string
for i, src := range c.srcs {
if src == nil {
srcstrs[i] = "(nil)"
continue
}
srcstrs[i] = fmt.Sprintf("%d", src.id)
if src.screen {
srcstrs[i] += " (screen)"
}
}
return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], num of indices: %d, colorm: %v, mode %s, filter: %s, address: %s", dst, strings.Join(srcstrs[:], ", "), c.nindices, c.color, mode, filter, address)
}
// Exec executes the drawTrianglesCommand.
func (c *drawTrianglesCommand) Exec(indexOffset int) error {
// TODO: Is it ok not to bind any framebuffer here?
if c.nindices == 0 {
return nil
}
if c.shader != nil {
var imgs [graphics.ShaderImageNum]driver.ImageID
for i, src := range c.srcs {
if src == nil {
imgs[i] = theGraphicsDriver.InvalidImageID()
continue
}
imgs[i] = src.image.ID()
}
return theGraphicsDriver.DrawShader(c.dst.image.ID(), imgs, c.offsets, c.shader.shader.ID(), c.nindices, indexOffset, c.sourceRegion, c.mode, c.uniforms)
}
return theGraphicsDriver.Draw(c.dst.image.ID(), c.srcs[0].image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.sourceRegion)
}
func (c *drawTrianglesCommand) NumVertices() int {
return c.nvertices
}
func (c *drawTrianglesCommand) NumIndices() int {
return c.nindices
}
func (c *drawTrianglesCommand) AddNumVertices(n int) {
c.nvertices += n
}
func (c *drawTrianglesCommand) AddNumIndices(n int) {
c.nindices += n
}
// CanMergeWithDrawTrianglesCommand returns a boolean value indicating whether the other drawTrianglesCommand can be merged
// with the drawTrianglesCommand c.
func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
// If a shader is used, commands are not merged.
//
// TODO: Merge shader commands considering uniform variables.
if c.shader != nil || shader != nil {
return false
}
if c.dst != dst {
return false
}
if c.srcs != srcs {
return false
}
if !c.color.Equals(color) {
return false
}
if c.mode != mode {
return false
}
if c.filter != filter {
return false
}
if c.address != address {
return false
}
if c.sourceRegion != sourceRegion {
return false
}
return true
}
// replacePixelsCommand represents a command to replace pixels of an image.
type replacePixelsCommand struct {
dst *Image
args []*driver.ReplacePixelsArgs
}
func (c *replacePixelsCommand) String() string {
return fmt.Sprintf("replace-pixels: dst: %d, len(args): %d", c.dst.id, len(c.args))
}
// Exec executes the replacePixelsCommand.
func (c *replacePixelsCommand) Exec(indexOffset int) error {
c.dst.image.ReplacePixels(c.args)
return nil
}
func (c *replacePixelsCommand) NumVertices() int {
return 0
}
func (c *replacePixelsCommand) NumIndices() int {
return 0
}
func (c *replacePixelsCommand) AddNumVertices(n int) {
}
func (c *replacePixelsCommand) AddNumIndices(n int) {
}
func (c *replacePixelsCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
return false
}
type pixelsCommand struct {
result []byte
img *Image
}
// Exec executes a pixelsCommand.
func (c *pixelsCommand) Exec(indexOffset int) error {
p, err := c.img.image.Pixels()
if err != nil {
return err
}
c.result = p
return nil
}
func (c *pixelsCommand) String() string {
return fmt.Sprintf("pixels: image: %d", c.img.id)
}
func (c *pixelsCommand) NumVertices() int {
return 0
}
func (c *pixelsCommand) NumIndices() int {
return 0
}
func (c *pixelsCommand) AddNumVertices(n int) {
}
func (c *pixelsCommand) AddNumIndices(n int) {
}
func (c *pixelsCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
return false
}
// disposeImageCommand represents a command to dispose an image.
type disposeImageCommand struct {
target *Image
}
func (c *disposeImageCommand) String() string {
return fmt.Sprintf("dispose-image: target: %d", c.target.id)
}
// Exec executes the disposeImageCommand.
