.builds
examples: remove example
build tag ( #2433 )
2022-11-03 20:24:09 +09:00
.github
internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES
2022-11-14 12:50:53 +09:00
audio
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
cmd /ebitenmobile
internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
2022-11-15 01:53:20 +09:00
colorm
colorm: copy ColorM definition to improve documentations
2022-11-27 13:45:36 +09:00
ebitenutil
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
examples
examples/shader: bug fix: use pixels instead of texels for offsets
2022-12-03 22:46:10 +09:00
inpututil
ebiten: add additional MouseButtons ( #2467 )
2022-11-23 04:28:34 +09:00
internal
all: speed optimization
2022-12-03 23:09:41 +09:00
misc
misc: update README
2022-05-26 00:05:31 +09:00
mobile
internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
2022-11-15 01:53:20 +09:00
text
text: improve rendering quality with HintingVertical
2022-11-25 16:45:37 +09:00
vector
ebiten: rename ColorSclaeFormat -> ColorScaleMode
2022-11-01 13:09:52 +09:00
.gitignore
all: add .idea
in .gitignore
( #2432 )
2022-11-03 16:14:37 +09:00
blend.go
ebiten: add blend factors
2022-10-18 00:21:13 +09:00
CODE_OF_CONDUCT.md
updated an outdated URL in CoC
2022-08-27 13:26:52 +09:00
colorm.go
colorm: copy ColorM definition to improve documentations
2022-11-27 13:45:36 +09:00
colorscale.go
ebiten: separate a package for ColorM: colorm
2022-11-08 23:50:04 +09:00
CONTRIBUTING.md
examples: remove example
build tag ( #2433 )
2022-11-03 20:24:09 +09:00
cursor.go
internal/driver: move some definitions to internal/ui
2022-02-06 18:13:45 +09:00
doc.go
internal/graphicsdriver/directx: add EBITENGINE_DIRECTX_FEATURE_LEVEL
2022-11-21 02:46:07 +09:00
export_test.go
internal/ui: move the error handlings to the ui package
2022-03-20 16:26:26 +09:00
gameforui.go
ebiten: rename FloatLayouter -> LayoutFer
2022-11-09 02:00:23 +09:00
gamepad.go
internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton
2022-02-05 23:11:09 +09:00
generate.go
Bug fix: some generators did not work due to a lacked package
2020-03-23 01:36:21 +09:00
genevents.go
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
genkeys.go
all: update URLs in comments
2022-11-21 01:46:50 +09:00
geom_test.go
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
geom.go
ebiten: fixes a typo ( #1930 )
2022-01-05 15:06:41 +09:00
go.mod
update Oto to v2.4.0-alpha.7
2022-11-21 02:59:49 +09:00
go.sum
update Oto to v2.4.0-alpha.7
2022-11-21 02:59:49 +09:00
graphics.go
ebiten: bug fix: wrong renaming
2022-10-17 01:00:23 +09:00
image_test.go
ebiten: separate a package for ColorM: colorm
2022-11-08 23:50:04 +09:00
image.go
ebiten: fix comments
2022-12-06 01:57:48 +09:00
imagedumper.go
ebiten: implement imageDumper for mobiles
2022-10-14 03:19:02 +09:00
imagetobytes_test.go
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
imagetobytes.go
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
2020-07-03 03:01:48 +09:00
input.go
ebiten: typo
2022-09-28 03:24:36 +09:00
keys.go
ebiten: add Key.MarshalText and Key.UnmarshalText
2022-06-24 03:13:13 +09:00
LICENSE
Adjust LICENSE file
2017-01-30 18:57:49 +09:00
mousebuttons.go
ebiten: swap the definition MouseButtonMiddle and MouseButtonRight
2022-11-27 13:51:09 +09:00
README.md
update README for colorm
2022-11-08 23:52:36 +09:00
run_mobile.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
run.go
ebiten: rename FloatLayouter -> LayoutFer
2022-11-09 02:00:23 +09:00
shader_test.go
internal/shader: bug fix: % operators for integer vecs didn't work
2022-11-21 01:39:20 +09:00
shader.go
ebiten: performance improvement by reducing allocations of []float32
2022-12-03 21:53:56 +09:00
vibrate.go
ebiten: typo
2022-09-24 09:37:59 +09:00
window.go
ebiten: update comments
2022-10-22 16:15:13 +09:00