ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 8fd377f1e3 driver: Add ImageID and use this
This is a preparation to introduce shaders. Shader programs
require images as uniform variables, but the current way would make
API complex unnecessarily.
2020-05-20 00:11:08 +09:00
..
gl graphicsdriver/opengl: Enable to bind multiple textures (in theory) 2020-05-17 23:57:42 +09:00
bytes.go Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
context_desktop.go graphicsdriver/opengl: Enable to bind multiple textures (in theory) 2020-05-17 23:57:42 +09:00
context_js.go graphicsdriver/opengl: Enable to bind multiple textures (in theory) 2020-05-17 23:57:42 +09:00
context_mobile.go graphicsdriver/opengl: Enable to bind multiple textures (in theory) 2020-05-17 23:57:42 +09:00
context.go Enable to compile Ebiten on js/wasm with Go 1.14 2019-12-19 00:45:53 +09:00
framebuffer.go graphicsdriver/opengl: Rename Driver -> Graphics 2020-04-04 17:23:38 +09:00
graphics_mobile.go graphicsdriver/opengl: Rename Driver -> Graphics 2020-04-04 17:23:38 +09:00
graphics.go driver: Add ImageID and use this 2020-05-20 00:11:08 +09:00
image.go driver: Add ImageID and use this 2020-05-20 00:11:08 +09:00
locationcache.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
program.go driver: Add ImageID and use this 2020-05-20 00:11:08 +09:00
shader.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
types.go Improve panic messages 2019-02-06 23:43:03 -10:00