mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
93 lines
2.2 KiB
Go
93 lines
2.2 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example
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package main
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import (
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"fmt"
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"log"
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"strconv"
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"strings"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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func update(screen *ebiten.Image) error {
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const maxGamepadNum = 4
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presences := [maxGamepadNum]bool{}
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axes := [maxGamepadNum][]string{}
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pressedButtons := [maxGamepadNum][]string{}
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for i := range presences {
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presences[i] = ebiten.IsGamepadPresent(i)
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}
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for i := range axes {
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maxAxis := ebiten.GamepadAxisNum(i)
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for a := 0; a < maxAxis; a++ {
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v := ebiten.GamepadAxis(i, a)
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axes[i] = append(axes[i], fmt.Sprintf("%d:%0.2f", a, v))
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}
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}
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for i := range pressedButtons {
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(i))
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for b := ebiten.GamepadButton(i); b < maxButton; b++ {
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if ebiten.IsGamepadButtonPressed(i, b) {
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pressedButtons[i] = append(pressedButtons[i], strconv.Itoa(int(b)))
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}
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}
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}
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if ebiten.IsRunningSlowly() {
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return nil
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}
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ids := []string{}
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for i, p := range presences {
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if p {
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ids = append(ids, strconv.Itoa(i))
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}
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}
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str := fmt.Sprintf("Gamepad (%s)\n", strings.Join(ids, ","))
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str += "\n"
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for i, p := range presences {
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if !p {
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continue
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}
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str += fmt.Sprintf("Gamepad (ID: %d):\n", i)
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str += fmt.Sprintf(" Axes: %s\n", strings.Join(axes[i], ", "))
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str += fmt.Sprintf(" Buttons: %s\n", strings.Join(pressedButtons[i], ", "))
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str += "\n"
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}
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ebitenutil.DebugPrint(screen, str)
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Gamepad (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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