ebiten/internal/graphicscommand/image.go
Hajime Hoshi ed494dbf59 restorable: Reland: Do not record pixels if restoring is not requried
This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.

Fixes #1022
2020-11-14 15:00:16 +09:00

260 lines
6.5 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"fmt"
"image"
"os"
"strings"
"github.com/hajimehoshi/ebiten/v2/internal/affine"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/png"
)
// Image represents an image that is implemented with OpenGL.
type Image struct {
image driver.Image
width int
height int
internalWidth int
internalHeight int
screen bool
// id is an indentifier for the image. This is used only when dummping the information.
//
// This is duplicated with driver.Image's ID, but this id is still necessary because this image might not
// have its driver.Image.
id int
bufferedRP []*driver.ReplacePixelsArgs
}
var nextID = 1
func genNextID() int {
id := nextID
nextID++
return id
}
// NewImage returns a new image.
//
// Note that the image is not initialized yet.
func NewImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
id: genNextID(),
}
c := &newImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
screen: true,
id: genNextID(),
}
c := &newScreenFramebufferImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func (i *Image) resolveBufferedReplacePixels() {
if len(i.bufferedRP) == 0 {
return
}
c := &replacePixelsCommand{
dst: i,
args: i.bufferedRP,
}
theCommandQueue.Enqueue(c)
i.bufferedRP = nil
}
func (i *Image) Dispose() {
c := &disposeImageCommand{
target: i,
}
theCommandQueue.Enqueue(c)
}
func (i *Image) InternalSize() (int, int) {
if i.screen {
return i.width, i.height
}
if i.internalWidth == 0 {
i.internalWidth = graphics.InternalImageSize(i.width)
}
if i.internalHeight == 0 {
i.internalHeight = graphics.InternalImageSize(i.height)
}
return i.internalWidth, i.internalHeight
}
// DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in pixels (not texels!)
// 3: Source Y in pixels
// 4: Color R [0.0-1.0]
// 5: Color G
// 6: Color B
// 7: Color Y
//
// src and shader are exclusive and only either is non-nil.
//
// The elements that index is in between 2 and 7 are used for the source images.
// The source image is 1) src argument if non-nil, or 2) an image value in the uniform variables if it exists.
// If there are multiple images in the uniform variables, the smallest ID's value is adopted.
//
// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
// elements for the source image are not used.
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, shader *Shader, uniforms []interface{}) {
if shader == nil {
// Fast path for rendering without a shader (#1355).
img := srcs[0]
if img.screen {
panic("graphicscommand: the screen image cannot be the rendering source")
}
img.resolveBufferedReplacePixels()
} else {
for _, src := range srcs {
if src == nil {
continue
}
if src.screen {
panic("graphicscommand: the screen image cannot be the rendering source")
}
src.resolveBufferedReplacePixels()
}
}
i.resolveBufferedReplacePixels()
theCommandQueue.EnqueueDrawTrianglesCommand(i, srcs, offsets, vertices, indices, clr, mode, filter, address, dstRegion, srcRegion, shader, uniforms)
}
// Sync syncs the texture data in CPU and GPU so that Pixels can return the texture data immediately.
// In most cases, Sync doesn't have to be called explicitly.
// Even without Sync, Pixels should does Sync automatically, but this might take long.
//
// Sync returns a channel that is closed when syncing finishes.
func (i *Image) Sync() (<-chan struct{}, error) {
i.resolveBufferedReplacePixels()
c := &syncCommand{
img: i,
}
theCommandQueue.Enqueue(c)
if err := theCommandQueue.Flush(); err != nil {
return nil, err
}
return c.result, nil
}
// Pixels returns the image's pixels.
// Pixels might return nil when OpenGL error happens.
func (i *Image) Pixels() ([]byte, error) {
i.resolveBufferedReplacePixels()
c := &pixelsCommand{
img: i,
}
theCommandQueue.Enqueue(c)
if err := theCommandQueue.Flush(); err != nil {
return nil, err
}
return c.result, nil
}
func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
i.bufferedRP = append(i.bufferedRP, &driver.ReplacePixelsArgs{
Pixels: pixels,
X: x,
Y: y,
Width: width,
Height: height,
})
}
func (i *Image) IsInvalidated() bool {
if i.screen {
// The screen image might not have a texture, and in this case it is impossible to detect whether
// the image is invalidated or not.
panic("graphicscommand: IsInvalidated cannot be called on the screen image")
}
// i.image can be nil before initializing.
if i.image == nil {
return false
}
return i.image.IsInvalidated()
}
// Dump dumps the image to the specified path.
// In the path, '*' is replaced with the image's ID.
//
// If blackbg is true, any alpha values in the dumped image will be 255.
//
// This is for testing usage.
func (i *Image) Dump(path string, blackbg bool) error {
// Screen image cannot be dumped.
if i.screen {
return nil
}
path = strings.ReplaceAll(path, "*", fmt.Sprintf("%d", i.id))
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
pix, err := i.Pixels()
if err != nil {
return err
}
if blackbg {
for i := 0; i < len(pix)/4; i++ {
pix[4*i+3] = 0xff
}
}
if err := png.Encode(f, &image.RGBA{
Pix: pix,
Stride: 4 * i.width,
Rect: image.Rect(0, 0, i.width, i.height),
}); err != nil {
return err
}
return nil
}