ebiten/examples/shader/dissolve.go
Hajime Hoshi dd7b0d81ae ebiten: Rename shader builtin functions
* imageSrcTextureSourceRegion -> imageSrcTextureRegion
 * image[N]TextureAt -> imageSrc[N]At
 * image[N]TextureBoundsAt -> imageSrc[N]BoundsAt

Updates #1325
2020-09-01 21:31:50 +09:00

36 lines
1.0 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build ignore
package main
var Time float
var Cursor vec2
var ScreenImage vec2
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
// Triangle wave to go 0-->1-->0...
limit := abs(2*fract(Time/3) - 1)
level := imageSrc3At(texCoord).x
// Add a white border
if limit-0.1 < level && level < limit {
alpha := imageSrc0At(texCoord).w
return vec4(alpha)
}
return step(limit, level) * imageSrc0At(texCoord)
}