ebiten/internal/ui/ui_windows.go

64 lines
1.5 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package ui
// TODO: Use golang.org/x/sys/windows (NewLazyDLL) instead of cgo.
// #cgo LDFLAGS: -lgdi32
//
// #include <windows.h>
//
// static char* getDPI(int* dpi) {
// HDC dc = GetWindowDC(0);
// *dpi = GetDeviceCaps(dc, LOGPIXELSX);
// if (!ReleaseDC(0, dc)) {
// return "ReleaseDC failed";
// }
// return "";
// }
//
// static int getCaptionHeight() {
// return GetSystemMetrics(SM_CYCAPTION);
// }
//
import "C"
func deviceScale() float64 {
dpi := C.int(0)
if errmsg := C.GoString(C.getDPI(&dpi)); errmsg != "" {
panic(errmsg)
}
return float64(dpi) / 96
}
func glfwScale() float64 {
return deviceScale()
}
func adjustWindowPosition(x, y int) (int, int) {
// As the video width/height might be wrong,
// adjust x/y at least to enable to handle the window (#328)
if x < 0 {
x = 0
}
t := int(C.getCaptionHeight())
if y < t {
y = t
}
return x, y
}