mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
99aef33970
Also add a note that this is not how games should implement a blur if avoidable. Krita's blur and the original blur: https://rm.cloudns.org/img/uploaded/29c0418f25bf56b802f746d2f269e215.png The original image and the new blur (Krita's): https://rm.cloudns.org/img/uploaded/bd04828baf6c01fcf7301a6672a4c406.png Note how Ebiten's blur has almost no vertical component. Note how after the change it looks basically like Krita's. |
||
---|---|---|
.. | ||
main.go |