ebiten/internal/glfw/glfw_notwindows.go
Hajime Hoshi 49c3c30c79 ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
IsWindowBeingClosed reports whether the window is being closed by
the user.

SetWindowClosingHandled sets whether the window closing is handled
or not. If the state is true, the window is not closed immediately
by the user and the game can handle the closing state. In this case,
the Update function should return an error in order to end the game.

This change also adds examples/windowclosing.

Closes #1574
2021-06-14 02:29:11 +09:00

341 lines
6.7 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !windows && !js
// +build !windows,!js
package glfw
import (
"image"
"sync"
"github.com/go-gl/glfw/v3.3/glfw"
)
type windows map[*glfw.Window]*Window
var (
theWindows = windows{}
windowsM sync.Mutex
)
func (w windows) add(win *glfw.Window) *Window {
if win == nil {
return nil
}
ww := &Window{w: win}
windowsM.Lock()
w[win] = ww
windowsM.Unlock()
return ww
}
func (w windows) remove(win *glfw.Window) {
windowsM.Lock()
delete(w, win)
windowsM.Unlock()
}
func (w windows) get(win *glfw.Window) *Window {
if win == nil {
return nil
}
windowsM.Lock()
ww := w[win]
windowsM.Unlock()
return ww
}
type Cursor struct {
c *glfw.Cursor
}
func CreateStandardCursor(shape StandardCursor) *Cursor {
c := glfw.CreateStandardCursor(glfw.StandardCursor(shape))
return &Cursor{c: c}
}
type Monitor struct {
m *glfw.Monitor
}
func (m *Monitor) GetContentScale() (float32, float32) {
return m.m.GetContentScale()
}
func (m *Monitor) GetPos() (x, y int) {
return m.m.GetPos()
}
func (m *Monitor) GetVideoMode() *VidMode {
v := m.m.GetVideoMode()
if v == nil {
return nil
}
return &VidMode{
Width: v.Width,
Height: v.Height,
RedBits: v.RedBits,
GreenBits: v.GreenBits,
BlueBits: v.BlueBits,
RefreshRate: v.RefreshRate,
}
}
type Window struct {
w *glfw.Window
prevSizeCallback SizeCallback
}
func (w *Window) Destroy() {
w.w.Destroy()
theWindows.remove(w.w)
}
func (w *Window) GetAttrib(attrib Hint) int {
return w.w.GetAttrib(glfw.Hint(attrib))
}
func (w *Window) GetCursorPos() (x, y float64) {
return w.w.GetCursorPos()
}
func (w *Window) GetInputMode(mode InputMode) int {
return w.w.GetInputMode(glfw.InputMode(mode))
}
func (w *Window) GetKey(key Key) Action {
return Action(w.w.GetKey(glfw.Key(key)))
}
func (w *Window) GetMonitor() *Monitor {
m := w.w.GetMonitor()
if m == nil {
return nil
}
return &Monitor{m}
}
func (w *Window) GetMouseButton(button MouseButton) Action {
return Action(w.w.GetMouseButton(glfw.MouseButton(button)))
}
func (w *Window) GetPos() (x, y int) {
return w.w.GetPos()
}
func (w *Window) GetSize() (width, height int) {
return w.w.GetSize()
}
func (w *Window) Iconify() {
w.w.Iconify()
}
func (w *Window) MakeContextCurrent() {
w.w.MakeContextCurrent()
}
func (w *Window) Maximize() {
w.w.Maximize()
}
func (w *Window) Restore() {
w.w.Restore()
}
func (w *Window) SetAttrib(attrib Hint, value int) {
w.w.SetAttrib(glfw.Hint(attrib), value)
}
func (w *Window) SetCharModsCallback(cbfun CharModsCallback) (previous CharModsCallback) {
w.w.SetCharModsCallback(charModsCallbacks[cbfun])
return ToCharModsCallback(nil) // TODO
}
func (w *Window) SetCursor(cursor *Cursor) {
var c *glfw.Cursor
if cursor != nil {
c = cursor.c
}
w.w.SetCursor(c)
}
