mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
118 lines
3.5 KiB
Go
118 lines
3.5 KiB
Go
// Copyright 2022 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build microsoftgdk
|
|
|
|
package microsoftgdk
|
|
|
|
// Unfortunately, some functions like XSystemGetDeviceType is not implemented in a DLL,
|
|
// so LoadLibrary is not available.
|
|
|
|
// #include <stdint.h>
|
|
//
|
|
// uint32_t XGameRuntimeInitialize(void);
|
|
// uint32_t XSystemGetDeviceType(void);
|
|
import "C"
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
"golang.org/x/sys/windows"
|
|
)
|
|
|
|
var (
|
|
kernel32 = windows.NewLazyDLL("kernel32")
|
|
|
|
procGetACP = kernel32.NewProc("GetACP")
|
|
)
|
|
|
|
const (
|
|
_CP_UTF8 = 65001
|
|
|
|
_XSystemDeviceType_Unknown = 0x00
|
|
_XSystemDeviceType_Pc = 0x01
|
|
_XSystemDeviceType_XboxOne = 0x02
|
|
_XSystemDeviceType_XboxOneS = 0x03
|
|
_XSystemDeviceType_XboxOneX = 0x04
|
|
_XSystemDeviceType_XboxOneXDevkit = 0x05
|
|
_XSystemDeviceType_XboxScarlettLockhart = 0x06
|
|
_XSystemDeviceType_XboxScarlettAnaconda = 0x07
|
|
_XSystemDeviceType_XboxScarlettDevkit = 0x08
|
|
)
|
|
|
|
func _GetACP() uint32 {
|
|
r, _, _ := procGetACP.Call()
|
|
return uint32(r)
|
|
}
|
|
|
|
func IsXbox() bool {
|
|
t := C.XSystemGetDeviceType()
|
|
return t != _XSystemDeviceType_Unknown && t != _XSystemDeviceType_Pc
|
|
}
|
|
|
|
func MonitorResolution() (int, int) {
|
|
switch C.XSystemGetDeviceType() {
|
|
case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
|
|
return 1920, 1080
|
|
case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS:
|
|
return 1920, 1080
|
|
case _XSystemDeviceType_XboxScarlettLockhart:
|
|
// Series S
|
|
return 2560, 1440
|
|
case _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
|
|
// Series X
|
|
fallthrough
|
|
default:
|
|
// Forward compatibility.
|
|
return 3840, 2160
|
|
}
|
|
}
|
|
|
|
func D3D12DLLName() string {
|
|
switch C.XSystemGetDeviceType() {
|
|
case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
|
|
return ""
|
|
case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS, _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit:
|
|
return "d3d12_x.dll"
|
|
case _XSystemDeviceType_XboxScarlettLockhart, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
|
|
fallthrough
|
|
default:
|
|
// Forward compatibility.
|
|
return "d3d12_xs.dll"
|
|
}
|
|
}
|
|
|
|
func D3D12SDKVersion() uint32 {
|
|
switch C.XSystemGetDeviceType() {
|
|
case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
|
|
return 0
|
|
case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS, _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit:
|
|
return (1 << 16) | 10
|
|
case _XSystemDeviceType_XboxScarlettLockhart, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
|
|
fallthrough
|
|
default:
|
|
// Forward compatibility.
|
|
return (2 << 16) | 4
|
|
}
|
|
}
|
|
|
|
func init() {
|
|
if r := C.XGameRuntimeInitialize(); uint32(r) != uint32(windows.S_OK) {
|
|
panic(fmt.Sprintf("microsoftgdk: XSystemGetDeviceType failed: HRESULT(%d)", uint32(r)))
|
|
}
|
|
if got, want := _GetACP(), uint32(_CP_UTF8); got != want {
|
|
panic(fmt.Sprintf("microsoftgdk: GetACP(): got %d, want %d", got, want))
|
|
}
|
|
}
|