ebiten/internal/shader/testdata/issue1245.expected.vs
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00

11 lines
175 B
GLSL

in vec2 A0;
void main(void) {
vec4 l0 = vec4(0);
for (float l1 = 0.0; l1 < 4.0; l1++) {
(l0).x = ((l0).x) + ((l1) * (1.0000000000e-02));
}
gl_Position = l0;
return;
}