mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
47 lines
883 B
Go
47 lines
883 B
Go
package ebiten
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import (
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"github.com/hajimehoshi/go.ebiten/graphics"
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"github.com/hajimehoshi/go.ebiten/graphics/opengl"
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"time"
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)
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type Game interface {
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Init(tf graphics.TextureFactory)
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Update()
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Draw(g graphics.GraphicsContext, offscreen graphics.TextureID)
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}
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type UI interface {
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ScreenWidth() int
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ScreenHeight() int
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ScreenScale() int
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Run(device graphics.Device)
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}
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func OpenGLRun(game Game, ui UI) {
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ch := make(chan bool, 1)
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device := opengl.NewDevice(
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ui.ScreenWidth(), ui.ScreenHeight(), ui.ScreenScale(),
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func(g graphics.GraphicsContext, offscreen graphics.TextureID) {
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ticket := <-ch
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game.Draw(g, offscreen)
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ch <- ticket
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})
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go func() {
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const frameTime = time.Second / 60
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tick := time.Tick(frameTime)
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for {
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<-tick
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ticket := <-ch
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game.Update()
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ch <- ticket
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}
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}()
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game.Init(device.TextureFactory())
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ch <- true
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ui.Run(device)
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}
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