func (w *Window) SetCloseCallback(cbfun CloseCallback) (previous CloseCallback) {
w.w.SetCloseCallback(closeCallbacks[cbfun])
return ToCloseCallback(nil) // TODO
}
func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (previous FramebufferSizeCallback) {
w.w.SetFramebufferSizeCallback(framebufferSizeCallbacks[cbfun])
return ToFramebufferSizeCallback(nil) // TODO
}
func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallback) {
w.w.SetScrollCallback(scrollCallbacks[cbfun])
return ToScrollCallback(nil) // TODO
}
func (w *Window) SetShouldClose(value bool) {
w.w.SetShouldClose(value)
}
func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback) {
w.w.SetSizeCallback(sizeCallbacks[cbfun])
prev := w.prevSizeCallback
w.prevSizeCallback = cbfun
return prev
}
func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) {
w.w.SetSizeLimits(minw, minh, maxw, maxh)
}
func (w *Window) SetIcon(images []image.Image) {
w.w.SetIcon(images)
}
func (w *Window) SetInputMode(mode InputMode, value int) {
w.w.SetInputMode(glfw.InputMode(mode), value)
}
func (w *Window) SetMonitor(monitor *Monitor, xpos, ypos, width, height, refreshRate int) {
var m *glfw.Monitor
if monitor != nil {
m = monitor.m
}
w.w.SetMonitor(m, xpos, ypos, width, height, refreshRate)
}
func (w *Window) SetPos(xpos, ypos int) {
w.w.SetPos(xpos, ypos)
}
func (w *Window) SetSize(width, height int) {
w.w.SetSize(width, height)
}
func (w *Window) SetTitle(title string) {
w.w.SetTitle(title)
}
func (w *Window) ShouldClose() bool {
return w.w.ShouldClose()
}
func (w *Window) Show() {
w.w.Show()
}
func (w *Window) SwapBuffers() {
w.w.SwapBuffers()
}
func CreateWindow(width, height int, title string, monitor *Monitor, share *Window) (*Window, error) {
var gm *glfw.Monitor
if monitor != nil {
gm = monitor.m
}
var gw *glfw.Window
if share != nil {
gw = share.w
}
w, err := glfw.CreateWindow(width, height, title, gm, gw)
if err != nil {
return nil, err
}
return theWindows.add(w), nil
}
func (j Joystick) GetGUID() string {
return glfw.Joystick(j).GetGUID()
}
func (j Joystick) GetName() string {
return glfw.Joystick(j).GetName()
}
func (j Joystick) GetAxes() []float32 {
return glfw.Joystick(j).GetAxes()
}
func (j Joystick) GetButtons() []Action {
var bs []Action
for _, b := range glfw.Joystick(j).GetButtons() {
bs = append(bs, Action(b))
}
return bs
}
func GetMonitors() []*Monitor {
ms := []*Monitor{}
for _, m := range glfw.GetMonitors() {
if m != nil {
ms = append(ms, &Monitor{m})
} else {
ms = append(ms, nil)
}
}
return ms
}
func GetPrimaryMonitor() *Monitor {
m := glfw.GetPrimaryMonitor()
if m == nil {
return nil
}
return &Monitor{m}
}
func Init() error {
return glfw.Init()
}
func (j Joystick) Present() bool {
return glfw.Joystick(j).Present()
}
func PollEvents() {
glfw.PollEvents()
}
func SetMonitorCallback(cbfun func(monitor *Monitor, event PeripheralEvent)) {
var gcb func(monitor *glfw.Monitor, event glfw.PeripheralEvent)
if cbfun != nil {
gcb = func(monitor *glfw.Monitor, event glfw.PeripheralEvent) {
var m *Monitor
if monitor != nil {
m = &Monitor{monitor}
}
cbfun(m, PeripheralEvent(event))
}
}
glfw.SetMonitorCallback(gcb)
}
func SwapInterval(interval int) {
glfw.SwapInterval(interval)
}
func Terminate() {
glfw.Terminate()
}
func WindowHint(target Hint, hint int) {
glfw.WindowHint(glfw.Hint(target), hint)
}