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IsWindowBeingClosed reports whether the window is being closed by the user. SetWindowClosingHandled sets whether the window closing is handled or not. If the state is true, the window is not closed immediately by the user and the game can handle the closing state. In this case, the Update function should return an error in order to end the game. This change also adds examples/windowclosing. Closes #1574
101 lines
2.3 KiB
Go
101 lines
2.3 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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import (
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"errors"
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"image"
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)
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type UIContext interface {
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Update() error
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ForceUpdate() error
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Layout(outsideWidth, outsideHeight float64)
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// AdjustPosition can be called from a different goroutine from Update's or Layout's.
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AdjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64)
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}
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// RegularTermination represents a regular termination.
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// Run can return this error, and if this error is received,
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// the game loop should be terminated as soon as possible.
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var RegularTermination = errors.New("regular termination")
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type UI interface {
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Run(context UIContext) error
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RunWithoutMainLoop(context UIContext)
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DeviceScaleFactor() float64
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IsFocused() bool
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ScreenSizeInFullscreen() (int, int)
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ResetForFrame()
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CursorMode() CursorMode
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SetCursorMode(mode CursorMode)
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CursorShape() CursorShape
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SetCursorShape(shape CursorShape)
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IsFullscreen() bool
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SetFullscreen(fullscreen bool)
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IsRunnableOnUnfocused() bool
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SetRunnableOnUnfocused(runnableOnUnfocused bool)
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IsVsyncEnabled() bool
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SetVsyncEnabled(enabled bool)
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IsScreenTransparent() bool
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SetScreenTransparent(transparent bool)
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SetInitFocused(focused bool)
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Input() Input
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Window() Window
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Graphics() Graphics
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}
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type Window interface {
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IsDecorated() bool
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SetDecorated(decorated bool)
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IsResizable() bool
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SetResizable(resizable bool)
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Position() (int, int)
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SetPosition(x, y int)
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Size() (int, int)
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SetSize(width, height int)
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SizeLimits() (minw, minh, maxw, maxh int)
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SetSizeLimits(minw, minh, maxw, maxh int)
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IsFloating() bool
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SetFloating(floating bool)
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Maximize()
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IsMaximized() bool
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Minimize()
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IsMinimized() bool
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SetIcon(iconImages []image.Image)
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SetTitle(title string)
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Restore()
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IsBeingClosed() bool
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SetClosingHandled(handled bool)
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IsClosingHandled() bool
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}
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