func (c *disposeImageCommand) Exec(indexOffset int) error {
c.target.image.Dispose()
return nil
}
func (c *disposeImageCommand) NumVertices() int {
return 0
}
func (c *disposeImageCommand) NumIndices() int {
return 0
}
func (c *disposeImageCommand) AddNumVertices(n int) {
}
func (c *disposeImageCommand) AddNumIndices(n int) {
}
func (c *disposeImageCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
return false
}
// disposeShaderCommand represents a command to dispose a shader.
type disposeShaderCommand struct {
target *Shader
}
func (c *disposeShaderCommand) String() string {
return fmt.Sprintf("dispose-shader: target")
}
// Exec executes the disposeShaderCommand.
func (c *disposeShaderCommand) Exec(indexOffset int) error {
c.target.shader.Dispose()
return nil
}
func (c *disposeShaderCommand) NumVertices() int {
return 0
}
func (c *disposeShaderCommand) NumIndices() int {
return 0
}
func (c *disposeShaderCommand) AddNumVertices(n int) {
}
func (c *disposeShaderCommand) AddNumIndices(n int) {
}
func (c *disposeShaderCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
return false
}
// newImageCommand represents a command to create an empty image with given width and height.
type newImageCommand struct {
result *Image
width int
height int
}
func (c *newImageCommand) String() string {
return fmt.Sprintf("new-image: result: %d, width: %d, height: %d", c.result.id, c.width, c.height)
}
// Exec executes a newImageCommand.
func (c *newImageCommand) Exec(indexOffset int) error {
i, err := theGraphicsDriver.NewImage(c.width, c.height)
if err != nil {
return err
}
c.result.image = i
return nil
}
func (c *newImageCommand) NumVertices() int {
return 0
}
func (c *newImageCommand) NumIndices() int {
return 0
}
func (c *newImageCommand) AddNumVertices(n int) {
}
func (c *newImageCommand) AddNumIndices(n int) {
}
func (c *newImageCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
return false
}
// newScreenFramebufferImageCommand is a command to create a special image for the screen.
type newScreenFramebufferImageCommand struct {
result *Image
width int
height int
}
func (c *newScreenFramebufferImageCommand) String() string {
return fmt.Sprintf("new-screen-framebuffer-image: result: %d, width: %d, height: %d", c.result.id, c.width, c.height)
}
// Exec executes a newScreenFramebufferImageCommand.
func (c *newScreenFramebufferImageCommand) Exec(indexOffset int) error {
var err error
c.result.image, err = theGraphicsDriver.NewScreenFramebufferImage(c.width, c.height)
return err
}
func (c *newScreenFramebufferImageCommand) NumVertices() int {
return 0
}
func (c *newScreenFramebufferImageCommand) NumIndices() int {
return 0
}
func (c *newScreenFramebufferImageCommand) AddNumVertices(n int) {
}
func (c *newScreenFramebufferImageCommand) AddNumIndices(n int) {
}
func (c *newScreenFramebufferImageCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
return false
}
// newShaderCommand is a command to create a shader.
type newShaderCommand struct {
result *Shader
ir *shaderir.Program
}
func (c *newShaderCommand) String() string {
return fmt.Sprintf("new-shader-image")
}
// Exec executes a newShaderCommand.
func (c *newShaderCommand) Exec(indexOffset int) error {
var err error
c.result.shader, err = theGraphicsDriver.NewShader(c.ir)
return err
}
func (c *newShaderCommand) NumVertices() int {
return 0
}
func (c *newShaderCommand) NumIndices() int {
return 0
}
func (c *newShaderCommand) AddNumVertices(n int) {
}
func (c *newShaderCommand) AddNumIndices(n int) {
}
func (c *newShaderCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
return false
}
// ResetGraphicsDriverState resets or initializes the current graphics driver state.
func ResetGraphicsDriverState() error {
return theGraphicsDriver.Reset()
}